GMJMFK's Silverhex Chronicles (Inactive)

Game Master Jayson MF Kip


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M Half-orc Male Half-Orc Warpriest 1| AC 19 (t 11) (ff 16) | F+3, R+1, W+4 | CMB +4 CMD 15 | Init +3, Darkvision, Per +4, SM +2 | HP 13/13 | Blessings 3/3 | Spells: 1st 2/2

Thanks! I moved my token to help chase down the mayor.

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

Kyra skirts around the group and attempts to cut off the man's escape route.

"Stop now and you will be treated fairly. If you continue to run you will leave us no other option.." Kyra trails off leaving the statement unsaid but the intention very clear.

Grand Lodge

Cave

"Fair treatment sounds very gracious; I surrender," the priest remarks, trying to defensively cast a spell.

DC 17 Spellcraft:
charm person on Oloch

Defensive Casting DC 17: 1d20 + 5 ⇒ (8) + 5 = 13

He bites his tongue mid-spell, however. With a smugness in his voice that you can visualize under the mask, he continues, dropping his dagger at Kyra's feet.

"You win. But the Living God is less merciful than I."


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

Hakon stops next to the so called mayor and pulled his other axe as he dropped the dagger at Kyra's feet. He growls and glares at him before looking at Kyra. "Ya know we have no way to lock him up or anything like that, right? The town is under his control. And there are two people over there..." He points out the two guards with a axe. "Were willing to die for him. Why should we let a foul beguiler live another day?"

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

sense motive: 1d20 + 3 ⇒ (13) + 3 = 16 Trying to work out if the man is being truthful.

"That reminds me... says Kyra as she moves over to check on the unconscious guards.

"If these men were befuddled by magic then i'd prefer them not to die for this man's crimes. I think we should tie this man up and question him. His magics should eventually run out. At that point the town should be the ones to judge him for his crimes against them."

Capturing prisoners is always a pain, but i think Kyra would give people a chance to surrender and face justice.


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

"We should turn him over to the authorities, I agree," Mavaro says. "They will not deal with him kindly once his spells are gone. Though we may want to gag him...he is a spellcaster, after all."

Grand Lodge

Cave

Kyra:
You gather that this is the type of man who will do anything in his power to keep from being caught- -lying, cheating, dying.

At the talk of gagging him or restraining him, the Razmiran visually bristles.

"Whatever happened to fair treatment?"

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

"This is fair treatment. You should be glad that you will get an opportunity to explain your actions and possibly repent for what you did. Kyra pauses as she tries to hold back her anger at this cowardly man's actions.

"The other option is for you to be struck down right now as someone beyond redemption. This is your choice now. You can go quietly and answer for your crimes or resist and leave us no option but to strike you down. Either way is a form of justice for the things you have done."

intimidate: 1d20 + 2 ⇒ (9) + 2 = 11

Sarenrae is keen on redemption, but she doesn't mind some smiting when redemption isn't going to work.

Grand Lodge

Cave

"I fully submit myself to the laws of Razmiran. As is my right, I request my trial be held in the city of Xer. As the detainee, my safety is your responsibility. To strike me down is to bring down the laws of this country on all of your heads," he says, pointing accusingly.


HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

Poor, sweet, naive Yoon looks at the party and the mayor-priest and says, I guess that sounds fair to me. Bringing him to the guards should be easy enough, and maybe he'll say he's sorry about what he did. Oh! The staff! she shouts as she begins looking around for the staff.


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

"Heh... That is not going to happen." As Hakon growls a reply. He twirls one of his axes in his hand. "Why go all the way there. It is these people you have wronged, they should have a say why he was talking all of their valuables." Finding Mavaro's suggestion funny, he can't help but to laugh. "Yes. gagging him will do. Since he thinks he can dictate what will happen to him."

Kn Local to know where Xer is: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Cave

Xer is the capital of Razmiran.

A trial in the capital city would be very favorable to the accused. There's a reasonable chance you would be seen as the guilty party as you accosted a member of the clergy.


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

"Good luck with that, you Razmiran clown," Mavaro says as they tie the man up.

"How about we start with the local authorities, instead."


HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

Should we take this as a "We tie the bastard up, steal his staff, and leave him on the doorstep of the local magistrate? :-P

Grand Lodge

Cave

"Can I at least have the dignity of a little healing?" The Razmiran asks, reaching for a potion vial at his belt.

GM rolls:
1d20 + 11 ⇒ (12) + 11 = 23

DC 18 Sense Motive:
Folloch has no intention of submitting, and is trying to talk himself into an advantageous position to retreat.


HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11


M Half-orc Male Half-Orc Warpriest 1| AC 19 (t 11) (ff 16) | F+3, R+1, W+4 | CMB +4 CMD 15 | Init +3, Darkvision, Per +4, SM +2 | HP 13/13 | Blessings 3/3 | Spells: 1st 2/2

sense motive: 1d20 + 2 ⇒ (17) + 2 = 19

Enough of your lies and deceit, false priest! You have no intention of an honorable surrender!

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

"I think you're right Oloch. Tie him up and i will use Sarenrae's light to heal us all. I don't think he deserves to recieve her healing light, but i leave it to my god to decide who should be healed."

Grand Lodge

Cave

Is there a good way to clean up the 'conclusion' of a scenario? This is part always seems forced to me.

I'm going to assume you don't let your captured Razmiran drink a potion of invisibility and flee.

With Folloch Teeg defeated, the lingering magic on his mesmeric baton fades and the townspeople return to a grateful, if surprised, normalcy. (Although it is sometimes intermixed in with bouts of short-term amnesia).

The town of Allenstead, grateful for the return of their senses pool together 300 gp worth of coins of various denominations as a reward. They also encourage you to claim anything you'd like from the defeated Razmiri priest- -he'll be tried "without any of his trinkets and protections," the once and soon-to-be-current town constable insists. They are particularly grateful to Kyra for keeping Olson and Everett alive- -the two guards were hit hardest by Folloch's compulsions.

The rod in its current state is a curiosity- -maybe worth 20 silver to the Pickled Imp at best- -its magic fully drained. Folloch's dagger is masterwork, and his bracers radiate a bit of magic. He also has a potion of invisibility, 2 platinum, and 28 gold pieces.


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

I think the conclusion of a scenario is time for some DM hand-waving. When we have resolved things, it's probably time to wrap it up in narrative form, like you just did. That's what I would have done, anyway.

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

I think it's fine to do it that way. With pbp a real interactive conclusion could take a long time otherwise.

Grand Lodge

Cave

Alright, sounds good. Barring a significantly busier day than I expect, the start of part 4 should be later today.

Grand Lodge

Cave

The trek back to Ulisha's hideout is uneventful.

Following the excerpt in Ulisha's notebook (#4) are several pages of crude maps, complex equations and further notes. By returning to the came mentioned in the previous entry, observing the angle of the ridgleine versus her current location, she was able to calculate a probable radius of the crash location.

The final page in this section includes a detailed map of the southern reaches of Numeria, complete with various landmarks and the destination marked. An addendum to the map (in significantly more recent ink) warns "Tread Lightly. Numeria remains a mystery to the rest of the world. Those who stay too long draw unwanted attention."

Knowledge History/Local or Diplomacy (Gather Information) DC 10:
Numeria is a brutal land where only the strongest survive. It was shaped by an astronomical event known as the Rain of Stars, when a large meteor exploded in the sky and rained down upon the land.

DC 15:
The Kellids that call Numeria home often scavenge the fallout from the Rain of Stars for a rare metal known as Numerian Steel. Scholars call the substance 'adamantine,' and it is famed for its durability and ability to cut through the hardest materials as if they were cloth. When alloyed with iron, it is far less durable and much less valuable.

DC 20:
Some say that the object that fell during the Rain of Stars was not a meteor at all, but in fact a massive ship carrying advanced technology and creatures from other worlds. The local population views this technology with suspicion and prefers to reclaim and/or destroy any such finds.

The crossing to Numeria is unguarded, and the trek to the supposed crash site is is an easy one. In the foothills, Ulisha's map leads up a series of switchbacks rising to a low summit with a phenomenal view. Vast plains extend to the north, where clouds gather on the horizon. To the south, the Sellen River cuts a definitive border between the River Kingdoms and Numeria.

DC 13 Knowledge (Nature) or DC 15 Perception:
The hill here has very loose soil- -as if a recent landslide has covered the area.

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

While on their travels Kyra tries to ask around to see what she can find out about the place the group are heading to.

diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10

When in Numeria Kyra is cautious of the strange new place and keeps an eye out for trouble as much as she can.

perception: 1d20 + 3 ⇒ (12) + 3 = 15


M Half-orc Male Half-Orc Warpriest 1| AC 19 (t 11) (ff 16) | F+3, R+1, W+4 | CMB +4 CMD 15 | Init +3, Darkvision, Per +4, SM +2 | HP 13/13 | Blessings 3/3 | Spells: 1st 2/2

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

As the group treks into Numeria, Oloch is fascinated by the landscape.


HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

Yoon goes to gather her own information while Kyra is out talking...

Gather Information: 1d20 + 5 ⇒ (4) + 5 = 9

...But is apparently brushed off as a mere child and sulks the whole way to the target location...

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

... But is too absorbed in a conversation with Gom-Gom about how mean grown ups can be, and how her feet hurt, and how she's hungry, and how...

Double fours, ouch...


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

Darn it! It ate my post! >.<

Kn Local: 1d20 + 2 ⇒ (19) + 2 = 21

At least it kept the roll I got. Phew.

On the way to the location, Hakon will relate all that he knows of Numeria. Be it from stories he has heard, or of local fact. After a while he finishes speaking. "And that is what I know of. I hope it helps." As he finishes with a shrug.

As they continue along as they make their way further into Numeria, Hakon can't help to look around.

Kn Nature: 1d20 + 2 ⇒ (17) + 2 = 19

Kicking the dirt, he raises an eyebrow. "Strange. It looks like there was a landslide recently... The dirt here is loose." Looking around, Hakon pulls out one of his hand axes and heads up the hill.


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

"I wonder what kind of unwanted attention she referred to," Mavaro muses as he assists in looking around.

perception: 1d20 + 4 ⇒ (19) + 4 = 23

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

"A landslide? We should check to see if anyone needs help!


M Half-orc Male Half-Orc Warpriest 1| AC 19 (t 11) (ff 16) | F+3, R+1, W+4 | CMB +4 CMD 15 | Init +3, Darkvision, Per +4, SM +2 | HP 13/13 | Blessings 3/3 | Spells: 1st 2/2

Yes, we should check it out.

Grand Lodge

Cave

A downhill trek and two minutes of light digging expose a silvery ellipsoid of dented, cracked metal, about 10 feet in length and 5 feet in diameter at it's widest point. A few more minutes can unearth it completely.

Knowledge Nature DC 20:
The metal is an adamantine-iron alloy.

A 3 foot-by-5 foot rectangular section on one side appears to be hinged.

A bit of brute force and prying later...(DC 20 Strength check)

The inside of the wreck is cramped. A single chair made of the same metal faces the hatch, dozens of straps hang inside the device, and an array of levers and buttons lines one side of the interior. Several dozen palm-sized discs and an unadorned silvery bracer lie scattered across the floor.

DC 15 Knowledge (Engineering or Local), or Appraise:
The discs are Numerian 'Silverdisks'- -a form of currency worth 10 gp. There are 35 of them.

DC 18 Knowledge (Engineering):
The bracelet is a kinetic dampener. It slows any objects moving towards the wearer.

Mechanically, it grants 15 temporary hit points. Due to the damage, these temporary hit points cannot recharge.


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

When Hakon lays his eyes upon the wreckage, he places a hand on his head. "Ho boy. Looks like we got a bit of work to do." He begins to dig it out with the others and after a while he looks over the metallic object.

Kn Nature: 1d20 + 2 ⇒ (19) + 2 = 21

Hakon grins when he gazes on the object, but it quickly turns to a frown. "Ah... It's made from adamantine and iron. Worthless. Damn... Huh? There are hinges here. Come on, help me pry it open." He works his way over to the seam on the other side and pulls out an axe. He grins and glaces at the others. Well, can't wait to find out. He wonders as he grins wildly and slams the axe into the seam.

Strength Assist to open the wreckage: 1d20 + 3 ⇒ (18) + 3 = 21

Hakon puts pressure against the axe and pushes it. After a bit, there is a loud squeak before a loud pop as it opens. "Hah... Whoa!" Hakon stumbles a bit to regain his footing before falling over himself.

Regaining himself, he peers into the wreckage and see the items inside. He looks at the disks first.

Kn Engineering on Disks: 1d20 + 2 ⇒ (14) + 2 = 16

He picks one of them up. "Hey! These are Silverdisks! They are worth about 10 gold coins or a platinum each!... Hm, whats this?" He looks at the metallic bracer next.

Kn Engineering on Bracer: 1d20 + 2 ⇒ (16) + 2 = 18

I know the rule about tech items though. I shouldn't even be able to understand it since I need the Technologist feat, or I would not even understand what it is. What do you think GM?


HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

It's a bracelet! Gimme gimme! Yoon shouts, jumping repeatedly and reaching for the bracer, It's so Pretty!

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

Kyra looks at the items they've found but has no idea what they all are

"I'll have to trust your information here Hakon as I don't know what any of this stuff is. Valuables are always useful when travelling though.


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

Mavaro looks around curiously. "This is...unlike anything I have ever seen," the occultist says. "And I have seen a lot of things," he adds.

I don't have any of those skills.

With little to contribute below, Mavaro settles for keeping watch up top.

perception: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Cave

@Hakon: Considering that this is a scenario designed to be played by pregens and there are no pregens with the Technologist feat, I say the scenario stating "you identify the properties" is good enough for me.

Grand Lodge

Cave

So, what are you guys doing with the bracer? Is Yoon wearing it? Moreover, is Hakon going to activate it?


HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

If the party lets her, Yoon will absolutely wear it, she thinks its pretty :-P though logically and out of character, it'd probably be better on a front line character


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

Okay, thank you for letting me know what the rules are for this little part of the game.

Hakon picks up the bracer and looks it over. He grins as he recognizes what it is able to do. "Ha! I heard of this bracer. Or at least others like it. It projects some sort of energy around you, kinda like a bubble. It absorbs damage from strikes from a sword or arrow." He flips it over and checks out the inside of it. "Hmm, it looks a bit... Crushed? If it does work, it might not work for long. I suggest we hold onto it for now..." He looks down at Yoon with a stern face. "Child, while it is pretty, it is very... Breakable. Since I don't truly know how much this is worth." He holds up the bracer. "It might be worth a lot as it is, and might be worth nothing when it doesn't work anymore. Anyway... I think Oloch or me could use it if we are desperate. Since I think that is what its purpose is?"

He rolls it over in his hand and sees a slight indent on the outside that looks a bit uniform with the bracer's construction. He ponders a bit before deciding against pressing that indent. "I think I found out how to activate it... But I worry that if it is activated, it will be useless afterwards. Hm, since you do that touch of history thing Mavaro, why don't you hold onto it. Maybe learn who might have had it last."

Hakon will hand the bracer to Mavaro if he comes over to take it.


HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

Yoon puffs out her cheeks and sticks her tongue out at Hakon, making a sort of Mmmnnnn! sound before continuing to pout. I have a name, you know... she mumbles to herself and then whispers something quietly to Gom-Gom. If you listen closely you think you could probably make out the word, "Meanie," somewhere in there.

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

"Don't worry Yoon, i'm sure we'll find some other nice shiny things for you soon.


HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

Yoon looks up at Kyra expectantly, You promise?


M Half-orc Male Half-Orc Warpriest 1| AC 19 (t 11) (ff 16) | F+3, R+1, W+4 | CMB +4 CMD 15 | Init +3, Darkvision, Per +4, SM +2 | HP 13/13 | Blessings 3/3 | Spells: 1st 2/2

Oloch looks around and says, So, was this the wreck we were supposed to find? This seems too easy.


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

Mavaro continues to provide overwatch for his companions as they look through the wreck.

perception: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Cave

Mavaro continues to intently stare at empty cliffs and quiet skies. A black speck flies across the horizon at a distance of at least two miles. Identifying it at this distance is impossible.

Should I just assume Hakon is holding onto the bracer and press on?

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

Kyra lightly places a hand on Yoon's shoulder.

"Yoon i'm sure you'll get lots of shiny treasure by the time we're finished on our mission."

I'm happy to let Hakon keep the item if he wants it.


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

I don't mind holding onto it, though was holding it out for others to look at it.

Hakon shrugs as he walks out of the resting place of that metal coffin. "So where was the next place in the journal we are heading to?"

Grand Lodge

Cave

Mostly satisfied with their discoveries (save for Yoon- -Hakon is a meanie!), your return trek to the River Kingdoms is interrupted before it even has a chance to begin. Mavaro, scanning the horizon, is the first to notice a group of local Kellids step out from the rocky outcroppings to speak with the intruders onto their territory.

“Stop there,” demands a Kellid woman who hefts a massive blade. “You’re are not from here, and those things are not yours. Give us the silverdisks, all the gold you have, and anything else you found there. Then you may live.” Her three companions echo in assent.

Please feel free to rearrange yourselves anywhere around the 40' mark on the left side of the map. (The Kellids wait until you get there to announce their presence.)


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

Hakon walks forward and draws an axe in his other hand. "So you claim we are not from here? Bah. Neither are you. You did not stop us coming here. Just raiders, and not proper ones worth to keep on a longship!" He twirls one one of the axes in his hand before pointing towards the woman with the large blade. "Well?"

Sorry, Hakon isn't just going to let some bandits take what we found.

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

"I stand with my friend here. You will not take what we worked for." says Kyra as she draws her scimitar.

Kyra with her blade out. Run for hills bandits! ;)

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