Looking for a good capstone to an intimidate-based character


Advice


So I'm doing up a villain heavily based around being a very frightening person (Antipaladin 3, Unrogue (Thug) 4, Barbarian 5), and I'm kind of wishing she had something to sort of pull it all together. Right now, she's of course got cornugon smash and shatter defenses, allowing her to sneak attack (with all that entails) and use all her thug junk more or less with impunity, and gory finish to keep scaring everyone around her. What I'd really like is to know if there's an item/feat/class ability/archetype/whatever that would let her pull back some bonuses for scaring people. Or anything else that would kind of round it all out. She has no problems causing fear, and I could make that side of it worse pretty easily, but what I'm interested in is anything that will let me make the fear do more stuff.

As a side-note, I'm not very interested in Disheartening Display for this.

Anyway, I'd appreciate suggestions.


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The "twisting fear" vigilante talent is a pretty good deal. Combine that with the 11th level grisily murder ability of the serial killer vigilante archetype and you got something pretty interesting going on.


If you want some out-of-combat uses for all that fear, maybe the Nerve-Racking Negotiator and Threatening Negotiator feats?


Frightened means they have to run away from you. Generally that means directly away, not by whichever route would be optimal. Some mobility or repositioning ability to influence which way is directly away might be useful.


Since you are using unchained rogue skill unlocks should be available. The problem is you need 5 levels of rogue or the feat signature skill to get it. Being able to impose more than just then just the shaken condition on your enemies would be an improvement.


Sap Adept, Sap Master, Knockout Artist, maybe Bludgeoner, these things more than double Sneak Attack Damage against Flatfooted Opponents.

A significant thing about these things is that they do nonlethal damage, which is a problem for many characters, but assuming you don't want to kill your PCs, that could be an advantage.


ErichAD wrote:
The "twisting fear" vigilante talent is a pretty good deal. Combine that with the 11th level grisily murder ability of the serial killer vigilante archetype and you got something pretty interesting going on.

Thank you, this one helped me find Dreadful Carnage, which is much nicer than Gory Finish just for wording alone.

Intimidate skill unlocks are tempting if only because it presents a less cheesy feeling way of going for Frightened than fear stacking via disheartening display (I try to avoid anything that shuts down my players without giving them a save)

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