Dragon's Demand GM experience needed


Adventures


I really like the content in this module but it is rather railroaded. I'd much rather have the players feeling as they have options and may decide what to do when. There are some side quests with missing persons and wolf activity in the area that seem to be glued to the main story. Perhaps these could be used to introduce the players to the main story instead? Any ideas of how to make the module a bit more sandboxy?

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