Runelords for Spheres of Power / Might?


Advice and Rules Questions


Just as the title implies, I was thinking of running something akin to the Rise of The Runelords adventure path using Spheres of Power and Spheres of Might, but the issue is.. Well I haven't really gotten the time to properly read the books for starters, and I'm nervous about having to basically rewrite various creatures in order to make them fitting for a Spheres of Might party.

Paizo Employee Organized Play Developer

The issue would be less about the Spheres of Might party and more about whether or not you want to refit the enemies to use SoM. Unless you're using Legendary Talents (and most of those are level-gated, so even then) the AP should work solidly even if you have a whole group of SoP/SoM characters and you don't rework the enemies at all (which I've done before).

If you've got an all-spheres group but don't want to spend a lot of time rebuilding, I'd pick like three "major villains" from each book to rework with spheres and just run the rest as written.


Michael Sayre wrote:

The issue would be less about the Spheres of Might party and more about whether or not you want to refit the enemies to use SoM. Unless you're using Legendary Talents (and most of those are level-gated, so even then) the AP should work solidly even if you have a whole group of SoP/SoM characters and you don't rework the enemies at all (which I've done before).

If you've got an all-spheres group but don't want to spend a lot of time rebuilding, I'd pick like three "major villains" from each book to rework with spheres and just run the rest as written.

I guess I assumed I'd need to change basically every enemy since... Well granted maybe the assumption is dumb, but I kinda assumed that a truly interesting spheres of might campaign would need everyone to be playing the same game for lack of a better term. Enemies would need some talents to play along with the cinematic combat since they were originally balanced for a standard party in full attack city. Though it might just be my lack of experience and this technically being literally my first GMing experience. I also can't really act like a have an all SoM party yet. I just wanted to get everything together before I start tossing everything thing around.

Liberty's Edge

If you don't have time to read the books you don't have time to DM.


ShadowcatX wrote:
If you don't have time to read the books you don't have time to DM.

#helpful post

Just convert big bosses fully and use the monsters as-is. Sphere of might doesn't take away anything and most monsters are fine. If you need to, Sphere of Might has a bestiary, just take monsters and full replace them as best as possible. If not, just take close enough stat blocks and say that is whatever monster should be there.

Liberty's Edge

SorrySleeping wrote:
ShadowcatX wrote:
If you don't have time to read the books you don't have time to DM.

#helpful post

DMing, even when using premade content, isn't a sit down and read the book the book at the game time, even without spheres conversions entering the conversation. OP needs to know that. He's never DMed before, and if he doesn't have the time to commit it's better he consider that before making a commitment and getting halfway through.


Sorry, that wasn't meant to be a sarcastic post.

Please spend some time reading the books beforehand while the players either eat or do something else. I've had a DM sit down before, basically not read more than the first few paragraphs, then almost throw out the book in anger because nothing made sense.

Liberty's Edge

Ya. Take it to work and read it on your lunch break or something. You don't have to read the stat blocks (on the first read through) but know the general direction path the adventure takes.

I do think RotR is an interesting choice for this idea though. You can map enchantment/charm school over to mind pretty well.


I just... I don't get too much time to properly go through the entire book. It's just that..

1: For a good long while I had been making general plans but was caught between going with something simple like Hollow and Kobold King or to go for Runelords. So for a while I didn't even know which I had to read.

2: Admittedly what will probably sound like an excuse, going through the whole book and trying to figure out what fits most with spheres sounds very, VERY intimidating, hence I ended up not going through the book for a long time.

Liberty's Edge

Don't read it so you can convert it, read it so you know what happens, who the main players are, any choke points or huge fights, etc.

Paizo Employee Organized Play Developer

Understanding the general flow of the adventure will definitely make it easier to decide where and how to convert. For example, none of the goblins from the first encounter(s) need any conversion; they can only make one attack anyways, and that's the heroes chance to have their big heroic entry. On the other hand, Tsuto Kaijitsu, Warchief Ripnugget, and the Skinsaw Man are all likely candidates for a spheres conversion if you want to spice things up for more cinematic encounters.


Understood. And sorry if I sounded overly defensive there Shadow, I just got a sense like there was some sort of detestation. But you're right, I probably should take some time to get a full understanding of the adventure before trying to run it.. (I'm just nervous that I've put off starting the campaign by like 6 months, what's the likelihood that it's not dead before it even began)

Liberty's Edge

No detestation, experience. Running a game is work, even with a premade adventure. And the single most important thing for DMing a premade is to read the whole thing first. It's more important even than knowing all the rules of the game.

Now maybe you can kinda wing it without reading the whole thing first, but you will get out of it what you put into it.


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If it helps at all, I've been working on Martial Packages and Casting Packages to make it easier to quickly convert creatures to spheres. These are more additions than total rebuilds, but they should be good enough to fake it for your players if the PCs aren't fighting bosses.


GM Rednal wrote:
If it helps at all, I've been working on Martial Packages and Casting Packages to make it easier to quickly convert creatures to spheres. These are more additions than total rebuilds, but they should be good enough to fake it for your players if the PCs aren't fighting bosses.

Nice work. Thanks for sharing.

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