Monkhound |
Hi all,
It looks like a fun scenario, but what's the idea of the final encounter in the high tier?
Tactics: Use the same as subtier 5-6.
You get a lot of fun 5th and 6th level spells that are not supposed to be used, and the wall of 3 skeletons with 42 HP each is not going to stop anyone with a +5 to hit. Both the attack and the defense of the enemies (both the seriously weakened gnome and the skeletons) is way below what should be expected at knoll 8-9.
Am I missing something, or is this a case of editing gone wrong, in which case, how to proceed?
Michael Sayre Organized Play Developer |
2 people marked this as a favorite. |
10–19 had a weird file reversion that happened right at the worst possible point in the process. The editing team and I worked to find all the issues this caused but it looks like encounter E–2 had several items that didn't get adjusted back to their proper versions.
Scaling
Subtier 5–6 should refer to removing 2 gnome skeletal champions.
Subtier 8–9 should refer to removing 1 gnome bloody skeletal champion.
Tactics
Subtier 8–9: During Combat Ellux casts cloudkill so that its leading edge is directly before him and the effect rolls forward through his undead minions and any PCs trying to enter his workshop. Ellux casts disintegrate against the first PC he sees casting a spell. When at least two of Ellux's skeletons have been destroyed, Ellux uses banshee blast, trying to catch as many PCs as possible in the blast.
Dokomo |
Out of curiosity, doesn't an intensified repair undead spell do the exact same thing as a regular repair undead spell? I'm prepping to run this tomorrow and noticed that Ellux had that prepared at both subtiers and wanted to make sure I wasn't missing something. Thanks in advance.
Repair undead heals 1d8+Level (max 5) hp, so an intensified Repair Undead will heal 1d8+Level (max 10) hp.
Stanislas Lazarski |
Fun scenario but I noticed a few mistakes.
In the 1st house with the perception check the PC notice no signs of breaking in. But with the diplomatic check they find that a neighbor broke open the door.
The 3rdd house, the painting is on the floor instead of the wall on the perception check.
Finally the 4 house the Gnome apparently owed several thousand of “dollars”
Jeffrey Stop Venture-Lieutenant, Michigan—Detroit |
Swiftbrook |
A couple of questions:
My idea (derived from the Perception skill) was to was to start at the cave entrance to the inner chamber with a -6 (40' from him), then add one to the DC for each five feet out into the caves (instead of 1 for every 10 feet). Doing that gives a DC of 6 at the small chamber SE of the cave/inter chamber junction.
Looking forward to running this at GenCon.