Army Across Time + Allied Spellcaster + Ring of Tactical Precision


Rules Questions


Hi guys,

What exactly is the interaction between all three of these things?

Army Across Time:

This spell functions as ally across time as noted above with two exceptions.
First, you can summon one duplicate per caster level before the spell ends.
Second, you can have up to one duplicate in existence at a time for every 3 caster levels you have.

Ally Across Time:

You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences. As a free action, you can summon a duplicate of yourself (not including any animal companions, familiars, intelligent items, or other creatures) from an alternate timeline in one of the cubes you can see, which lasts until the end of your turn. This duplicate has your statistics (though its hit points equal your caster level), threatens all squares adjacent to it, and HAS ANY TEAMWORK FEATS YOU HAVE. Although the duplicate APPEARS WITH ALL EQUIPMENT YOU CURRENTLY CARRY, it CANNOT USE any of its equipment and all its equipment disappears when the duplicate does. This duplicate cannot voluntarily move from the space in which it’s summoned. During its brief existence, a duplicate can use the aid another action once to assist you, but it cannot take any other type of action. Once a duplicate disappears, the cube of temporal possibility it occupied dissipates.
You can summon only one duplicate before the spell ends. For every 4 caster levels you have beyond 3rd, you can summon an additional duplicate before the spell ends, though you cannot have more than one duplicate in existence at once.

Allied Spellcaster:

Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on level checks made to overcome spell resistance. If your ally has the same spell prepared (or known with a slot available if they are spontaneous spellcasters), this bonus increases to +4 and you receive a +1 bonus to the caster level for all level-dependent variables, such as duration, range, and effect.

Ring of Tactical Precision:

"anytime the wearer gives or receives a numeric bonus from a teamwork feat or the aid another action, that bonus increases by +1"

The duplicates all have the ring (since the ring doesn't have to be used to function, they should in theory give an additional +1), and you have the ring (you should recieve an additional +1). Do you actually get +3 from each duplicate or am I missing something?


It caps out at +3, because it only cares if there's at least one adjacent ally with the feat, having more than one doesn't give more.


willuwontu wrote:
It caps out at +3, because it only cares if there's at least one adjacent ally with the feat, having more than one doesn't give more.

Interesting. I've seen people state that the feat stacks with itself on other threads. I wonder what everyone else thinks.


Mikemad wrote:
willuwontu wrote:
It caps out at +3, because it only cares if there's at least one adjacent ally with the feat, having more than one doesn't give more.
Interesting. I've seen people state that the feat stacks with itself on other threads. I wonder what everyone else thinks.

Then those threads are incorrect.

CRB wrote:

Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative (do not “stack”)—only the greater bonus granted applies.

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.

The feat grants a competence bonus, only the highest applies (+3 with ring).


The caster level boost is not a competence bonus. It's untyped like you then bolded in the quote. The "bonuses without a type always stack, unless they are from the same source" is questioned in this case because it's so similar to aid another, and aid another stacks with itself. By the same logic a witch's coven would only grant +1 CL.

Admittedly, it isn't obvious to me whether the feat is a y/n check vs a "boost for each nearby" check.


Actually, yeah. It probably is just a y/n check. Nvm then, not worth much.


Hey, a level 2 spell to add 3 caster levels for multiple rounds is still great.


Note that it wouldn't be a +3 boost then, it'd only be a +2, as both rings are the same item (not one item, but two items that are the same), and their effects wouldn't stack.

Aid another has specific language saying it stacks, which is why coven hex works.

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