Creative ideas for making a weapon out of undead


Advice


So, I'm looking for creative suggestions on this one - my current Pathfinder character is a Graveknight Antipaladin/Dragon Disciple, and he wants to make a weapon that will automatically raise victims as undead (ideally under his control) similar to many other undead's Create Spawn ability.
My first thought was something along the lines of just ripping the claws off of a weaker undead like a Wight and literally using those as a weapon. Like affixing them to my armor as built in claws. I really like the idea of making it out of some kind of undead parts like that because it seems really thematic.
Talking with the DM, he's said something about a couple spell requirements (Create Undead and maybe Control Undead), but left the rest to "it won't be cheap, but this is a chance to get creative," so I was hoping that you guys might have a few neat ideas. I'll work out stats with the DM later, I just want some cool suggestions about fluff like what kind of materials and special rituals I might have to go through to make something like this.
Thanks. <3


Question: Does your character engage in any form of mounted combat?

Otherwise, would you describe your character as lazy or hedonistic?

Let's assume your character has the habit of dismembering his victims. You've got all these extra spare limbs going to waste, so why not assemble them into a creature that can serve as a comfortable mount, provide relaxing massages, and lend an extra hand in combat when needed?

I'd call it: The Armchair.

Dark Archive

Random ideas;

A morningstar whose 'spikes' are vampire fangs. Those struck by it suffer bleed damage as well, those killed by it rise three days later as vampire spawn.

A weapon made of lazurite, that inflicts ghoul fever on a hit, and cause those slain by the weapon (or the disease) to rise as ghouls.

Arrowheads or bone spikes on a morningstar that are necromantically charged, breaking off in the wounds of those struck and causing them to rise as (juju?) zombies under the control of the bow/morningstar's wielder, unless a called shot is used to remove the bone sliver from the undead created. Strikes by the weapon may inflict additional negative energy damage and the bone shards *may* give fast healing 1 to the undead they are empowering. (The bone slivers could be generated by any sort of weapon, such as a bone sword or spear, growing new ones to replace snapped off spikes, and 'feeding' to fuel said growth on the blood of those injured by the weapon. Arrowheads or morningstar spikes/armor spikes/spiked gauntlet spikes just felt the most on-theme.) Downsides include that the undead created by the weapon serve the wielder of the weapon, which is one successful disarm attempt away from being... not you!


Well, Animate Dead is a legal option for Spell Storing weapons.

Having a weapon that can cast (swift action) Animate Dead 1/day when the weapon kills something seem quite reasonable. Be sure to limit the HD that can be created (spell's material component). Per the Table: Estimating Magic Item Gold Piece Values note 4: If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges. So invest 1250 gp (=25*50) per HD max you can create with the weapon. This is on top of the +1 for casting the spell 1/day.

Optionally, have the weapon hold the onyx used when animating. The decorations are consumed as the spells are cast, and if not enough is there, the effect does not occur.

Don't forget, the created undead count against the controlled limit for that character.

/cevah


Set wrote:

Random ideas;

A morningstar whose 'spikes' are vampire fangs. Those struck by it suffer bleed damage as well, those killed by it rise three days later as vampire spawn.

A weapon made of lazurite, that inflicts ghoul fever on a hit, and cause those slain by the weapon (or the disease) to rise as ghouls.

Arrowheads or bone spikes on a morningstar that are necromantically charged, breaking off in the wounds of those struck and causing them to rise as (juju?) zombies under the control of the bow/morningstar's wielder, unless a called shot is used to remove the bone sliver from the undead created. Strikes by the weapon may inflict additional negative energy damage and the bone shards *may* give fast healing 1 to the undead they are empowering. (The bone slivers could be generated by any sort of weapon, such as a bone sword or spear, growing new ones to replace snapped off spikes, and 'feeding' to fuel said growth on the blood of those injured by the weapon. Arrowheads or morningstar spikes/armor spikes/spiked gauntlet spikes just felt the most on-theme.) Downsides include that the undead created by the weapon serve the wielder of the weapon, which is one successful disarm attempt away from being... not you!

All cool and creative ideas. I also chatted with the DM about maybe a modified form of Necrografts because, if you can implant a human with bits of an undead, then why can't you implant an undead with bits of a different undead? Replacing my fingertips on one hand with Wight claws, for instance.


Cevah wrote:

Well, Animate Dead is a legal option for Spell Storing weapons.

Having a weapon that can cast (swift action) Animate Dead 1/day when the weapon kills something seem quite reasonable. Be sure to limit the HD that can be created (spell's material component). Per the Table: Estimating Magic Item Gold Piece Values note 4: If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges. So invest 1250 gp (=25*50) per HD max you can create with the weapon. This is on top of the +1 for casting the spell 1/day.

Optionally, have the weapon hold the onyx used when animating. The decorations are consumed as the spells are cast, and if not enough is there, the effect does not occur.

Don't forget, the created undead count against the controlled limit for that character.

/cevah

Honestly, this seemed like the most reasonable way to handle it to me, since it's almost completely RAW and seems cool without being overpowered. (Not that power balance is a big concern in a group with a couple 40RP race builder races and a Graveknight, who all ride around in what's essentially a sky tank...)

I guess my GM's looking for really out of the box ideas though. Which is weird because "make it a special enchantment; not a +GP cost, but something really special" was his original suggestion. I suggested we could do something weird like implanting bits of other undead such as Wights or Vampires into myself to gain some of their abilities, and he seemed down with that. Then I said something about "oh yeah, a plain old spell-storing weapon technically works" and he responded with "Boo... Boring". Guess we might be hunting vampires or something sometime soon, then!


  • a bow of bone made from ghouls' femurs, whose string is made from the cured tongue of a ghoul, whose ribs are the shafts of arrows and its teeth are the arrow-heads.
  • the teeth of a ghast protruding from armor of your choice as armor spikes.
  • a whip braided out of undead shadows that does a shadow's base damage.
  • a scorpion whip made from the fangs of 20 vampires causes bleed damage.
  • the spine, head and intestines of a morhg make for a grisly warhammer.
  • or for the truly twisted, cut off your arms and replace them with a wraiths arms for an energy draining attack
    [downside] you can only handle ghost-touched items from now on [/downside]

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