Farscape in Starfinder


Homebrew

Scarab Sages

This week, Farscape! Port this rich scifi setting into Starfinder, and I've even provided stats for the Delvian species to help.

Scarab Sages

More Farscape content this week, as we stat up the Luxan race.

Sovereign Court

I love Farscape! And yeah, it totally works with Starfinder. It's so much more focused on a scrappy band of (increasingly bad-ass) adventurers than many other series. Drift travel and Starburst are both "wave my hands and don't ask questions" things that do whatever the plot needs :)

I think your stunning poison tongue might be slightly over the top, that's extremely powerful.

Scarab Sages

My thinking was that it takes the full standard action, falls off in effectiveness pretty quick, and there are a fair number of non-biological foes that it won't work on. But if you want to tone it down feel free to do so!

Sovereign Court

I'd say tone it so that it stays useful your whole career, but isn't dominating the game. So level-scaling save DC is okay.

* Restrict it to once per time in between Stamina-resting. (Spend a resolve for immediate re-use.)
* Make it an EAC attack (it's touch) but give people a big bonus if they've currently got environmental protections active. In the series, it pretty much never gets used against anyone wearing a helmet, it seems to need to be done in the face.

RPG Superstar 2009 Top 32

How do you plan to write up Sebaceans? "Pure" sebaceans (a.k.a., Peacekeepers) are simply so superior that other races do not matter.

Sovereign Court

2 people marked this as a favorite.

They might be superior in their own mind, but mechanically? They're like humans with a leather uniform predisposition and poor tolerance for high temperature.

RPG Superstar 2009 Top 32

2 people marked this as a favorite.
Ascalaphus wrote:
They might be superior in their own mind, but mechanically? They're like humans with a leather uniform predisposition and poor tolerance for high temperature.

There is more to it then that:

-- Labor and delivery of Sebacean babies takes less time and is less complicated and physically taxing on the mother than Human births. (Peacekeeper Wars, pt 2).
-- Sebacean eyesight is superior to humans (Crackers Don't Matter)
-- Humans cannot stand as much cold as Sebaceans can, but (as you noted) Humans can withstand considerably more heat then a Sebacean.
-- Besides, do you doubt the words of the Peacekeeper High Council?!


Do Azalanti in StarFinder have superior stats to humans like in Pathfinder?

If so I would use their stats for Sabaceans...

And add in the stuff Lord Fyre stated.

Sovereign Court

Selene Spires wrote:

Do Azalanti in StarFinder have superior stats to humans like in Pathfinder?

If so I would use their stats for Sabaceans...

And add in the stuff Lord Fyre stated.

Superior stats is a funny thing in a CR system.

CR 5 is CR 5 is CR 5. If you're writing a monster that should be fairly hard for a level 3 party then one CR 5 monster should be equally dangerous as another CR 5 monster; both should be more dangerous than a CR 4 monster and less than a CR 6 monster. That's what CR is for.

Pathfinder has many ways to make monsters "tough for their CR". That's cute, but ultimately self-defeating. CR is supposed to be a tool for the GM to set up encounters that are just hard enough to be really fun. Monsters that are hard for their CR are basically making it harder for a GM to provide honest fun, but easier for an antagonistic GM that has some sort of contract with the players that "every encounter shall be CR X", and he's trying to get as much juice out of his encounter budget to punish the players. Not a good mindset!

So what does that mean for Azlanti having superior stats? Basically, that they have a minimum CR. That there wouldn't be any CR 1/ Azlanti like you might have CR 1/2 humans. If every Azlanti is amazing, that means that they all have high CR, that even junior Azlanti have higher CR than baseline humans. But a CR 4 Azlanti is about as scary as a CR 4 human NPC. Because that's what CR 4 means. Built as a PC, maybe that means that a level 3 Azlanti (with crazy, not for player use racial bonuses) is the same as a level 4 regular human. But we don't build NPCs like PCs in Starfinder.

RPG Superstar 2009 Top 32

Selene Spires wrote:

Do Azalanti in StarFinder have superior stats to humans like in Pathfinder?

If so I would use their stats for Sabaceans...

And add in the stuff Lord Fyre stated.

No, Selene, the Sebaceans do not actually have superior stats like Pathfinder's Azlanti. Rather their indoctrination gives them a sense of "racial entitlement." … and IMHO this is what Pathfinder's Azlanti should have been.

So, they should be statted up as normal humans, but with a perception bonus, a slight bonus verses environmental cold, and the heat delirum.

Scarab Sages

Interestingly enough, here we go for detailing the Nebari and Sebacean races. Turns out they aren't very different than humans, just racist/speciesist.

Sovereign Court

I'd say the Sebacean flexible bonus to skills, combined with a flexible choice of attribute bonus, is really powerful. More powerful than humans' extra skill points. Untyped skill bonuses are quite precious in Starfinder.

Scarab Sages

Ascalaphus wrote:
I'd say the Sebacean flexible bonus to skills, combined with a flexible choice of attribute bonus, is really powerful. More powerful than humans' extra skill points. Untyped skill bonuses are quite precious in Starfinder.

Its good at 1st level, but by 5th humans net better bonuses

Sovereign Court

Belabras wrote:
Ascalaphus wrote:
I'd say the Sebacean flexible bonus to skills, combined with a flexible choice of attribute bonus, is really powerful. More powerful than humans' extra skill points. Untyped skill bonuses are quite precious in Starfinder.
Its good at 1st level, but by 5th humans net better bonuses

Huh? Sebaceans have the same flexible ability bonus as humans. The difference is a +2 bonus to two skills vs. getting an extra skill point each level.

Extra skill points are nice but Starfinder classes aren't so miserly with skill points, and there are fewer skills than in Pathfinder, so that ability isn't as good as it was in Pathfinder.

Skill bonuses on the other hand, are much harder to come by. Especially for things like Pilot and whatever skill an Operative uses for Trick Attack, an extra +2 that stacks with everything else you have really makes a big difference.

This is a bit better than Lashunta that don't have quite as flexible ability modifiers.


Lord Fyre wrote:
Selene Spires wrote:

Do Azalanti in StarFinder have superior stats to humans like in Pathfinder?

If so I would use their stats for Sabaceans...

And add in the stuff Lord Fyre stated.

No, Selene, the Sebaceans do not actually have superior stats like Pathfinder's Azlanti. Rather their indoctrination gives them a sense of "racial entitlement." … and IMHO this is what Pathfinder's Azlanti should have been.

So, they should be statted up as normal humans, but with a perception bonus, a slight bonus verses environmental cold, and the heat delirum.

I kinda disagree...I think the sabacean were genetically engineered to be superior...that whole heat vulnerability is a side effect of that. There were plenty of incidents on the show where this was examples of at least their physical superiorty...

True this is just a theory of mine. I have to rematch it to see if there are anymore clearer clues.

And whatwith linking my name...?

RPG Superstar 2009 Top 32

Selene Spires wrote:
Lord Fyre wrote:
Selene Spires wrote:

Do Azalanti in StarFinder have superior stats to humans like in Pathfinder?

If so I would use their stats for Sabaceans...

And add in the stuff Lord Fyre stated.

No, Selene, the Sebaceans do not actually have superior stats like Pathfinder's Azlanti. Rather their indoctrination gives them a sense of "racial entitlement." … and IMHO this is what Pathfinder's Azlanti should have been.

So, they should be statted up as normal humans, but with a perception bonus, a slight bonus verses environmental cold, and the heat delirum.

I kinda disagree...I think the sabacean were genetically engineered to be superior...that whole heat vulnerability is a side effect of that. There were plenty of incidents on the show where this was examples of at least their physical superiority…

Plausible. But John Crichton (our only example human) was more then capable of holding his own against them. That could have been a result of his experience and plot armor.

Selene Spires wrote:

True this is just a theory of mine. I have to rematch it to see if there are anymore clearer clues.

And whatwith linking my name...?

So people can find your questions thread. To do that they have to know who you are.

Sovereign Court

I think a lot of the Sebacean "superiority" was propaganda. The most powerful races seemed to me to be delvians and scarrans.

Do Sebaceans do breeding to produce specialized people? Sure.

Does natural selection work to produce humans maximally adapted to their environment? Yes. Most of us are probably carrying genes that helped us do better against Black Death than the people who didn't survive to have children.

Specialized breeding is wonderful as long as the specimen is functioning in the environment they were bred for. They might not be nearly as effective in the wild, where they can't rely on other specialized casts to do their part. Compare that to humanity which is less specifically bred, but better able to adapt to a weird new environment (life aboard Moya).

So I do think the free choice racial bonus to skills is appropriate to Sebaceans; but I think piling that on with a free choice ability bonus is piling it on a bit much. It might be more balanced to give them a free bonus to only one skill, and another small racial advantage, like a bonus against fear ("pin-up girl for frontal assault").

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