Warpriest dip


Advice


Our campaign will not go past lvl 15
Enhancing items and magical items are extremly rare.
Party consists of A tengu Monk Archer, an Orcale with dip 1 in ninja.
Due to this reasons I think a dip with my Warpriest would be beneficial.

Sorcerer Empyreal Wizdom for spells , Mage Armor & Enlarge Person.

Witch for the same spells, gets fewer casts per day but also Familiar and a hex ability. Spell like ability Levitate seems pretty nice.

Bloodrager doesn't get spells at lvl 1, anything elese to get from it?

Cleric Undead Subdomain of Death, was suggsted to get undead features to be able to heal from my Negative Energy.
But as far as I can tell, you do not get the undead trait that allows you to get healed by negative energy.
Domains from Cleric seems nice though.

Rouge/Ninja, not particular interessted in taking it to gain skills or sneak attack, 1d6 doesn't do much later on.

Oracle - Non of the curses really did it for me.

Any other class or archetype i would benefit from ?

Regarding spells, I have a feeling that Mage Armor would be useful on later levels aswell, having that +4 AC ontop of my 20 AC and 19 Touch AC would be sweet.
Along with shield of faith, ki point for ac at lvl 7, owls wizdom, another 2+ ac.

Enlarge person, for a monk, how does it do later on? lvl 7 - 15? Usefull?

Our campaign will be trying to take over a large city underground kultur of bandit groups and guilds.

So I think stacking a wizdom for high DC against Command and charms would be sweet for this :)

Thoughts?


Enlarge person is worthless on an archer. The damage die of the arrow doesn't go up, you lose Dex and lose to-hit from being big.

What class are you? Are you the monk archer?


Based on your party makeup: an archer, an oracle, and you, it looks like your party doesn't have a front-line melee character, so that would be you?

Based on your characterization of the campaign as being low-magic, you would benefit from some kind of gishy character?

I guess you could think in terms of some kind of summoner?

Maybe the thing is to focus on survivability for yourself and the party?


Sacred warpriest is a front row player, and quite powerful beliving the guides and my gut :)

Just wondering since most often a 1 lvl dip takes a huge toll on players reaching lvl 20, missing that last ability etc.
That Ill benefit greatly from a dip to a class. And so far Enlarge Person and Mage Armore seems like the best buff.

I'm check the Cleric class now to see what abilties lies there, in terms of combat power or versatility

@SorrySleeping, where did you get the idea I would get Enlarge person for an archer?
Its for my self. Increases my Unarmed Strikes :) And gives me reach, threaten more squares, better trip etc etc.


Alesander wrote:
warpriest is a front row player, and quite powerful beliving the guides and my gut :)

I have some build ideas for Warpriest I think are very powerful.

Alesander wrote:
Just wondering since most often a 1 lvl dip takes a huge toll on players reaching lvl 20

It depends on what you are building. I multiclass more than anybody I know. I like combining a creative array of class abilities, feats, and spells to achieve powerful effects. I don't hold most high-level class abilities as being especially valuable, and focus more on the accumulation of plusses. I wouldn't multiclass as a Sorcerer, though.

I was thinking it would be cool to be a Tengu with Claws and be a Warpriest. You take Weapon Focus for your Claws and Bite, inflicting Sacred Weapon Damage instead of your regular Natural Attack Damage. Dip a level in White Haired Witch, and you get a Hair Attack, too.

I'd think about a level in Ranger so you could use a Wand of Strong Jaw and a Wand of Gravity Bow, but you were saying that Magic Items will not be very available. I'd want to acquire an Animal Mask or a Helm of the Mammoth Lord to get a Gore Attack, but again, you were saying Magic Items will be rare. So, maybe start off as a Barbarian and get a Gore Attack as a Rage Power?

So,

Level 1: Barbarian, Weapon Focus Claws
2B2: Lesser Fiend Totem, (Gore Attack)
3B2Warpriest1: Sacred Weapon, Weapon Focus Bite, Feat

So, now you have 4 Attacks/round: Bite, 2 Claws, and a Gore that all do 1d6 Base Damage and can be augmented by your Barbarian Rage.

Then, maybe

4B2W2
5B2W2Witch1: White Hair, Weapon Focus Hair

Now you have 5 attacks/round: Gore, Bite, Hair, and 2 Claws. Your hair gets a free Grapple Attack, so wear Armor Spikes and when you do Armor Spike Damage with each Hair Attack, so 6 Attacks/round. When your Sacred Weapon Damage goes up, you can take Weapon Focus for your Armor Spikes and start doing Sacred Weapon Damage for that, too.

When your BAB gets up to +7, get Hamatula Strike, so your piercing attacks: Bite and Gore get those Free Grapple Attacks as well. Maybe find a way to make you Claw Attacks do Piercing Damage. That might involve a dip into Brawler or Monk and getting Improved Unarmed Strike so you can get Improved Grapple. Maybe take Feral Combat Training for your Claws and Snake Style. There are probably cheaper ways to do it, but Snake Fang is an awesome Feat, and you should consider it.

Anyway, your Sacred Weapon Damage will lag a little, but you are getting good things for them: Rage, and extra attacks. Your Sacred Weapon Damage will go up, and you will be getting like 10-16 attacks/round.


Oh, instead of going with Enlarge Person, consider Righteous Might. That's a Cleric Spell: you will get it as a Warpriest. You might dip into Living Monolith, which gives you Enlarge Person as a SLA Swift Action.


That seems like a pretty awesome build :D

However I dont think its flavored for my build and I love the high Touch AC from warpriest :D

For Domain what would you choose from Warpriest?

Atm I am thinking of diping Cleric, subdomain undead to be able to heal from undead energy, and growth for enlarge person, however with the Righetous Might you mentioned I think Ill look for something else then Enlarger person, not sure yet.
Also not sure if I can do without Destruction as it adds quite a good amount of damage.


What kind of flavor were you going for?

I agree with you about Destruction.

Dipping Cleric when you're a Warpriest seems a little redundant, but if that's the way to get what you want, then go for it.


Actually I have come up with something amazing for it.

So Chaotic domain Touch of chaos with Domain Strike + Dragon style and perhaps Vital Strike.

Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

And I also want undead Domain for undead touch spell that allows me to heal from negative energy along with alternative channeling - Undead, increases healing 50%.

With the touch spell used as swift action with one use of Fervor and then Channel Negative Energy and standard action it will heal me pretty nicely!

In warpriest it says domains from other classes must match my blessings.
And this locks me down to Death And Chaos in order to get Undead and Chaos from cleric.

Not allowing me to take Destruction :(
I hope there is a way out of this with an archetype.
Just not sure atm if its possible.

Separatist allows to take a domain outside my deities's domains, but dont think that will help me?

Perhaps if take Chaos as domain and another one, then select Undead trough the use of the Sepratist ?


There is the Believer's boon feat that might work, but it only gives 1 use or 1 rd/day.


I got it working and GM approved.

I selected Chaos and Destruction as Blessings
and Chaos as main Domain then with the separatists archetype - the Death as second domain and he allowed me to take undead as it is a subtype of death.

Can't see how this Violets the Warpriest, as I have not choosen a domain that dont match my blessing.
Only been given undead via the archetype.

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