1 - The Dead Roads (GM Reference)


Tyrant's Grasp

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So in the weird moment of the evening, the paladin in our party took pity on Berthold (I really played up the craven aspect of the ratling) and adopted him as a minion. He promised Berthold he would get him out of the Boneyard without him having to resort to the contract, but that in exchange, Berthold has to do what he says and be 'good' (as good as he can be - its a work in progress). I was having so much fun playing this craven, yorkie-sized, absolutely hideous looking cretin. And now he gets to ride on the paladin's shoulders and be the tallest. Berthold is having a blast.

Lets see how long the party can keep him alive. lol. If they can level up with him, I'll add a level of rogue to Berthold to keep pace. Who knows, there might be a ratling facing off against the Whispering Tyrant by the end.

It's these completely left field occurrences that make me love this game so much.


Quick fast question.

English is not my primary language, so maybe I didn't understand it well or maybe I just didn't see it... But someone can help and explain this to me?

The first Part of the book, the tomb of Roslar.

It is in the Boneyard... Correct?

Is it the REAL one? Or some copy of it like Roslar Coffer ??

How can the items in the tomb be there then if it's a copy...

But if it's the real one.. how??

XD

Thanks a lot guys!

(French is my first language if someone think they can explain it to me better in french)


Pathfinder Card Game Subscriber

It's an exact copy of how it was (including everything that was in it) at the time it was dedicated to Pharasma. It's just the nature of the Boneyard to duplicate tombs and the like once they're dedicated.

This is, admittedly, extremely weird when you consider that the spectre in the crystal was duplicated as well.


This is possibly my favorite first chapter to an AP I've read. Great stuff.

That said I have a quick question - the deep red sphere ioun stone is a powerful enough item for second level characters that I was checking to see if there was errata on it. Now my players are asking me to check because they can't believe the book put it in either lol. It is what it says it is?

Paizo Employee Developer

GM SpiderBeard wrote:

This is possibly my favorite first chapter to an AP I've read. Great stuff.

That said I have a quick question - the deep red sphere ioun stone is a powerful enough item for second level characters that I was checking to see if there was errata on it. Now my players are asking me to check because they can't believe the book put it in either lol. It is what it says it is?

Yes, it is what it says it is.


GM SpiderBeard wrote:

This is possibly my favorite first chapter to an AP I've read. Great stuff.

That said I have a quick question - the deep red sphere ioun stone is a powerful enough item for second level characters that I was checking to see if there was errata on it. Now my players are asking me to check because they can't believe the book put it in either lol. It is what it says it is?

They also give a mithral breastplate in the first dungeon. I like to think about it like this: their first chance to buy/sell anything is Book 3.


That's kinda what I thought. Thanks!


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Pathfinder Adventure Path Subscriber

I'm trying to figure out how the obols work with regard to non-hit-point damage they absorb.

"An obol harmlessly absorbs an amount of negative energy equal to double the character's number of Hit Dice from any given source or attack (or each round, for ongoing environmental effects)."

The damage a greater shadow deals is:
"A greater shadow's touch deals 1d8 points of Strength damage to a living creature. This is a negative energy effect."

Does that mean that a "protected" 10th-level PC at the "appointed encounter time" doesn't really have to fear the one and only attack form a greater shadow possesses? (1d8 Str [negative energy] minus 20)

Any helpful insight is welcome.


Pathfinder Card Game Subscriber

I would say it's purely protection from hp damage. "This is a negative energy effect" means that death ward protects from it.


I have a question about food, my PCs just dont have enough on them, do they need to eat in the boneyard? I dont see any food in the adventure.


Michael Vogels wrote:

I have a question about food, my PCs just dont have enough on them, do they need to eat in the boneyard? I dont see any food in the adventure.

IIRC the Boneyard has the planar trait of Timelessness, which means that the PCs don't need to eat, sleep, etc. Also, I think poisons and disease don't work here nor do they get HP back after resting. I'll have to refer back to Planar Adventures when I get home to check, though.

There should have been a sidebar in the AP mentioning the Boneyard's planar traits. I feel that it's omission was an oversight.

The downside to timelessness is that PCs have all that catch up with them once they leave the Boneyard. So x number of days' worth of hunger, aging, disease, poison, etc.. all occur at once. Which is partly why Barzahk's way of getting the PCs back is so crucial as she cures the PCs of pretty much everything along the way. In my group, everyone has some affliction or another and it's causing them no end of consternation. Heh. waiting to get hit is apparently worse than getting hit.

Grand Lodge

Scharlata wrote:

I'm trying to figure out how the obols work with regard to non-hit-point damage they absorb.

"An obol harmlessly absorbs an amount of negative energy equal to double the character's number of Hit Dice from any given source or attack (or each round, for ongoing environmental effects)."

The damage a greater shadow deals is:
"A greater shadow's touch deals 1d8 points of Strength damage to a living creature. This is a negative energy effect."

Does that mean that a "protected" 10th-level PC at the "appointed encounter time" doesn't really have to fear the one and only attack form a greater shadow possesses? (1d8 Str [negative energy] minus 20)

Any helpful insight is welcome.

No, they'll only be protected from damage from an evil cleric's channel or the breath weapon of an umbral dragon. Just negative energy damage to hp will be protected. Think of it as a negative energy version of "resist energy". Like how an ifrit has resist fire 5.

Paizo Employee Developer

Gwaihir Scout wrote:
I would say it's purely protection from hp damage. "This is a negative energy effect" means that death ward protects from it.

That's our intent. It would protect from the negative energy damage from a spectre, for example, but not the Strength damage from a shadow.


Pathfinder Adventure Path Subscriber
Ron Lundeen wrote:
That's our intent. It would protect from the negative energy damage from a spectre, for example, but not the Strength damage from a shadow.

Dear Ron, dear Gwaihir Scout, dear kevin_video,

thank you all for your insight/explanation.

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