Awaken construct ability score changes


Rules Questions


I haven't been able to find an answer to how this is handled, but when awaken construct says it 'Increases (target's) charisma score by 2d6' does that mean an un-typed bonus or modifying the base ability score?

If it's base ability score, can it then stack if you made the construct mindless, and then again awakened it?

I'm looking for more RAW not RAI, to clarify.

If this has been answered elsewhere I'd greatly appreciate a link to that, couldn't find anything that answered my question.


No type bonuses. The changes to the ability scores become the new normal for the construct.

I don't know of any way to make a construct mindless. If it were possible, I would expect it would lose all benefits from having a mind, such as its Int score.

Sorry, I know you asked for RAW, but I'm not good at finding that kind of stuff.


When you say 'become the new normal' do you mean it becomes the base ability score? Or is it just a bonus to the base of nothing?

Also, to make a construct mindless again, you just have to cast Polymorph Any Object on the awakened construct to make them into a fleshy meat-bag creature, then flesh to stone to make them a mindless statue. This makes them 'mindless' and removes their int score. It doesn't remove cha or wis, and since the only restriction is mindless, you can awaken them again if you have a ranger-wizard cast instant enemy [to make the statue count as a construct] and then cast awaken construct again.


Brian R.C.L. wrote:
When you say 'become the new normal' do you mean it becomes the base ability score? Or is it just a bonus to the base of nothing?

It is the base score, just like any other character might roll a 3d6 to generate their ability scores.

Quote:
Also, to make a construct mindless again, you just have to ...

An inert statue is certainly mindless, but that's not the mindless quality referred to in the awaken construct spell.

Also, instant enemy, despite that wording, doesn't make them count as that creature type for all purposes, only as that favored enemy type for purposes of favored enemy bonuses and effects (otherwise they would have just said 'creature type' and that would have covered favored enemies without needing the wording). Otherwise you could be turning everything into Undead and then having clerics turning, rebuking, commanding, or destroying creatures with little save or resistance (since resistance to such turning or channeling is almost exclusive to Undead, meaning nothing else would have resistance.) Yes, the Command Undead feat allows a save, but clerics have lots of channels and it's all in 30 feet with a failure indicating permanent control (or at least as long as they count as Undead, which is still minutes per level barring additional castings).
Even if you don't agree, a statue is not considered a creature for instant enemy.
If you managed to animate the statue, however, then you might be able to get away with classifying it as a construct for your purposes. At a 24 hour casting time, you'd have to time your animate objects spell just right though (like you would have with instant enemy, and it would only last a minute or so, so better to do it on a permanently animated one.


Brian R.C.L. wrote:
When you say 'become the new normal' do you mean it becomes the base ability score? Or is it just a bonus to the base of nothing?

Same as the ability scores you get at character creation.

Brian R.C.L. wrote:
Also, to make a construct mindless again...

I see what you are trying to do now. It won't work, and I certainly wouldn't allow it. Allowing a creature to get a very large ability score (or several) will break the game.

A construct with a very large Int score is asking for the robot apocalypse to happen.

I might allow you to animate the statue with the animate objects spell, but I would treat it as another creature, not the same one as before.


Brian R.C.L. wrote:

When you say 'become the new normal' do you mean it becomes the base ability score? Or is it just a bonus to the base of nothing?

Also, to make a construct mindless again, you just have to cast Polymorph Any Object on the awakened construct to make them into a fleshy meat-bag creature, then flesh to stone to make them a mindless statue. This makes them 'mindless' and removes their int score. It doesn't remove cha or wis, and since the only restriction is mindless, you can awaken them again if you have a ranger-wizard cast instant enemy [to make the statue count as a construct] and then cast awaken construct again.

This also doesn't work, since Polymorph effects do not change your type, and constructs aren't affected by effects that require fortitude saves that objects wouldn't have to make (such as flesh to stone).


Really, if you are looking for stupid combos and interpretations to break a game there are better ones. But ask yourself why you want to do that?


If you can target by the augmented subtype, you can loop Awaken with Feeblemind on an animal.
Awaken takes an Animal to magical beast (augmented animal).
Feeblemind drops Int back to animal range.
If you can then retarget the Awaken spell, then you can pile on the HD.
I am not sure you need to drop the Int to animal range. If you don't, you also bump Cha.

/cevah

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