Pathfinder 2E and Starfinder


General Discussion


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Here's the thing. I love Starfinder and I love Pathfinder, and I love running both systems simultaneously with the same players. Where these systems differ on various rules is always a stumbling point when swapping back and forth, and I would be absolutely in favor of making sure the two systems don't diverge too far from each other.

Given that Pathfinder 2nd Edition is thought to be an overall improvement, I would sincerely like to see a Starfinder optional ruleset that adopts as many 2nd edition features as possible. It's too early in Starfinder's life to do a Starfinder 2E, and I don't feel it would be necessary in any case.

What do you all think about the relationship between the two systems going forward? Should they simply be treated wholly separately, or should some consideration be given for aiding players who want to swap back and forth? Do you think it's possible to create a Starfinder patch like that?


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It's a difficult port, but you probably want to start at 2E's systems, then port in starfinder stuff as needed.

Armor shouldn't go from +1/+2 to +22/+22, should be more in line with base PF2E armor, but getting increasing slots for armor upgrades.

The weapons and weapon types should scale with expected potency rune's (or whatever the final mechanic is).

Monsters should be made with 2E's rules.

Augmentations, computers, starships, etc. Can probably be left alone, save for augmentations that do damage (dragon glands).

You're going to want to keep the stamina/hitpoints/resolve system. I'm not sure how it should interact with the focus points/spell points/whatever it ends up being, but 10 min break and good to go is an important part of starfinder's feel.

The hardest part is going to be porting classes. Selectable class features = class feats is only the tip of the iceburg. Starfinder classes only have 6th level spellcasting in the 3.5 tradition, changing that over to the 9th level limited casting of 2E is going to be a pain, as would balancing the 6th level casting but keeping it otherwise the same.

Exo-Guardians

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PF2 actually brings a lot of its features over from Starfinder, so while you probably don’t need to convert everything to the soft capped math of PF2, it’s not a big leap between the two systems. Certainly the action system can be ported over just fine. Which accounts for a good chunk of what makes PF2 unique.


The three action economy tends to break starfinder's action economy balance wide open unless you make every standard action a two action activity, and somehow prevent class ability or spell+shoot heavy weapon. At that point are you changing anything?

Relevant discussion from the starfinder forums

You can see a lot of 'trial runs' at PF2 systems in starfinder. They are not easily compatible systems.


Pathfinder Starfinder Society Subscriber

Yeah I did a bunch of math myself to check if I could convert Starfinder to PF2E's math and action economy and it just wasn't easy. Much like how PF1E doesn't convert nicely, Starfinder really needs a ground-up conversion to function under the new rules.

I'm a big fan of PF2Es action system over Starfinder's restrictive one though, so I'd love to overhaul the game to support it :>


I'm liking Starfinder, although admittedly I haven't had a lot of time to play it. Starfinder provides a lot of new territory to the game in terms of setting and cool new toys to try out.

Pathfinder 2.0 I have different expectations for. I like a lot of the changes, but there are these nagging things from ancient 3.x that are still present that I think we'd all be better off without at this point. Intelligence affecting skill points tends to get very fluid and wonkey at higher levels when intelligence boosting equipment becomes available, and it does feel a bit punishing for the barbarian with only 6 intelligence.

I think a better system would be to have a pool of background skill points that are not affected by intelligence which the player can use to put into a select few skills related to the background.

I went a little off topic there, but it kind of emphasizes what I think the objective should be for Pathfinder 2.0. If they're going to keep the heart of what pathfinder is, the new edition will have to focus on addressing all the gotchas we found over the last decade with 1.0 because the objective kind of makes creating a brand new game difficult. They've hit a lot of them, like CMB and CMD. Others like movement speed, which I tend to care a lot about because of my wargaming background, are sort of half-way there.


A Starfinder patch that incorporates P2E's decision to have more of the "maintenance towards level appropriateness" put onto the character rather than the equipement treadmill? Yes, please! Anything to get away from re-buying a laser pistol every four levels, watching it get less and less effective until I'm back to expected competency, only to slide back again and again.

I'd also love a Starfinder patch that duplicates P2E's use of weights and pounds or kilograms rather than Bulk (and yes, that means I'm hoping Bulk in P2E goes away).

Liberty's Edge

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Jabborwacky wrote:
Pathfinder 2.0 I have different expectations for. I like a lot of the changes, but there are these nagging things from ancient 3.x that are still present that I think we'd all be better off without at this point. Intelligence affecting skill points tends to get very fluid and wonkey at higher levels when intelligence boosting equipment becomes available, and it does feel a bit punishing for the barbarian with only 6 intelligence.

This is just profoundly not how Skills work in PF2. Like, really, fundamentally, incorrect in the same way talking about Nonweapon Proficiencies in 3.5 would be.

You really need to take a look at how Skills work in the PF2 playtest. It is not like this at all. I mean, Int is involved, but there are no Skill Points, and no real way to get an Int of 6, and it's just otherwise very different indeed.


Jabb, I’m with DMW. Have you even looked at the playtest document? There are no skill points and none of the ancestries have an intelligence penalty so the only way you can have it at less than 10 is if you’re intentionally handicapping yourself for no benefit. Also, you can now only have 1 ability score boosting item. So unless your primary ability is intelligence, your probably not taking it.


Though on a side note. I personally think that the intelligence item’s extra effect is probably the most entertaining one.

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