HELP! How do we kill Tar Baphon!?


Carrion Crown


How did you guys defeat Tar Baphon? My group and I are about half way through Carrion Crown and I'm wondering how we are going to defeat this evil s.o.b. Right now the party is made up of four of us; a dhampir cleric of Urgathoa, a tiefling Shadow Dancer, a fetchling Gunslinger, and myself, a dhampir Sin-Magic specialist wizard necromancer. I have no idea how we're gonna take this guy on and defeat him. Any suggestions?


There is no way to really explain it without spoilers, but I will say that you shouldn't worry too much about it.

Take stuff to fight undead and you should end up okay.


I am familiar with Carrion Crown. My suggestion is to relax and have fun with the story as it goes and not worry too much about the final boss fight. There is lots of good story along the way, make sure you enjoy that and don't worry too much about the end.

That isn't to say don't make effective characters- but you can do that while enjoying the story as it unfolds.

Silver Crusade

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Pathfinder Adventure Path Subscriber

The question is, based on what I can tell from your character information, why are you fighting him, when you could ally with him?


Val'bryn2 wrote:
The question is, based on what I can tell from your character information, why are you fighting him, when you could ally with him?

Let's just say theological differences. The Whispering Way, from what info we've gathered, wants the entire planet as one big undead mess. To myself and the others in the party that follow Urgathoa we consider this heresy since she is a goddess of gluttony and you can't be a glutton if every one and everything in the world is dead/undead; especially since two out of the four of us want to become vampires and are loyal to Ludvick Siervage (the cleric is evidently related to him distantly). So, we want to stop them from succeeding and rule as the new vampire masters of Ustalav.


Thadyne wrote:

I am familiar with Carrion Crown. My suggestion is to relax and have fun with the story as it goes and not worry too much about the final boss fight. There is lots of good story along the way, make sure you enjoy that and don't worry too much about the end.

That isn't to say don't make effective characters- but you can do that while enjoying the story as it unfolds.

Okay, cool. I haven't looked ahead in the adventure path, nor do I intend to. But thanks for the info.


Claxon wrote:

There is no way to really explain it without spoilers, but I will say that you shouldn't worry too much about it.

Take stuff to fight undead and you should end up okay.

Fair enough. I appreciate it. So, thanks. And, surprisingly enough a group of necromancers is quite effective at being ghostbusters and stopping other necros. The entire group has had a good laugh about how well we've done so far with dealing with the Whispering Way.


At one point, the Shining Crusade was asking itself this question every day.


lemeres wrote:
At one point, the Shining Crusade was asking itself this question every day.

I feel for them.

Dark Archive

lemeres wrote:
At one point, the Shining Crusade was asking itself this question every day.

Soon all of Golarion shall ask the same hahahahahahaha


Irlana Brightblood wrote:
lemeres wrote:
At one point, the Shining Crusade was asking itself this question every day.
Soon all of Golarion shall ask the same hahahahahahaha

Well yes. They eventually stopped asking the question when they felt they avoided the problem. Like how I avoid answering "what is this green stuff?" while going through the fridge by shoving the container to the back.

This doesn't solve the problem so much as delay it and allow it to grow bigger in ways I cannot even imagine.

Silver Crusade

Pathfinder Adventure Path Subscriber

I suggest the repeated application of both evocative spellcraft, primarily the creation of a managed spherical energy release with a thermal signature no less than 1850° Kelvin, which can be manifested at specific X, Y, and Z coordinates from verbal cues, because it is the minimum level at which necrotized epidermis has been proven to combust, as well as the repeated hostile application of your team's preferred form of martial accoutrements. In SAOA parlance, group up and hit him til he dies. Again.


Val'bryn2 wrote:
. In SAOA parlance, group up and hit him til he dies. Again.

Do ensure you're using the sharpened or heavier ends of your preferred lethal instrument though.


Tarik Blackhands wrote:
Val'bryn2 wrote:
. In SAOA parlance, group up and hit him til he dies. Again.
Do ensure you're using the sharpened or heavier ends of your preferred lethal instrument though.

Actually, if I have the weapon versatility feat, I might need to use the blunt side of my greatsword to do bludgeoning damage. For DR purposes against a lich.

Dark Archive

Good luck getting his phylactery as it resides in the loving embrace of my goddess.


wyldesoul wrote:
How did you guys defeat Tar Baphon? My group and I are about half way through Carrion Crown and I'm wondering how we are going to defeat this evil s.o.b. Right now the party is made up of four of us; a dhampir cleric of Urgathoa, a tiefling Shadow Dancer, a fetchling Gunslinger, and myself, a dhampir Sin-Magic specialist wizard necromancer. I have no idea how we're gonna take this guy on and defeat him. Any suggestions?

It is a lengthy process with many steps. The first major step is to defeat the things that are haunting harrowstone...

As with all the APs, I wouldn't worry. Win or lose, the final battle is always epic. Either way, I'm sure you will enjoy it.


Irlana Brightblood wrote:
Good luck getting his phylactery as it resides in the loving embrace of my goddess.

Sending your enemy to see their god: good.

Your enemy returning after seeing their god: bad.

Might I suggest not killing the lich, but coming up with some sort of long term trap?

Silver Crusade

Pathfinder Adventure Path Subscriber

Unfortunately, being undead, Flesh to Stone won't work, and most other abilities I know of target the will saving throw of a mythic tier wizard. Pity, because the Tar-Baphon lawn gnome seems a perfect gift for Taldor.


Irlana Brightblood wrote:
Good luck getting his phylactery as it resides in the loving embrace of my goddess.

Fight necromancy with necromancy. For these situations, Trap the Soul is recommended. The Pallid Princess can keep an empty phylactery...

Grand Lodge

There's not really a way to answer this without spoilers.

Just have a good time playing the game. They're not going to throw you against Tar Baphon totally unprepared and have him wipe the floor with you.


But if you're worried, I might know a guy, for the right fee...

Paizo Employee Customer Service Representative

Moved to Adventure Path Carrion Crown forum


wyldesoul wrote:
How did you guys defeat Tar Baphon?

It depends how your DM will present him to you. The Whispering Tyrant is a formidable foe, but it's hardly someone that you'll be able to reach without fighting countless upon countless of its servants, unless he himself doesn't decide to face you in person. Therefore, i believe you should ask at first: How can we make Tar Baphon stay in the same room/place with us, without retreating? How can we actually find ourself in such situation?

Now, since in moderately common knowledge that Tar Baphon is currently trapped inside it's own fortress of Gallowspire, so you either need him out of the fortress (in the bones or in some kind of fashion) or you go inside to face him.

After that, you need to have him without too many minions around. This could be obtained by either having him to come for your, or by allying with other forces that will even the field, by allowing you to physically reach the tyrant without having dozens, if not hundreds of high level undead to bar your way. You can reach this objective in many ways, but you'll have to work with what your dm will gave to you.

Now, and this is the fun part, if you actually find yourself in battle with Tar Baphon, he can be beaten by a party of at least level 15 characters.

Without making too much metagaming, here's a few options to defeat him.

1) You will have basically to Tank his worst spells and surround him. Like all spellcasters, an Antimagic field should shield you from the worst of his abilities, but he's clever. He will find ways around it. Or he will break it somehow. So you'll need at least 3 different strategies to act at the same time: each of your pcs should have some kind of 100 damage option, even a suicidal one.

You must think "the worst" and counter it with previous knowledge. He fought against an army of paladins for decades, therefore you can learn a lot about how he fights. An appropriate "Aroden's Spellbane" or "greater magic immunity" could grant you 1 round or two while he's studying your defence. Scrolls are your friend!

If you find any artifact, they will work inside said antimagic field, so strike him hard with one of those. Ask your DM if a spell cast throught an artifacts is still negated by antimagic. your magus may like it.

Alchemical items would work even inside an antimagic field, so 15 doses of holy water thrown at him using telekinesis are probably 30d4 unavoidable holy damage.

Outside the antimagic option, while he's going to be ready against positive energy, like any archlich would be, a good empowered boneshatter spell from your magus (he could learn it using his bonus spells from the class) would probably hit hard, if overcome his magical defence. He's gonna be ready for that next time, but you'll have at least 1 strike.

I would also suggest, since you got a gunslinger, to get him an doubel barrell holy undead bane something and shoot the guy, but do not try to break his spellcastings ... he's just to good with spells. Possibly, shoot away some of his objects with a few adamantine bullets. He's NOT gonna like it. Better still: shoot of his arms! those are made of bones! if you remove them, he's gonna lose the protection of any rings he wears ... and be unable to cast spells that requires movement. Really, aim to his arms!

If you fear he might escape, shoot him with a few bullets made of blightburn. You are gonna get sick, but at least he's gonna stay where he is (i hope for you)

If your shadow dancer is op, he could be able to strike the tyrant without him being able to target it, if he can somehow shield his vital signs from the tyrant's perceptions. If you could put inside him a few of those nails that make you unable to cast spells 30% of the time, that could be a life saver. Either he wastes as action to remove those, or he's got a problem.

You should also consider Tar is the Doctor Doom of pathfinder. Therefore, you should stroke his ego in the hope he'll try to directly punish who insulted him, possibly playing the suboptimal attack.

However ... killing him is pointless unless you find his phylactery. I would therefore suggest you to shoot of both his arms, it's lower jaw, then grapple him while under antimagic. If he cannot cast spells, he cannot hurt you. The last part is obviously up to you.


Pnakotus Detsujin wrote:
wyldesoul wrote:
How did you guys defeat Tar Baphon?
It depends how your DM will present him to you...

I believe that Urgathoa is rumored have or at least shields the location of his phylactery, so good luck with that.

Plus he is a CR26 mythic lich, so unless you're playing with mythic characters or wicked amounts of cheese beating him with a 15th level party might be... challenging.

Also you can't just sunder a creature's body parts in combat or every fight would devolve into who can sunder the other character's spine first.

I agree that antimagic field is your best bet, as with many casters, but it's pretty unlikely that you'll ever face him without a full compliment of CR20+ undead. Who will be just fine in the antimagic field.

Also keep in mind that he's beyond genius intelligent and very, very old. He's fought a god.

So can you beat him with a party of level 15 non-mythic PC's? Probably, but not without a ton of cheese.

Now a party of level 15 mythic rank 7~ PC's? They'd crush him in like a turn our two, because mythic is broken.


I believe a "called shot" can inflict a debilitating bow over a body part if it does more than 50 damage and this damage is higher that the creature's current HP. It requires a fortitude save to avoid lose equal to the result of the attack roll. Undead and Constructs should be affected by this, since you can broke an object with a bullet.

Nevertheless, all of this is way more easily said that done. If you somehow get the Whispering Tyrant under 100 hp, then it's already looking good ...

A scroll or 2 of the old "smite abomination" spell will surely be appreciated by any melee character, and surely by the magus.


Called shots are an alternate ruleset, and honestly I'd never allow them especially in conjunction with an auto-hit gunslinger.

Smite abomination is a good idea, but the character benefiting from the scroll also has to cast it from the scroll.


I've never played Carrion Crown. How powerful is he in it? They have stats for him in Mythic Realms but I assume he's a lot less powerful in CC as it predated the mythic stuff. (In Mythic Realms he's CR 27/MR10)

Scarab Sages

Pathfinder Adventure Path, Rulebook Subscriber

@ Yqatuba, totally spoiler territory:

Spoiler:
He's not in Carrion Crown. The BBEG is trying to craft an artifact that will basically turn someone else into a TB clone. The PC's screw up his plan, and his backup is to use the artifact on himself, turning into a Forsaken Lich.

That said, there is a simulacrum of TB in Tyrant's Grasp book 4 that makes a decent fight.

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