Unique Characters to Pick Up Before the Core Set


Pathfinder Adventure Card Game General Discussion


I just got into the game at the start of 2019, and with the next Core Set looming, I'm looking for suggestions on characters to pick up that have a unique playstyle. Something that will transition well into Core.

All I own is the Mummy's Mask base set, but I plan on picking up the Character Add-On as well as the Oracle Class Deck. I love playing toolbox/healer characters. Estra has been a blast so far and I'm looking forward to playing Mavaro and Grazzle.

That said, are there any other characters with a unique feeling you think are worth buying? It doesn't have to be a toolbox/healer, just someone who's powers/skills/deck composition stand out enough to make it feel very different.


Pathfinder Card Game Subscriber

Aric The Red Raven, Iconic Vigilante- they feel very different indeed. Found in the Ultimate Intrigue deck.

Also, check the blogs on this site for the Hell's Vengeance decks 1 and 2 previews - to see if the villains are "different" enough for your taste.

Summoners/Witches with their Cohorts may also catch your attention - starting with MM, you haven't really seen much cohorts at all (though, ally card type aside, Honaire is quintessentially a Cohort).

EDIT: Actually, you can go back through the blogs for pretty much all the Class Decks - that should help you get a feeling for them. The newest Promo character, Nok Nok has a pretty unique ste of powers too...


Longshot11 wrote:
Aric The Red Raven, Iconic Vigilante- they feel very different indeed. Found in the Ultimate Intrigue deck.

Looked it up and that is different! I'll probably pick it up. Thanks!

Longshot11 wrote:
Also, check the blogs on this site for the Hell's Vengeance decks 1 and 2 previews - to see if the villains are "different" enough for your taste.

I realize I'm not being too helpful with my definition of "different" or "unique" so I'll try to explain a bit better.

I know at some level that every character is unique, but we're about to get a Core Set that will be required to play all the expansions after it. There are 12 characters in the set and they have to be made with future sets in mind. So, I think it's a fair assumption that those heroes will largely feel kind of generic in terms of their powers. And that's fine. But I'm looking for characters that are the opposite: ones that play so differently that I don't have to worry about characters from the Core Set fulfilling their roles.

I'll check out the Class Deck blogs. I wasn't sure where to start other than to go through the wiki, card-by-card. That's why I tossed it out to the community.


Pathfinder Card Game Subscriber

I think that core characters fills all the roles... for example Red raven is just a burglar type fighter... and so on. So every class deck character can fill some role that allready exist in the core set. Ofcourse They Are different, so in that way They Are unique. But if we think core archy types, the core set normally fills all the slots.


I really like Enora (Ultimate Magic) and Zova (ultimate magic), but the ultimate decks only come with one character. So not the best bang for your buck if you are focused on the characters.

Goblins Burn and the Magus decks have a cool assortment of characters.


Pathfinder Card Game Subscriber

That said, some Magus characters and roles have powers that interact with recharging spells, drawing cards from discard, and so on that don't interact nicely with the new Recovery rules. Magus Arcana is a cohort shared by all of the characters that doesn't work as well if your spells aren't in your discard pile until the turn after you play them.

Take, for example, Zvarbel's role power to automatically recharge spells by revealing Magus Arcana. Magus Arcana will usually still be in your hand until at some point in your turn where you'll topdeck it for a reroll or check buff.

With the recovery rules, if you use your Magus Arcana at any point during your turn, the power won't be any good. With normal rules, it's likely to be useful once or twice a turn and you'll still be able to use the cohort later in the turn.

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I think you'll probably find that almost any character or class deck featuring spellcasters will have one or more characters that interact with spells in the discard pile (or any card in the discard pile) or gain temporary Divine/Arcane skills, or interact with cards on the bottom of your deck. All of these are powers that will be inhibited - or sometimes entirely nullified - with Recovery-ruled spells.

Of course, it depends what errata is issued for both old spells and old characters to see how characters may be impacted post-Core.


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Pathfinder Card Game Subscriber

Pathfinder Tales Class deck. Has a finesse weilding mage, a Pitborn Rogue and Naga Sorcerer
All interesting characters. Radovan is my vote for PACG MVP


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Matsu Kurisu wrote:
Radovan is my vote for PACG MVP

This.

While there can be "more powerful" characters depending on how you define "power". Playing with one at my table was eye opening. He is just an unkillable monster that was versatile and could tackle any situation.


Pathfinder Card Game Subscriber

Yeah, to answer the question directly, the most 'unique' and creative characters and boons, in my opinion, are in...

Occult Adventures 1 Character Deck
Occult Adventures 2 Character Deck
Pathfinder Tales Character Deck
Goblins Fight! Character Deck
Hell's Vengeance 2 Character Deck (though both it and HV1 are pretty flawed in their own ways)

Ultimate Intrigue Add-On Deck
Ultimate Equipment Add-On Deck
Ultimate Wilderness Add-On Deck

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