The Man of Many Tools


Pathfinder First Edition General Discussion


Hey guys,
I need your help! I'm trying to make a character that has a lot of tools to help prepare him for anything. What are some tools you guys think he should carry? Things like shovel, pickaxes, collapsible bathtub, portable battering ram, etc. It doesnt have to be in any books, maybe things that were useful in a scenario in your game?. (And yes I know the anytool exists, just think is more fun )

Thanks,
Mchawi


Be a 5e Artificer...

Use a Cold Iron Sawback Kunai: it's a crowbar and a shovel and a saw and a climbing piton... and a simple weapon with a range increment that does piercing or bludgeoning damage. (It costs 9gp)


VoodistMonk wrote:

Be a 5e Artificer...

Use a Cold Iron Sawback Kunai: it's a crowbar and a shovel and a saw and a climbing piton... and a simple weapon with a range increment that does piercing or bludgeoning damage. (It costs 9gp)

Haha that's one way to do it but the whole gimmick is that he always has the tool for the job. And that's why I didnt want to use the anytool because it's so much more satisfying when he just carry around a bunch of mundane tools, so good suggestion, but I would rather carry a crap ton of tools than have an tool that does multiple


Well your weapons should be tools too. Ether by taking the rough and ready trait, or by using things like a picks and hammers for weapons. Or both, that's good too.

Fun tools:
Block and tackle
crowbar
kits, lots of good kits out there
shovel
smarmsuit


Monk's Spade...


There's a series of feats that let you pull out a mundane items of a certain value every so often. I can't remember what they are called, but you might want to look into it.


Be a well prepared halfling, with the well prepared trait. 1/day have a chance to draw mundane a tool under the GP value without having it on your character sheet. That or be a shadow conjuration specialist and shadow conjure any tool you need (I know not eh spirit of what you want).

Having a sawback kunai as a backup any-tool wouldn't be a bad idea honestly. Or a sawback machete for those extra survival bonuses. or a collapsible kumade as well. That way you can use tools as weapons without penalty, and still fit your theme.

For odd but useful tool lists: Silenced pitons, iron spikes (101 uses, literally), slings (free, weightless, made of leather or linen for strapping or tying), feather tokens (expensive, but small and easy to carry), numerous alchemical concoctions, an alchemy lab might be easier so you can whip something up in a hurry if you need to), antiplague/venom for emergency re-saves, a quarterstaff (length of wood you can break into stakes, use for traps, craft into 2 separate clubs, etc), twine/string (so many uses), a mirror (no one ever has a mirror for clandestine operations), a pair (yes pair) or immovable rods (or the bard spell solid note), muleback cords for all the weight you need to carry, later a portable hole, canvas sheets, fabric sheets and a sewing kit for making emergency clothes or gear (or just carry extra clothes too), spare flasks for various liquids you may pick up, a warka jar or 4, a drill (it's come up more than once), sovereign glue.


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All of them.


blahpers wrote:
All of them.

Rules questions about brilliant planner.

1) Is the wording supposed to permit a maximum brilliant plan fund of 50gp X character level, or you can add that much per day in settlement (ie. we spent 3 days at settlement X, and thus you can add 3 (days) X 50 gp x Character Level to your existing brilliant plan fund)?
2) How does this combine with the downtime rules and Capital?


1) Since it "becomes your brilliant plan fund", I believe the intent is to only have one at a time with a maximum value of 50 gp per character level.
2) It's a completely separate mechanic. I haven't spent much time playing with downtime rules, but if you're spending 8 hours creating your fund then that will likely impact your ability to spend that day doing some other downtime activities (IIRC, many downtime activities require the entire waking day). So preparing your brilliant plan fund would usually be the only thing you do that day.

Edit: If you want to spend capital instead of gp to prepare your fund, refer to the Capital Values table in the downtime rules...and ask your GM if it's reasonable, as such conversions require approval.


A character with a lot of tools?
Step 1: Be a Mindblade Magus (you don't even need to be proficient with the melee weapon you create, unlike a Gloomblade archetype Fighter).
Step 2: Buy at least one Traveler's Any-Tool.
Done.


If you succeed in your aim, you should refer to your character, who I will name Fred for now, as Fred the Complete Tool.

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