Interest Check: Tri-stalt Fairy Madness


Recruitment

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You: Special people in the world, objectively better than your peers and clearly destined for special things.

Your Quest: Travel the multiverse to the Fae Realm to save the multiverse from some great threat - standard plot, different plane.

Allowed: Anything Paizo. Gestalt but with three classes. Probably 25 point-buy but I may experiment with a roll system, haven't decided yet. Some form of randomness would help to mitigate the potential for abuse here.

Banned: Anything not Paizo. Please don't even ask, I've already said no here.

Maps will be used for combat but will likely be generic as I do not own any decent mapping software. The rest of the time will be Theater of the Mind.

I'll be looking for 5-6 people to take out with me in my foray into the Paizo boards.


I would be interested; in playing and learning more about the campaign.

Sovereign Court

I am also interested in learning more. The ideas are churning in my head!


Colour me interested


Oh, yeah!


Sounds intriguing.


Few other things I'll throw out here.

Due to the temporally wacky nature of the Fae Realm/First World/what have you, characters may come from any point in history. As I plan to include variations of the Starfinder spacecraft down the road, it would not be out of place to find one of those races. Classes, however, would not translate, so while a Lashunta or Early-Stage Barathu is an option, they would need to be standard Pathfinder classes.

I'm going to make the stereotypical tavern intro in Gameplay here in a bit, and will drop this thread for the recruitment one as I finalize the details of it. Feel free to interact there as you refine your ideas - the play will continue in that thread but I won't hold you to what you say/do there until character creation is closed. However, the npcs will remain, so learning about them would be an early-game bonus.


Interesting!


Tristalt is ridiculous, but I've always wanted to give it a shot to see how crazy it gets.

What level would it be starting at?

Would the Fae be allies, enemies, or both?


Ladies and gentlemen, I believe we are being played, not as PCs but as a joke. There have been a rash of recruitment threads for games that sound amazing, from DMs who have no prior postings on the forums, in where hopeful applicants make characters for campaigns that ultimately go nowhere. Hopefuls are ditched by the DM, never to be seen again.

I realize Apolexis Aulmais might be the exception, but post with both eyes open, people.


The idea has merit. I would need to have more information on the campaign setting and character creation rules to decide whether it is for me or not though.

That said, I am a big fan of Changeling the Lost and, if this campaign has fey themes writ anywhere near as large, I might be interested in creating a character for it.


This is most interesting.

I have been eager to play gestalt but have only done so in one short lived campaign. Tri-stalt sounds ... wild. Though I am glad I am not the one trying to keep things balanced and under control.


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TheWaskally wrote:

Ladies and gentlemen, I believe we are being played, not as PCs but as a joke. There have been a rash of recruitment threads for games that sound amazing, from DMs who have no prior postings on the forums, in where hopeful applicants make characters for campaigns that ultimately go nowhere. Hopefuls are ditched by the DM, never to be seen again.

I realize Apolexis Aulmais might be the exception, but post with both eyes open, people.

I agree. I'l never again join a game without any proof for lifetime performance.


TheWaskally wrote:

Ladies and gentlemen, I believe we are being played, not as PCs but as a joke. There have been a rash of recruitment threads for games that sound amazing, from DMs who have no prior postings on the forums, in where hopeful applicants make characters for campaigns that ultimately go nowhere. Hopefuls are ditched by the DM, never to be seen again.

I realize Apolexis Aulmais might be the exception, but post with both eyes open, people.

On the other hand, nothing ventured nothing gained. I agree that there are risks, but I think it's worth a shot.

Musings on character ideas:

I'm thinking about an oracle/magus/fighter or something of that ilk as a frontline fighter. The idea would be to pick up the broad study arcana for oracle spells, and then use fighter feats to stay relevant so I can dump all my feats on extra arcana and more revelations.


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I see zero reason to come to someone's interest check only to post that you would have no interest in running it with the GM. I also see no need to post that my interest check merits suspicion less than 12 hours after I made the initial post. If I had already come with qualms about joining a new community, posts like that would certainly give me concern. I can not say with any certainty what would lead you to assume this is acceptable behavior, but I can state one thing - I certainly won't include people in my game who have only negative statements to make about a person they've never even met before. Perhaps the players are running off new GMs rather than being part of some trickery? From these responses I would not be surprised if that is the case.

The Fey will do as they see fit - mortals are beneath their notice, so even those allied with you only do so out of convenience. You should never trust a fey.

Mondays are the end of my weekends and my time with my kids. I may have the gameplay up after they go to their moms tonight, but more likely it will be tomorrow.

W/r/t tristalt, yes it can get quite wacky, but one thing it does not provide is additional action economy. Many options, but the same amount of time in which to do them.

How do you folks feel about the feat taxes? I was the sole spellcaster in the group of martials when my RL team used them once, so from a practical end I'm not terribly experienced with them.


I don't personally believe that feat taxes are a problem in a Tristalt environment.

It really depends on how far up you want to up the power level.


Hey Apolexis, I meant no offense, but shenanigans have been popping up on the recruitment forums of late. I wanted to see what else you posted only to find little. If you are still interested in DMing a campaign, I eagerly await the official recruitment thread. And I definitely encourage newbies to join the fun here on the forums. How much more interest are you looking at?


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I was thinking along the lines of a Synthesist summoner, gestalted with Oracle, and not sure what else.

Obviously, never trust a fey, but I'm guessing that a kill on sight policy won't get you very far with them either? :P

Shadow Lodge

I'm thinking Barbarian/Magus/Monk(of the four winds).


Charles Wynston 3rd wrote:
I'm thinking Barbarian/Magus/Monk(of the four winds).

which has an alignment problem


Ellioti wrote:
Charles Wynston 3rd wrote:
I'm thinking Barbarian/Magus/Monk(of the four winds).
which has an alignment problem

There's a monk archetype which fixes that, although it won't stack with 4 winds. Bloodrager over barbarian ditches the alignment restriction and shouldn't be that far from the original goal. Just some thoughts.

When you say feat taxes, you mean these ones?

I think I've created a Solarion for Pathfinder: Solar mystery oracle / mobile fighter / magus.


I wonder if there's a tristalt combo that does not include a spellcasting class. Something like a Ninja/Paladin/Monk(Scaled Fist) or a Rogue/Fighter/Bolt Ace. Everyone else in the party will have spellcasting, so you won't lack buffs anyways.


Apolexis Aulmais wrote:
I see zero reason to come to someone's interest check only to post that you would have no interest in running it with the GM.

If you are referring to my first post, and I think you are, I have been misunderstood.

All I intended to say was I had run a gestalt campaign and managed to keep things so the players could be challenged. And that was challenging for me. Tri-stalt would be more difficult.

I apologise for any offence given. And in view of other posts you have a right to feel put out or defensive.

Apolexis Aulmais wrote:
I also see no need to post that my interest check merits suspicion less than 12 hours after I made the initial post.

Yes, I can't agree with Waskally either.

Other people seeking players for campaigns that never happen have nothing to do with yours.


Ellioti wrote:
I wonder if there's a tristalt combo that does not include a spellcasting class. Something like a Ninja/Paladin/Monk(Scaled Fist) or a Rogue/Fighter/Bolt Ace. Everyone else in the party will have spellcasting, so you won't lack buffs anyways.

I think barbarian / fighter / rogue would work. Once you flank, you can reach a terrifying amount of damage. Power attacking barbarians were bad enough before they had sneak attack. And with that amount of skill ranks and roguiness, you can contribute outside a fight.

Or swashbuckler / ninja / barbarian would let you stack charisma classes and have some cool tricks. Barbarian doesn't really fit the theme, but I'm not sure what else you could take with no magic. Paladin isn't quite no magic, but it would work.

Could also do something around a gunslinger. Gunslinger / ninja / paladin? Or maybe with a fighter and have all the gun feats? Assuming there are a lot of gunslinger feats.

Completely off topic, but what about the ultimate magic using gunslinger? Gunslinger / eldritch archer magus / spellslinger wizard. Might actually make spellslinger viable.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Color me interested. Tristalt- I’ve never seen it attempted, but I’d love to try :)


TheWaskally wrote:
Hey Apolexis, I meant no offense, but shenanigans have been popping up on the recruitment forums of late. I wanted to see what else you posted only to find little. If you are still interested in DMing a campaign, I eagerly await the official recruitment thread. And I definitely encourage newbies to join the fun here on the forums. How much more interest are you looking at?

Understandable - it just took me a bit by surprise yesterday, to be honest. And obviously I would be unaware of that, given I'm new here. :D

None, this seems like enough to at least have a pool to draw from, and seems likely I'll get a few more with the actual creation guidelines and so forth. I'm getting to that now - I wanted to make sure I had everything I needed ready in the first post, and play with the formatting and such a bit more before I made it.

@WarDragon - no, this won't be a "ranger's favorite dream" scenario or the like, wherein having combat bonuses to Fey will get you all the win. Most encounters in the Fae Realm would be with normal monsters albeit with templates. The genuine "Fae," particularly those members of the (Un)Seelie Courts you might encounter, should not be considered objectives to fight - I doubt I'll even stat one, they should be big and scary and alien vs big and scary and a challenge.

@Ideas - My favorite Tristalt combination that I've played was Magus-Fighter-Arcanist. Took Exploits/Arcana/Feats that improved my combat abilities and made copious use of Consume Spells to eat my Arcanist slots. Built the spell disruption line from all ends and would use (since the GM - as I would as well - said it was okay) Dimensional Slide along with Spring Attack to play the "Anti-Mage." Was quite fun.


Interested but I have questions regarding the way tristalt works. I kinda understand gestalt well enough, but beyond adding the best saves/skill numbers/attack/hp of the third class (as well as its baseline package abilities) is anything different? I guess my concern (note: concern, not problem) with that system would be the feats. Would standard feat progression occur or would it be augmented? (I would count the feat tax removal system as augmenting for the record as it makes things a bit more streamlined for your melee folks.)


I've always wanted to play a WoW shaman, and I think this is a good opportunity. Spirits, Fey, Nature... all of these things seem fitting with the concept, and choosing from 3 classes will surely allow me to recreate the mechanics somehow (which I still need to figure out, but that's part of the fun, right?).


Interested as well. Will need to see an official recruitment, but I'm intrigued enough to check it out.


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WarDragon wrote:
What level would it be starting at?

this is an important question


Lets do this.


So... I am thinking.... take a Black Blade Kensai Magus (with a temple sword for the black blade)... mix in a Martial Artist Monk (hence the temple sword)... and just for kicks, the twinned (unchained) summoner. Anyone see any constraints that I am overlooking?


The Emerald Duke wrote:
So... I am thinking.... take a Black Blade Kensai Magus (with a temple sword for the black blade)... mix in a Martial Artist Monk (hence the temple sword)... and just for kicks, the twinned (unchained) summoner. Anyone see any constraints that I am overlooking?

It looks legal, but has a few weakspots. You'll have serious trouble choosing ability scores, as magus wants int, monk wants wis, summoner wants cha, and your sword wants all of the physical stats. Also, not having full BAB might suck a little. The monk/magus thing looks more clever the longer I look at it, and I'm jealous I didn't think of it first. Maxing damage on every hit during a flurry... ouch.

Sidenote: Is it just me or is magus THE most popular class for these rules?

Nobody's mentioned playing an UberCaster yet. Think of all the spells per day you could have! Wizard / cleric / druid or something.


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Vampire Cat wrote:
Nobody's mentioned playing an UberCaster yet. Think of all the spells per day you could have! Wizard / cleric / druid or something.

I've always thought of something like that as a bit of a waste of gestalt (or tristalt in this case), although I have done a Sorcerer/Oracle myself once. Mainly it's a waste because you can just do one thing lots, which isn't as awesome as a lot of other things.

Personally, I'd go for three classes that had full BAB, 3/4 BAB and 1/2 BAB, and if spellcasting is involved in each class I'd do 9th level, 6th level and 4th level. You're almost guranteed to get a bunch of cool stuff you can do other than casting, for those times the Fey turn off magic.

Not that doing it another way is wrong, I just think other combinations offer more interesting solutions to the question 'How do I leave this battle covered in loot and blood that isn't mine?'


I was considering taking 6 levels of magus myself, if we start high enough level. That arcana that lets you use spell combat and spellstrike with any class is really tempting.


Vampire Cat wrote:
The Emerald Duke wrote:
So... I am thinking.... take a Black Blade Kensai Magus (with a temple sword for the black blade)... mix in a Martial Artist Monk (hence the temple sword)... and just for kicks, the twinned (unchained) summoner. Anyone see any constraints that I am overlooking?

It looks legal, but has a few weakspots. You'll have serious trouble choosing ability scores, as magus wants int, monk wants wis, summoner wants cha, and your sword wants all of the physical stats. Also, not having full BAB might suck a little. The monk/magus thing looks more clever the longer I look at it, and I'm jealous I didn't think of it first. Maxing damage on every hit during a flurry... ouch.

Hm... I actually might drop the black blade portion for that. Normally I prefer the sentient weapon and its perks to the increased magic pool, but when you put it like that... yeah, might need every point I can squeeze.

As for the BAB, I was struggling finding a class to mix in that felt right. I was looking at it that having the eidolon that gets all the teamwork feats that you do could prove for some fun hijinks. That said you do have a point about the stat hungry nature. I would probably only be able to pull off this mix properly at 25 point buy (or if I got really lucky on a rolling system if we went that route).


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How does a alchemist(vivsectionist)/barbarian/magus sound?

:
Round 1
Mutagen as a standard action (+4 alchemical bonus to STR)
Rage as a free action (+4 morale bonus to STR & CON)
Round 2
Cast Enlarge Person as part of an attack
Maybe sneak attack as part of attack
Round 3
Become enlarged (+2 size bonus to STR -2 DEX)
Cast Bull's Strength as part of an attack (+4 enchantment bonus to STR)

Thats +14 to STR in 18 seconds.


JonGarrett wrote:
Vampire Cat wrote:
Nobody's mentioned playing an UberCaster yet. Think of all the spells per day you could have! Wizard / cleric / druid or something.

I've always thought of something like that as a bit of a waste of gestalt (or tristalt in this case), although I have done a Sorcerer/Oracle myself once. Mainly it's a waste because you can just do one thing lots, which isn't as awesome as a lot of other things.

Personally, I'd go for three classes that had full BAB, 3/4 BAB and 1/2 BAB, and if spellcasting is involved in each class I'd do 9th level, 6th level and 4th level. You're almost guranteed to get a bunch of cool stuff you can do other than casting, for those times the Fey turn off magic.

Not that doing it another way is wrong, I just think other combinations offer more interesting solutions to the question 'How do I leave this battle covered in loot and blood that isn't mine?'

I see your point. However, I still think it would make an interesting build though, even if suboptimal. If you focus all of your classes on different things (One for battlefield control, one for blasting, one for buffs, etc), you should be able to maintain some flexibility. Of course, if other people are taking 9-level caster classes, you do run a huge risk of too much overlap, which would really suck.


Heh.

Cleric (Ecclesitheurge) of Irori, Fighter (Unbreakable? Mobile Fighter? Brawler?), Unchained Monk (Perfect Scholar)

Still quite MAD, but they are all a single theme that keeps expanding the character's ability to contribute.

At Level 11, Mobile Fighter allows a Full Attack and Move in the same round, using the attacks at any point before, during, or after the movement. Would make for an amazing use of Flurry of Blows, hunh?

Full BAB.
All Primary Saves.
Full 9 level Casting Class.
Unlimited Buffs.
Bardic Knowledge.

Okay, it is a little light on skills, getting only 4/level from classes . . ..

Rogue instead of Fighter would correct that, and the sneak could be considered pressure point attacks, so, not inherently breaking the theme . . .. Would drop the HD from a D10 to a D8, though.


I have a couple of ideas to toss out.

One is a Kasatha paladin/ hangover cleric with the 3rd class being ninja or split between ninja and fighter. You might need the added feats, depending on the details of how we get to build.

It has a few merits-

1 full divine caster.
2 full BaB
3 powerful effects from variant channelling
4 wondrous paladin saves
5 lots of channel energy as it comes from 2 classes
6 you aim to be able to make 4 attacks/ round, with precision damage and smite.

Main drawback is its MAD.

The other idea is herald caller cleric / saurian shaman druid / summoner.

The merits here are-
1 2x full divine caster
2 all 3 classes are great at summoning.
3 you get an eidolon
4 you really only need high wis and cha.

Drawbacks are a bit squishy and 2 full divine casters can be duplication.

This is all about action economy. You act, your eidolon acts and each summoned creature acts each round.


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Aw, man, so many Maguses... I was thinking about it as well to simulate the elemental charged weapon strikes of the WoW Shaman. I might try to build an alternative, ranged blaster Shaman in case this turns out a Magusausage party.


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I was also fantazising about a Kensai/Wizard/something. But I came to the conclusion, I need to do something special that everyone can profit from. Tetori/Lore Warden/Goliath Druid it is


I would be interested in some play by post.

Tristalt... that's a lot of dakka. Definitely thinking of plugging in Arcane Trickster somewhere into the mix, but I'm not sure how that works or which class could take the prestige class.

Option #1: Magus(something something)/U.Rogue(Eldritch Scoundrel)/Fighter(Child of Acavna and Amaznen)

A classic Fighter/Mage/Thief, with all the cantrips and whistles. The fighter archetype grants reduced spell failure for a round as swift action, which allows the rogue archetype to cast in armor as well. The character wouldn't get many bonus fighter feats, and his sneak attack and rogue talents would be halved. But all three are Intelligence based casters; Rogue would get Wizard spells up to the 6th level, and Fighter would get Bloodrager spells at Ranger progression, but with full caster level. Arcane Trickster might fit onto the Rogue, and a dip or few into Eldritch Knight for the Fighter would return some feats at the expense of spell progression, which is nitpicking considering the three spell lists this character would have.

If this is unappealing, I can whip up an alternative.


Too many build ideas, too little time. Honestly, I'm not sure I could pick one without some idea of what the rest of the party is (Although I do have two favourites currently). I'm just spouting builds for fun now (trying to inspire some non-magus ones too). Feel free to ignore me, or borrow what you will.

Mindchemist alchemist / a full caster. Maxing your mental scores and then running with save or suck/die sounds fun. And you have room to fill out a third class with whatever you need!

Warpriest / paladin / cleric. For the full helping of divine wrath.

Witch / druid / summoner. All of the pets! All of the MAD!

Synthesis summoner / bloodrager / paladin. I'm pretty sure this would be obnoxiously powerful, given how people usually see synthesis summoner. With smite, bloodrage, and maxed out charisma...

Arcanist / Ninja / fighter. To build on something the GM mentioned upthread, using the dimensional dervish line to hop around thanks to arcanist is awesome with decent combat stats. But what if you used the feat that lets you flank from your teleport squares to flank with yourself? Solo sneak attacks! (fighter for the bonus feats and BAB. Could be something else though)

Living grimoire inquisitor / kensai magus / I dunno, fighter or something? For when you really really really need to hit someone with a book and do a sizeable chunk of damage. Wait, wait, I have it. Make the third class barbarian. Because a barbarian smacking people with a book for ridiculous amounts of damage is exactly what this world needs.

I admit some of those are more silly than practical. Brainstorming is it's own kind of fun though. And that book one is pretty compelling. Definitely in my top 2.


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Vampire Cat wrote:
I admit some of those are more silly than practical.

Oh well. Nothing really prevents you from being powerful just by having the features of a single class, let alone three classes. They don't really have to mix up perfectly. Some of your choices seem super cool (I love the All-Divine one, and I would call the Summoner/Witch/Druid "Ash Ketchum"), and part of the fun of Gestalt or Tristalst is combining in a way that makes sense fluff-wise.

For my Enhancement Shaman I think I'll try Shifter (Elementalist Shifter)/Magus (Eldritch Scion)/Oracle (Elementalist).

The Elemental Shaman is under supervision, but my ideas fly over Sorcerer/Oracle/paladin.

If I ever wanted to try a Restoration Shaman, well... I don't really like Resto Shamans :P


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Vampire Cat wrote:


Living grimoire inquisitor / kensai magus / I dunno, fighter or something? For when you really really really need to hit someone with a book and do a sizeable chunk of damage. Wait, wait, I have it. Make the third class barbarian. Because a barbarian smacking people with a book for ridiculous amounts of damage is exactly what this world needs.

Use the barbarian archetype that refuses to learn how to read.


Ellioti wrote:
Vampire Cat wrote:


Living grimoire inquisitor / kensai magus / I dunno, fighter or something? For when you really really really need to hit someone with a book and do a sizeable chunk of damage. Wait, wait, I have it. Make the third class barbarian. Because a barbarian smacking people with a book for ridiculous amounts of damage is exactly what this world needs.
Use the barbarian archetype that refuses to learn how to read.

It only says you have to study the spellbook to prepare spells, not read it. This checks out (I'm envisioning a children's picture book but for spells).

Okay, I've settled. Illiterate book wielder is the character I will apply with.


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Vampire Cat wrote:
(I'm envisioning a children's picture book but for spells).

That's what goblin wizards use


Ellioti wrote:
Vampire Cat wrote:
(I'm envisioning a children's picture book but for spells).
That's what goblin wizards use

Goblins can understand pictures? I guess they would have to be wizards to do that...


Hey, I already called Synthesist! :P That build would be pretty screwed in cases where "fae turn the magic off," if that were to actually happen though...

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