Champion Class


Rules Discussion

101 to 108 of 108 << first < prev | 1 | 2 | 3 | next > last >>

Feros wrote:

Well, evil causes are coming with the new Advanced Character Guide.

In many ways this is fitting, as the Anti-paladin alternate class was introduced in the 1st edition APG. There is sadly no word yet on neutral causes.

Hurray! That would at least make the class two-thirds complete, though I would prefer they go ahead and finish making the class.


Tectorman wrote:
Feros wrote:

Well, evil causes are coming with the new Advanced Character Guide.

In many ways this is fitting, as the Anti-paladin alternate class was introduced in the 1st edition APG. There is sadly no word yet on neutral causes.

Hurray! That would at least make the class two-thirds complete, though I would prefer they go ahead and finish making the class.

Yeah I'm still kinda taking issue with right now only good characters can be masters in heavy armor from what I can tell.


Good!


1 person marked this as a favorite.
Feros wrote:

I will put forth my view on the three neutral alignments and possible causes that match up with them:

Lawful neutral: Enforcer. Exists to enforce rules and laws. Absolute servants of maintaining order over chaos. Easy enough to understand.
Chaotic neutral: Anarchist. Bring down all laws and rules in the name of absolute freedom. Also pretty prevalent and easy to see.
Neutral: Arbiter. They exist to keep the peace by any means, even force if necessary. But only if all other options fail.

This one may harder for people to grasp, but I think it could work very well. I see Arbiters of Pharasma being very anti-undead, as undeath disturbs the peace of the grave. They might try and talk with intelligent undead to help put their souls to rest. Arbiters of Gozreh would be against disrupting the natural order and would likely act as go-betweens for druids and city builders.

I have slightly different take that is less "Alignment self conscious" because I don't think "Neutral for Neutral's sake" really has much substance to latch onto... and there already can exist Neutral Causes for other Alignment Tenets. I think your LN/CN Enforcer/Anarchist concepts (I prefer Lawbringer for LN) are legit, and could be built atop Neutral Tenet... or could be build atop Lawful/Chaotic Tenet which might even offer overlapping Causes with Good/Evil (just emphasing Law/Chaos over Good/Evil).

But in regards to purely Neutral Causes, I don't think "True Neutral" really suffices as own Cause, I feel it would need less Alignment-fixated ideals, which may even for allow for moral variance in Alignment (allowing Neutral-Any) while still being equally impactful re: Anathema, since their ideals are partially orthogonal or beyond Alignment. This could include specific Cause for Soul Cycle (ruled by Pharasma, but wouldn't necessarily require directly worshipping Pharasma since other Deities also support this cycle) or Nature (compatible with Druidism, Gozreh or other Nature deity worship), or potentially other themes. There doesn't seem much common ground between these so I wouldn't expect as much shared Neutral Tenet abilities or Feats as exist for Good, although there could be some... each of these Tenets would be free to go in rather different direction (Nature being Primal not Divine).


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Quandary wrote:

I have slightly different take that is less "Alignment self conscious" because I don't think "Neutral for Neutral's sake" really has much substance to latch onto... and there already can exist Neutral Causes for other Alignment Tenets. I think your LN/CN Enforcer/Anarchist concepts (I prefer Lawbringer for LN) are legit, and could be built atop Neutral Tenet... or could be build atop Lawful/Chaotic Tenet which might even offer overlapping Causes with Good/Evil (just emphasing Law/Chaos over Good/Evil).

But in regards to purely Neutral Causes, I don't think "True Neutral" really suffices as own Cause, I feel it would need less Alignment-fixated ideals, which may even for allow for moral variance in Alignment (allowing Neutral-Any) while still being equally impactful re: Anathema, since their ideals are partially orthogonal or beyond Alignment. This could include specific Cause for Soul Cycle (ruled by Pharasma, but wouldn't necessarily require directly worshipping Pharasma since other Deities also support this cycle) or Nature (compatible with Druidism, Gozreh or other Nature deity worship), or potentially other themes. There doesn't seem much common ground between these so I wouldn't expect as much shared Neutral Tenet abilities or Feats as exist for Good, although there could be some... each of these Tenets would be free to go in rather different direction (Nature being Primal not Divine).

Yeah, I somewhat agree with this. You may notice my Arbiter is not "Neutral for Neutral's sake." It takes a concept outside of alignment and works with it. I think the only way you can get a Neutral cause for a champion is to consider it as "Unaligned."


Talonhawke wrote:
Tectorman wrote:
Feros wrote:

Well, evil causes are coming with the new Advanced Character Guide.

In many ways this is fitting, as the Anti-paladin alternate class was introduced in the 1st edition APG. There is sadly no word yet on neutral causes.

Hurray! That would at least make the class two-thirds complete, though I would prefer they go ahead and finish making the class.
Yeah I'm still kinda taking issue with right now only good characters can be masters in heavy armor from what I can tell.

Fighters everywhere: Am i a joke to you?


oholoko wrote:
Talonhawke wrote:
Tectorman wrote:
Feros wrote:

Well, evil causes are coming with the new Advanced Character Guide.

In many ways this is fitting, as the Anti-paladin alternate class was introduced in the 1st edition APG. There is sadly no word yet on neutral causes.

Hurray! That would at least make the class two-thirds complete, though I would prefer they go ahead and finish making the class.
Yeah I'm still kinda taking issue with right now only good characters can be masters in heavy armor from what I can tell.
Fighters everywhere: Am i a joke to you?

That was supposed to say legendary.


Talonhawke wrote:
oholoko wrote:
Talonhawke wrote:
Tectorman wrote:
Feros wrote:

Well, evil causes are coming with the new Advanced Character Guide.

In many ways this is fitting, as the Anti-paladin alternate class was introduced in the 1st edition APG. There is sadly no word yet on neutral causes.

Hurray! That would at least make the class two-thirds complete, though I would prefer they go ahead and finish making the class.
Yeah I'm still kinda taking issue with right now only good characters can be masters in heavy armor from what I can tell.
Fighters everywhere: Am i a joke to you?
That was supposed to say legendary.

Oh i think another class will eventually come that gets legendary in armor, and another that gets legendary in attacks... Or even some archetypes to help with that later on. But i would rather paladins and fighters to at least be unique in some with that. Like someone who gets legendary in attack rolls is limited with only a weapon and much later than the fighter. And one that gets in armor does not get armor specialization or like the monk is limited to a unique type.

101 to 108 of 108 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Champion Class All Messageboards

Want to post a reply? Sign in.