Chain Shirt + Armoured Kilt Question


Rules Questions


I have a very quick question about combining the Chain Shirt and Armoured Kilt together. I know it goes to medium armour

I am just getting confused with old wording, and new wording

A Chain Shirt is +4 AC with a Max Dex +4

Does the Armoured Kilt make it

+5 AC, Max Dex +3

or

+5 AC, Max Dex +4

Weight I just add together I assume


Armored kilt doesn't change the max dex. Your second idea (+5 AC, max dex +4) is correct.


To piggy back on this question, what happens when you combine an armored kilt with a mithral chain shirt? It's medium mithral armor now and so it should then become light armor again?


baggageboy wrote:
To piggy back on this question, what happens when you combine an armored kilt with a mithral chain shirt? It's medium mithral armor now and so it should then become light armor again?

Yes, however....

I'm not sure where the quote is but I remember seeing an FAQ on armored kilt that states that adding an armored kilt to a piece of armor effectively creates a new kind of armor and so that combination should be treated as the base armor before any other adjustments.

So, you would take a chain shirt, add a kilt to it and then add the mithral property to your brand new medium armor incurring all of the normal costs and penalties for doing so. This means that as per the material, while it would count as light armor it would still require medium armor prof. to use properly. It also now costs considerably more since you're applying the mithral property to medium armor instead of light armor.


Pathfinder Adventure Path, Campaign Setting, Cards, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The armored kilt is a poorly designed item which doesn't correspond to existing DD/PF armor design paradigms. Just don't use it.

If you *must* use it, remember that when presented with two possibilites, you always assume the worst is true. The description of an armored kilt states clearly what the effect is for adding it to light armor.

Liberty's Edge

baggageboy wrote:
To piggy back on this question, what happens when you combine an armored kilt with a mithral chain shirt? It's medium mithral armor now and so it should then become light armor again?

The Kilt makes the BASE Armor 1 level higher so it becomes Medium and incurs all the Speed Penalty stuff, requires Armor Prof to negate the ACP on Attack Rolls and CM Checks.

The Mithral reduces it to "sorta effectively" Light Armor again but the PC would still need Medium Armor Prof to NOT take the ACP to attacks and CM Checks.


LordKailas wrote:
baggageboy wrote:
To piggy back on this question, what happens when you combine an armored kilt with a mithral chain shirt? It's medium mithral armor now and so it should then become light armor again?

Yes, however....

I'm not sure where the quote is but I remember seeing an FAQ on armored kilt that states that adding an armored kilt to a piece of armor effectively creates a new kind of armor and so that combination should be treated as the base armor before any other adjustments.

So, you would take a chain shirt, add a kilt to it and then add the mithral property to your brand new medium armor incurring all of the normal costs and penalties for doing so. This means that as per the material, while it would count as light armor it would still require medium armor prof. to use properly. It also now costs considerably more since you're applying the mithral property to medium armor instead of light armor.

A mithril chain shirt is light armor much like a regular chain shirt.

Adding the Armored Kilt to it would make it Medium Armor.

If the Armored Kilt were also made of Mithril, I suppose a Mithril Chain Shirt + a Mithril Armored Kilt would count as Light Armor. But honestly, I never considered this before.


Even if we assume you need to make the armored kilt mithral before you get the benefits of the material it allows for a cheap version of mithral light armor. So for 2120gp you get a light suit of armor that requires medium armor proficiency. It provided 5 armor bonus and has a max dex of 6 and an ACP of 0. So because the ACP is 0 you DON'T actually need the proficiency.

The other way of calculating it, as making medium armor and then applying the cost of mithral is more in line with other items, and would still offer similar protection to that of a mithral breastplate, but with the reduced ACP mean you don't have to have proficiency, or you don't have to pay for the comfort enchantment to avoid not having proficiency.

I'm sure that the developers would say to use the second method, or as Wheldrake said just don't. Still, I think that RAW you can add the kilt to a mithral chain shirt and just get the benefits, so do the first but with only 1120gp. The majority of the armor is still mithral and so the benefits should apply.

The for reference here's the quote from Sean

Sean wrote:
Sean K. Reynolds says, “Adding an armored kilt to an existing set of armor has the effect of creating a new type of armor, just as studded leather is leather with studs, chainmail is a chain shirt plus leg and arm coverings, and half-plate is chainmail plus plates. Once you add it to armor, don’t think of it as a separate piece that you can add unique properties to, just consider the new armor as a whole. Just as you wouldn’t say ‘I want to add magic to the studs of my studded leather armor’ or ‘I want the plate parts of my half-plate to be adamantine’ or even ‘I want to add enhancement bonuses just to the padding of my full plate,’ don’t try to single out the armored kilt as a separate piece.” See the source thread for additional comments.

He seems to be saying that you can stack properties, bot that the properties change one you add the kilt. You just have to pick one or the other.

Lantern Lodge

Themetricsystem wrote:
baggageboy wrote:
To piggy back on this question, what happens when you combine an armored kilt with a mithral chain shirt? It's medium mithral armor now and so it should then become light armor again?

The Kilt makes the BASE Armor 1 level higher so it becomes Medium and incurs all the Speed Penalty stuff, requires Armor Prof to negate the ACP on Attack Rolls and CM Checks.

The Mithral reduces it to "sorta effectively" Light Armor again but the PC would still need Medium Armor Prof to NOT take the ACP to attacks and CM Checks.

I agree with you, BUT since the Mithral Chainshirt/Kilt combo has an ACP of 0, it effectively does not require medium armor proficiency - or put another way, being non proficient means you need to apply the -0 penalty from the armor to all your Attack Rolls and CM Checks.

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