First class you'll try


Pathfinder Second Edition General Discussion

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masda_gib wrote:

My first character will be a Dex-based spirit totem barbarian wielding an elven curve blade.

The rage will be reflavored to his ancestor spirits coming to give him tips and help in battle. That makes his strikes deadlier but the talking of many ghosts at once makes it impossible to concentrate.

That sounds like a lot of fun.

That's a great example of a player doing something because it's neato. And not because it's the best/most/highest bonus or whatever.


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Barnabas Eckleworth III wrote:
masda_gib wrote:

My first character will be a Dex-based spirit totem barbarian wielding an elven curve blade.

The rage will be reflavored to his ancestor spirits coming to give him tips and help in battle. That makes his strikes deadlier but the talking of many ghosts at once makes it impossible to concentrate.

That sounds like a lot of fun.

That's a great example of a player doing something because it's neato. And not because it's the best/most/highest bonus or whatever.

Thanks!

I think the whole PF2 barbarian class is just: pick a totem and go bananas! They are all so different, it's awesome.


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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
masda_gib wrote:
Barnabas Eckleworth III wrote:
masda_gib wrote:

My first character will be a Dex-based spirit totem barbarian wielding an elven curve blade.

The rage will be reflavored to his ancestor spirits coming to give him tips and help in battle. That makes his strikes deadlier but the talking of many ghosts at once makes it impossible to concentrate.

That sounds like a lot of fun.

That's a great example of a player doing something because it's neato. And not because it's the best/most/highest bonus or whatever.

Thanks!

I think the whole PF2 barbarian class is just: pick a totem and go bananas! They are all so different, it's awesome.

When I DMed Rise of the Runelords, one of my player was a Dwarf Barbarian that saw her brother killed by a Linnorm because of her recklessness... and her Rage was her brother's spirit helping her, to avenge his death.

Reflavoring things are EXACTLY what I like seeing from my players. :3


Fighter, or Barb will be the chassis, obviously.

I do want to multiclass into Sorcerer or Wizard and see if I like slinging spells alongside my steel.

RPG Superstar 2010 Top 32

Cleric for me. Possibly MC w/ Paladin.

Love clerics and have the most experience with them. Also should be a good way to see a lot of different aspects of the system.


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Human Rogue with a multiclass into Wizard and Cleric, or maybe Divine Sorcerer. I've been wanting to play a Paramander ever since I read 'A Plethora of Paladins'!


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

I never got a chance to try out the new sorcerer, so that will likely be my pick.

Here’s hoping they rebalanced the spell-lists so that Arcane is a bit smaller and more focused (while somehow also letting specialist wizards have access to all the spells).


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

My absolute favorite character build was a Cerebremancer I played in 3.5; I'll probably try a Wizard multiclassed as Bard to see if I can recapture that spirit.


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I'll play a GM. They say it's a bit overpowered though.

Other than that, alchemist, hoping they're no longer sub-par (at least that's what I gathered from comments about the playtest). With archetype to give her a deadly aim and good dodging (maybe both ranger and rogue, need to check the available options).

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Barnabas Eckleworth III wrote:

Obviously, opinions may change once the official book is out.

But just for funsies, what is the first class you're looking forward to playing in your first real PF2 campaign.

For me it's either wizard or bard.

wizard or alchemist


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my first character will probably be Bun-Bun my Goblin Barbarian. She was the real brave coward type. Always shaking in her boots but not letting that stop her from defending her friends or helping others.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Got my cleric lined up to try the warpriest path, but beyond that no idea.


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I almost exclusively GM, so monsters. Lots and lots of monsters. I'm going to be so happy building monsters it'll be embarrassing.

As far as playing, alchemist if I happened on a GM that loves crafting as much as I do. Otherwise druid, because I've always loved the concept but can finally tune the complexity to where I want it with feat choices instead of kludging archetypes to trade out two of summoning, wildshape, and companion.

Grand Lodge

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Goblin Bard: Rugglesby. Raised by a Taldan Linguistics Professor.
Perform Oratory. Goblin Lore. Works the Lecture Circuit giving talks about Goblins: How to fight them, how to identify the dangerous ones, how to get along with the less hostile ones. Why they behave as they do.


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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

I always have used the same character as a base test of each edition/iteration of the game going back to 1981: Human Rogue (originally Thief). Boring perhaps, but it allows me to see the differences between the editions quickly and without much fuss. Raymond Aberdeen was the second character I ever made, and he is sort of my personal mascot. It will be interesting to see what results!


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Feros wrote:
I always have used the same character as a base test of each edition/iteration of the game going back to 1981: Human Rogue (originally Thief). Boring perhaps, but it allows me to see the differences between the editions quickly and without much fuss. Raymond Aberdeen was the second character I ever made, and he is sort of my personal mascot. It will be interesting to see what results!

I often do the same. I remake Elfteiroh, my first character, a CG half-elf, half aquatic elf Ranger from AD&D 2e.

PF2 is the first system that give me a pause when it is time to choose the class. I could rebuild him with many different classes, even Champion (Liberator)! o_o (He could also be a Rogue (Brute), and I'm pretty sure I had seen a type of barbarian that would fit.)


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Elfteiroh wrote:
Feros wrote:
I always have used the same character as a base test of each edition/iteration of the game going back to 1981: Human Rogue (originally Thief). Boring perhaps, but it allows me to see the differences between the editions quickly and without much fuss. Raymond Aberdeen was the second character I ever made, and he is sort of my personal mascot. It will be interesting to see what results!

I often do the same. I remake Elfteiroh, my first character, a CG half-elf, half aquatic elf Ranger from AD&D 2e.

PF2 is the first system that give me a pause when it is time to choose the class. I could rebuild him with many different classes, even Champion (Liberator)! o_o (He could also be a Rogue (Brute), and I'm pretty sure I had seen a type of barbarian that would fit.)

Same with me and my gnome bard {although my experience is limited to 3.5 and PF1, with a sole game of 5E.) Likewise, I'm also thinking I can rebuild him outside of the class, looking at a Sorcerer that has multiclassed into Rogue for the extra skills in particular {a good fit for him as he would focus on a mixture of face and knowledge skills to conserve and augment his magic, and use magic when skills were not enough.)


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Siro wrote:
Elfteiroh wrote:
Feros wrote:
I always have used the same character as a base test of each edition/iteration of the game going back to 1981: Human Rogue (originally Thief). Boring perhaps, but it allows me to see the differences between the editions quickly and without much fuss. Raymond Aberdeen was the second character I ever made, and he is sort of my personal mascot. It will be interesting to see what results!

I often do the same. I remake Elfteiroh, my first character, a CG half-elf, half aquatic elf Ranger from AD&D 2e.

PF2 is the first system that give me a pause when it is time to choose the class. I could rebuild him with many different classes, even Champion (Liberator)! o_o (He could also be a Rogue (Brute), and I'm pretty sure I had seen a type of barbarian that would fit.)
Same with me and my gnome bard {although my experience is limited to 3.5 and PF1, with a sole game of 5E.) Likewise, I'm also thinking I can rebuild him outside of the class, looking at a Sorcerer that has multiclassed into Rogue for the extra skills in particular {a good fit for him as he would focus on a mixture of face and knowledge skills to conserve and augment his magic, and use magic when skills were not enough.)

I have a character mascot too - Roswynn Wright, human artificer in 4e, now Ulfen alchemist/ranger from Alkenstar. I use her for everything, computer games too. Great with crafting, scholarly subjects of all kinds, and shooting x-bows (or shotguns in high-tech genres).

Scarab Sages

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I find it interesting how many of you are going to remake previous characters. I have tried that in the past when changing editions and rarely find myself satisfied. Something gets lost in the translation and it's just not the same character.

I'm looking forward to creating something new. I'm hoping to find that one aside comment or rule tidbit that will lead me on the creative process that is character creation. Looking forward to meeting a new character.

Back to the original question, I'm interested in the Bard's counterspell ability as a new tactical option. I also have some thoughts about trying the new Rogue. I'll lean towards those classes first.

Oh, and from the Oblivion Oath previews, the phrase "pickles are magic" holds yet another tempting character inspiration.

Liberty's Edge

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
JohannVonUlm wrote:
I find it interesting how many of you are going to remake previous characters. I have tried that in the past when changing editions and rarely find myself satisfied. Something gets lost in the translation and it's just not the same character.

I can't speak for anyone else, but for me, that's kind of the point. Having a fixed idea and seeing how it manifests through a new ruleset lets me get a sense for what that set's strengths and weaknesses are. The character acts as a translation key across systems, keeps everything balanced against itself so you know that the things are different solely because of the new game mechanics.

I actually started doing that when I was trying to compare superhero RPGs - the logic was, any game that you couldn't reasonably make Spider-man in was failing to meet my minimum baseline standard for supers gaming...


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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

I do that too. For the playtest, my “main” playtest character was also my first 3.5 character. She was a bard in 3.5, a warlord in 4E, a homebrewed vigilante archetype in PF, and I was eyeing Arcane Trickster in 5e. In the playtest she landed on Bard/Fighter.

Seeing her reinterpreted over and over is part of the fun.

I also have s stock set of 6 characters that were originally in WoD, and that I rewrote into D20 and then promptly lost the notes for. Never played them, but it’s a fun way to kick the tires on character creation.


Pathfinder Lost Omens, Rulebook Subscriber

Sadly PF2 won't let me revive my favourite character Rockingham the unwitting blackguard, as Champions are still Good locked.


Malk_Content wrote:
Sadly PF2 won't let me revive my favourite character Rockingham the unwitting blackguard, as Champions are still Good locked.

For now.

Liberty's Edge

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Malk_Content wrote:
Sadly PF2 won't let me revive my favourite character Rockingham the unwitting blackguard, as Champions are still Good locked.

It almost certainly will eventually. They've heavily implied that the other 6 Alignments will get covered eventually (this is why Lay on Hands is listed as part of Paladin, Redeemer, and Liberator seperately even though all three get it).


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

I’ve been saying this entire playtest that Hellknights should be a paladin subclass. I would be very surprised if they don’t wind up a champion subclass.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
JohannVonUlm wrote:
I find it interesting how many of you are going to remake previous characters. I have tried that in the past when changing editions and rarely find myself satisfied. Something gets lost in the translation and it's just not the same character.

It is interesting to see what works and what doesn't between editions.

But I did notice something when I was creating a PF1 character shortly after the Playtest rules came out -- PCs who can cast Endure Elements on themselves starting at 1st level is no longer possible in PF2.

So I made sure that my PF1 character could do that (via Fey Magic).


AnimatedPaper wrote:
I’ve been saying this entire playtest that Hellknights should be a paladin subclass. I would be very surprised if they don’t wind up a champion subclass.

They'll be a prestige archetype available to both martial and caster characters.


I am probably going to GM in my first game but I am most excited to try out Alchemist still. I am interested to see how that class has been honed since the playtest.

Liberty's Edge

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Xenocrat wrote:
AnimatedPaper wrote:
I’ve been saying this entire playtest that Hellknights should be a paladin subclass. I would be very surprised if they don’t wind up a champion subclass.
They'll be a prestige archetype available to both martial and caster characters.

Not necessarily.

Having Hellknights as the LN Paladin variant and letting people use Champion Multiclass to get their stuff seems pretty spot on to me. Especially if they stick with champion giving better Armor Proficiency than other Dedications.


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Deadmanwalking wrote:
Xenocrat wrote:
AnimatedPaper wrote:
I’ve been saying this entire playtest that Hellknights should be a paladin subclass. I would be very surprised if they don’t wind up a champion subclass.
They'll be a prestige archetype available to both martial and caster characters.

Not necessarily.

Having Hellknights as the LN Paladin variant and letting people use Champion Multiclass to get their stuff seems pretty spot on to me. Especially if they stick with champion giving better Armor Proficiency than other Dedications.

Hellknight is a bit weird... You do want mages in there, but you also want LE and sometimes even LG to be part of it. Plus there's that Hellknight test to pass! This org. would have been a cool base class, but Prestige better represents it imo! Lawful Champions will probably be good candidates to join, as Armigers.


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

Signifiers can be casters that Multi class into Champion (Hellknight).

...and I’m going to stop there before I accidentally kick off the paladin hornets nest. If I’m wrong and it winds up being a prestige archetype, okay. Seems weird, but it’s their game.

Liberty's Edge

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Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Prestige archetype with requisites of a Champion class feat (including Champion Multiclass feat) and Lawful something alignment would fit IMO.

The Playtest Paladin being so obsessed with Heavy Armor actually makes far more sense if it was designed with Hellknight as a goal.

And it also explains mages in armor BTW.

Seems that having the specific characters in Golarion feasible from the Core rather than through rules-twisting archetypes might have been a strong design goal for PF2 from the start.


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After reading the blog "Tough Crowd" I am tempted to play a bard for my first character. Bards have been one of my favorite classes throughout the editions.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Pixierose, Aristophanes, stop setting a bad example. Don't you know that goblin characters are supposed to only be chaotic neutral party disruptors? Here you come acting like it's possible to do compelling goblin character concepts that sound all cool and fun and stuff... Giving people the wrong idea... :P

In all seriousness those both sound like amazing concepts for a goblin character. I wonder if I should try goblin for my cerebremancer concept...


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Sorcerer, 110%! I never multiclass the first character I make in any new edition. I feel like I get a better idea as to the way a game is meant to feel if I stay within a pure class, and then after that initial character I start experimenting more.

Sorcerer's have always been my favorite class conceptually, but they have always sort of lagged behind the Wizard in terms of actual power and usefulness (you can still make a powerful Sorc, but it's almost always easier to make a powerful Wizard). I'm hoping that my beloved Bloodline Caster can step up to the plate and be a truly amazing force, maybe not as versitile as a Wizard, but better in what it specializes in.

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