Hottest fire around?


Advice


An answer from another post made me wonder...

What is the highest fire damaging item?
For example; lamp oil, alchemist's fire, etc?

I'm looking for the best damage options for dowsing a target and a flammable substance and ignite in it. I would assume all options are non-magical, but it's a magical solution exists I'm interested.

Thank you all.


Well, this isn't dowsing a target in a flammable substance, but if you're looking for absolutely massive fire damage, get a Necklace of Fireballs VII and then hit it with a Fireball spell, and you're going to do about 58d6 damage from the Necklace (DC14 x7 save for half) + xd6 from your own Fireball (DCxx save for half).

Necklace of Fireballs wrote:

Necklace of Fireballs

Aura moderate evocation; CL 10th; Slot neck (does not take up slot; see text); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V), 8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb.

DESCRIPTION

This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace.

(It does not count as an item worn around the neck for the purpose of determining which of a character’s worn magic items is effective.) If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half).

Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.
Necklace 10d6 9d6 8d6 7d6 6d6 5d6 4d6 3d6 2d6 Market Price
Type I — — — — — 1 — 2 — 1,650 gp
Type II — — — — 1 — 2 — 2 2,700 gp
Type III — — — 1 — 2 — 4 — 4,350 gp
Type IV — — 1 — 2 — 2 — 4 5,400 gp
Type V — 1 — 2 — 2 — 2 — 5,850 gp
Type VI 1 — 2 — 2 — 4 — — 8,100 gp
Type VII 1 2 — 2 — 2 — 2 — 8,700 gp

Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed above.

If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.

CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, fireball; Cost 825 gp (type I), 1,350 gp (type II), 2,175 gp (type III), 2,700 gp (type IV), 2,925 gp (type V), 4,050 gp (type VI), 4,350 gp (type VII)

Throw the Necklace of Fireballs at your target or hide it on a path for an ambush and then have the Wizard throw his own Fireball. The necklace only gets a save while it's worn, so it's kind of an auto-fail when it's not worn.


Note that while they all explode together, they are resolved individually. Energy resistance can really make this less deadly. Meteor Storm has the same issue.

Wall of Lava, Fire Storm and Delayed Blast Fireball do up to 20d6 and the latter two can be boosted if you have caster level pluses and Intensify metamagic.


I would say douse them in a few sun orchid elixirs and then light them... the tears and gnashing of teeth as the flames light should create a black hole of drama. ;^0

okay - on a more serious note, a thread in 2013 discussed this topic somewhat...
I'd say Create Demiplane Plasma with dead magic trait should do the trick.
Maybe a Empowered (using Magical Lineage) Rain of Arrows using Flame Arrows(which is questionable if they'd stack) that are adamantine (one shot material component to get around DR).
Empowered (using Magical Lineage) and some Evoker special abilities Stormbolts changed to 1.5*((20d8)[fire] with extra damage to the die) might do the trick. Using permanency to create one shot magic items that all go *bang* together ups the total dice as separate but simultaneous(same round) attacks with the only limit being the cost.

this seems more of an Advice column than Rules question.


Not exactly a fire but Lava deserves a special mention.


My apologies, this should be an advice question.

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