Barnabas Eckleworth III |
My first character will be a Dex-based spirit totem barbarian wielding an elven curve blade.
The rage will be reflavored to his ancestor spirits coming to give him tips and help in battle. That makes his strikes deadlier but the talking of many ghosts at once makes it impossible to concentrate.
That sounds like a lot of fun.
That's a great example of a player doing something because it's neato. And not because it's the best/most/highest bonus or whatever.masda_gib |
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masda_gib wrote:My first character will be a Dex-based spirit totem barbarian wielding an elven curve blade.
The rage will be reflavored to his ancestor spirits coming to give him tips and help in battle. That makes his strikes deadlier but the talking of many ghosts at once makes it impossible to concentrate.
That sounds like a lot of fun.
That's a great example of a player doing something because it's neato. And not because it's the best/most/highest bonus or whatever.
Thanks!
I think the whole PF2 barbarian class is just: pick a totem and go bananas! They are all so different, it's awesome.Elfteiroh |
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Barnabas Eckleworth III wrote:masda_gib wrote:My first character will be a Dex-based spirit totem barbarian wielding an elven curve blade.
The rage will be reflavored to his ancestor spirits coming to give him tips and help in battle. That makes his strikes deadlier but the talking of many ghosts at once makes it impossible to concentrate.
That sounds like a lot of fun.
That's a great example of a player doing something because it's neato. And not because it's the best/most/highest bonus or whatever.Thanks!
I think the whole PF2 barbarian class is just: pick a totem and go bananas! They are all so different, it's awesome.
When I DMed Rise of the Runelords, one of my player was a Dwarf Barbarian that saw her brother killed by a Linnorm because of her recklessness... and her Rage was her brother's spirit helping her, to avenge his death.
Reflavoring things are EXACTLY what I like seeing from my players. :3Joe Wells RPG Superstar 2010 Top 32 |
Roswynn |
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I'll play a GM. They say it's a bit overpowered though.
Other than that, alchemist, hoping they're no longer sub-par (at least that's what I gathered from comments about the playtest). With archetype to give her a deadly aim and good dodging (maybe both ranger and rogue, need to check the available options).
jimthegray |
Obviously, opinions may change once the official book is out.
But just for funsies, what is the first class you're looking forward to playing in your first real PF2 campaign.For me it's either wizard or bard.
wizard or alchemist
Landon Winkler |
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I almost exclusively GM, so monsters. Lots and lots of monsters. I'm going to be so happy building monsters it'll be embarrassing.
As far as playing, alchemist if I happened on a GM that loves crafting as much as I do. Otherwise druid, because I've always loved the concept but can finally tune the complexity to where I want it with feat choices instead of kludging archetypes to trade out two of summoning, wildshape, and companion.
Feros |
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I always have used the same character as a base test of each edition/iteration of the game going back to 1981: Human Rogue (originally Thief). Boring perhaps, but it allows me to see the differences between the editions quickly and without much fuss. Raymond Aberdeen was the second character I ever made, and he is sort of my personal mascot. It will be interesting to see what results!
Elfteiroh |
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I always have used the same character as a base test of each edition/iteration of the game going back to 1981: Human Rogue (originally Thief). Boring perhaps, but it allows me to see the differences between the editions quickly and without much fuss. Raymond Aberdeen was the second character I ever made, and he is sort of my personal mascot. It will be interesting to see what results!
I often do the same. I remake Elfteiroh, my first character, a CG half-elf, half aquatic elf Ranger from AD&D 2e.
PF2 is the first system that give me a pause when it is time to choose the class. I could rebuild him with many different classes, even Champion (Liberator)! o_o (He could also be a Rogue (Brute), and I'm pretty sure I had seen a type of barbarian that would fit.)Siro |
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Feros wrote:I always have used the same character as a base test of each edition/iteration of the game going back to 1981: Human Rogue (originally Thief). Boring perhaps, but it allows me to see the differences between the editions quickly and without much fuss. Raymond Aberdeen was the second character I ever made, and he is sort of my personal mascot. It will be interesting to see what results!I often do the same. I remake Elfteiroh, my first character, a CG half-elf, half aquatic elf Ranger from AD&D 2e.
PF2 is the first system that give me a pause when it is time to choose the class. I could rebuild him with many different classes, even Champion (Liberator)! o_o (He could also be a Rogue (Brute), and I'm pretty sure I had seen a type of barbarian that would fit.)
Same with me and my gnome bard {although my experience is limited to 3.5 and PF1, with a sole game of 5E.) Likewise, I'm also thinking I can rebuild him outside of the class, looking at a Sorcerer that has multiclassed into Rogue for the extra skills in particular {a good fit for him as he would focus on a mixture of face and knowledge skills to conserve and augment his magic, and use magic when skills were not enough.)
Roswynn |
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Elfteiroh wrote:Same with me and my gnome bard {although my experience is limited to 3.5 and PF1, with a sole game of 5E.) Likewise, I'm also thinking I can rebuild him outside of the class, looking at a Sorcerer that has multiclassed into Rogue for the extra skills in particular {a good fit for him as he would focus on a mixture of face and knowledge skills to conserve and augment his magic, and use magic when skills were not enough.)Feros wrote:I always have used the same character as a base test of each edition/iteration of the game going back to 1981: Human Rogue (originally Thief). Boring perhaps, but it allows me to see the differences between the editions quickly and without much fuss. Raymond Aberdeen was the second character I ever made, and he is sort of my personal mascot. It will be interesting to see what results!I often do the same. I remake Elfteiroh, my first character, a CG half-elf, half aquatic elf Ranger from AD&D 2e.
PF2 is the first system that give me a pause when it is time to choose the class. I could rebuild him with many different classes, even Champion (Liberator)! o_o (He could also be a Rogue (Brute), and I'm pretty sure I had seen a type of barbarian that would fit.)
I have a character mascot too - Roswynn Wright, human artificer in 4e, now Ulfen alchemist/ranger from Alkenstar. I use her for everything, computer games too. Great with crafting, scholarly subjects of all kinds, and shooting x-bows (or shotguns in high-tech genres).
JohannVonUlm |
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I find it interesting how many of you are going to remake previous characters. I have tried that in the past when changing editions and rarely find myself satisfied. Something gets lost in the translation and it's just not the same character.
I'm looking forward to creating something new. I'm hoping to find that one aside comment or rule tidbit that will lead me on the creative process that is character creation. Looking forward to meeting a new character.
Back to the original question, I'm interested in the Bard's counterspell ability as a new tactical option. I also have some thoughts about trying the new Rogue. I'll lean towards those classes first.
Oh, and from the Oblivion Oath previews, the phrase "pickles are magic" holds yet another tempting character inspiration.
Shisumo |
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I find it interesting how many of you are going to remake previous characters. I have tried that in the past when changing editions and rarely find myself satisfied. Something gets lost in the translation and it's just not the same character.
I can't speak for anyone else, but for me, that's kind of the point. Having a fixed idea and seeing how it manifests through a new ruleset lets me get a sense for what that set's strengths and weaknesses are. The character acts as a translation key across systems, keeps everything balanced against itself so you know that the things are different solely because of the new game mechanics.
I actually started doing that when I was trying to compare superhero RPGs - the logic was, any game that you couldn't reasonably make Spider-man in was failing to meet my minimum baseline standard for supers gaming...
AnimatedPaper |
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I do that too. For the playtest, my “main” playtest character was also my first 3.5 character. She was a bard in 3.5, a warlord in 4E, a homebrewed vigilante archetype in PF, and I was eyeing Arcane Trickster in 5e. In the playtest she landed on Bard/Fighter.
Seeing her reinterpreted over and over is part of the fun.
I also have s stock set of 6 characters that were originally in WoD, and that I rewrote into D20 and then promptly lost the notes for. Never played them, but it’s a fun way to kick the tires on character creation.
Deadmanwalking |
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Sadly PF2 won't let me revive my favourite character Rockingham the unwitting blackguard, as Champions are still Good locked.
It almost certainly will eventually. They've heavily implied that the other 6 Alignments will get covered eventually (this is why Lay on Hands is listed as part of Paladin, Redeemer, and Liberator seperately even though all three get it).
David knott 242 |
I find it interesting how many of you are going to remake previous characters. I have tried that in the past when changing editions and rarely find myself satisfied. Something gets lost in the translation and it's just not the same character.
It is interesting to see what works and what doesn't between editions.
But I did notice something when I was creating a PF1 character shortly after the Playtest rules came out -- PCs who can cast Endure Elements on themselves starting at 1st level is no longer possible in PF2.
So I made sure that my PF1 character could do that (via Fey Magic).
Deadmanwalking |
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AnimatedPaper wrote:I’ve been saying this entire playtest that Hellknights should be a paladin subclass. I would be very surprised if they don’t wind up a champion subclass.They'll be a prestige archetype available to both martial and caster characters.
Not necessarily.
Having Hellknights as the LN Paladin variant and letting people use Champion Multiclass to get their stuff seems pretty spot on to me. Especially if they stick with champion giving better Armor Proficiency than other Dedications.
ChibiNyan |
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Xenocrat wrote:AnimatedPaper wrote:I’ve been saying this entire playtest that Hellknights should be a paladin subclass. I would be very surprised if they don’t wind up a champion subclass.They'll be a prestige archetype available to both martial and caster characters.Not necessarily.
Having Hellknights as the LN Paladin variant and letting people use Champion Multiclass to get their stuff seems pretty spot on to me. Especially if they stick with champion giving better Armor Proficiency than other Dedications.
Hellknight is a bit weird... You do want mages in there, but you also want LE and sometimes even LG to be part of it. Plus there's that Hellknight test to pass! This org. would have been a cool base class, but Prestige better represents it imo! Lawful Champions will probably be good candidates to join, as Armigers.
The Raven Black |
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Prestige archetype with requisites of a Champion class feat (including Champion Multiclass feat) and Lawful something alignment would fit IMO.
The Playtest Paladin being so obsessed with Heavy Armor actually makes far more sense if it was designed with Hellknight as a goal.
And it also explains mages in armor BTW.
Seems that having the specific characters in Golarion feasible from the Core rather than through rules-twisting archetypes might have been a strong design goal for PF2 from the start.
MaxAstro |
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Pixierose, Aristophanes, stop setting a bad example. Don't you know that goblin characters are supposed to only be chaotic neutral party disruptors? Here you come acting like it's possible to do compelling goblin character concepts that sound all cool and fun and stuff... Giving people the wrong idea... :P
In all seriousness those both sound like amazing concepts for a goblin character. I wonder if I should try goblin for my cerebremancer concept...
Vali Nepjarson |
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Sorcerer, 110%! I never multiclass the first character I make in any new edition. I feel like I get a better idea as to the way a game is meant to feel if I stay within a pure class, and then after that initial character I start experimenting more.
Sorcerer's have always been my favorite class conceptually, but they have always sort of lagged behind the Wizard in terms of actual power and usefulness (you can still make a powerful Sorc, but it's almost always easier to make a powerful Wizard). I'm hoping that my beloved Bloodline Caster can step up to the plate and be a truly amazing force, maybe not as versitile as a Wizard, but better in what it specializes in.