Question about a Astrazoan


Advice


A party member is playing an Astrazoan and at times he really cannot be trusted with his shapeshift ability. If possible I would like to be able to get back at him but was wondering something.

You often see in series/comics/movies etc. that there are things like ability cancelling collars. I was wondering if there is a similar item which can cancel out an Astrazoan's shapeshift ability.

Probably not but I figured I'd ask anyway.

Thanks in advance!


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Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

If you are the GM you should not have such an adversarial attitude towards your players. This is also true even if you are a fellow player.

Either way, talk to the player about the specific aspects of his behavior or playstyle that are bothering you. You are both adults, presumably, and so should be able to talk out your problems like adults and then get back to having fun.

If he continues to cause problems, talk to the GM about it or, if you are the GM, consider not inviting him back to the next game. No one needs disruptive attitudes at the table.


I haven't seen anything like that, but you can make one up. Still, it would be a bit ugly to have the Astrazoan in Astrazoan form all the time (as Astrazoans are ugly). Also, it completely removes its power, which could be quite useful to the party.

There is another way to deal with it, which is True Seeing Spell Gem. If you have a Technomancer or a Mystic in your party, they can use it. It allows them to pierce any polymorph and see things as they really are, so they should see the Astrazoan for what it is. Still, it's a very high level item and it's expensive, so you can give just one or two to your party. And when one of your player thinks the Astrazoan is fooling around he can use one of the gems to be sure. That way, your Astrazoan is limited but it doesn't completely negate his ability.

Edit: Ravingdork answered while I was writing, and I fully support his answer. If it's really disruptive, I also think it should be handled among players.


Ravingdork wrote:

If you are the GM you should not have such an adversarial attitude towards your players. This is also true even if you are a fellow player.

Either way, talk to the player about the specific aspects of his behavior or playstyle that are bothering you. You are both adults, presumably, and so should be able to talk out your problems like adults and then get back to having fun.

If he continues to cause problems, talk to the GM about it or, if you are the GM, consider not inviting him back to the next game. No one needs disruptive attitudes at the table.

Sorry you read me wrong so I'll elaborate. First off, I'm not the GM and second this is certainly not to nerf him. This is mainly meant as a in game moment to laugh about and then continue on our merry way. He is by no means disrupting anything and I do not plan on making this a problem for us all. This is meant for a good laugh and then we'll be done with it.

Something like a small bit of comic relief.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

As Richard Cypher might say: Collars are no joke.

:P

In all seriousness, you know your fellow players'temperaments better than I, but I for one would be pretty upset if a player took away some of my character's abilities. Tread lightly. You might end up being the only one who views it as funny.


Well true, though this is something we discussed among ourselves beforehand. I'll leave it at this then :)

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