PC captured Ironbriar and told Hell Knights all about it


Rise of the Runelords


Hi,

**short story**
Party broke into the sawmill in the evening, killed 2 cultists, insceniated a murder scene to frame it all on Ironbriar, catured Ironbriar and on thier way back to Keystone met Hell Knights. As there was no way to lie to them, party decided to tell them everything except faking the murder scene.

Of course, while they were at the sawmill, they did not think about checking the Irobriars office and I really doubt the party will go back or be able to get back in the near future.

I am not sure how to react :D

**longer story**

Spoiler:

The party bard wanted to to go to visit the sawmill at night, since the visit during the day yielded no results (party pretended to want to buy 200 cbm of wood in 3 days) and all the party was sure that it was "just a sawmill". When bard left, the party followed, since "we are a team, and we care about you".

I did not attack the party during the day, since I thought it sounded strange.

So, around midnight, when 9 workers left, the party broke in. They found the items from victims, thought it was stange, that the workers kept their valuable items in such a way, and went to the last floor, where they met Ironbriar and two cultists discussing something that sounded like plans for mass production: "is everything ready for tomorrow? Yes, we have all the cargo needed. Good. Why do we have to do the cleaning again - those cleaning agents hurt my hands".

Well, the party barbarian just went into the open and greeted both cultist and Ironbriar, whom he handed a recomendation letter from Hemlock. Of course, the cultists tried to fight them off. One cultist was also added from the Ironbriar's office. Sadly, 3 cultists and 1 Ironbriar are no match for 4 level 6 PCs. So, they captured Ironbriar, tried asking him questions to which he replied with stories about Norgorber. When asked about Xanesha, after a long pause with a nice Bluff check he said "it's Acacia - we pay her to cover up our small scheme". What happened next was a suprise. Party decided to throw the 3 cultists into the sawmill, wrote on the walls in thassilonian "Alaznist - our ruler; Xin-Shalast is for Thassilonians". Well, to cover up the tracks and kind of put it all on Ironbriar when investigation comes. Then they decided to take the disabled Ironbrair somewhere to ask him more questions. So, bard was sining songs, barbarian was walking naked at night from the sawmill to Keystone, Cleric was just complaning and Fighter was silent, as usual. "Let's pretend we are dragging a drunk friend" was the plan.
Well, Ironbriar was no fool, so when he saw some city guards, he cried for help. Two guards approached, but the party paid them off + there was a nice bluff check. The same time two Hell Knights appeared. My plan was to intimidate the players, that this all is a really inappropriate beheivour, but my plan failed.
When the party tried to bluff they were met with discern lies. After a few seconds, a decision was made, that "these guys look like our best allies", and they told them everything about the murders, the cult and that they stopped the cult. The knights were listening very earegly, but said that Ordellia is not they area of influence. Party suggested to them to take Ironbriar somewhere and interrogate.

We stopped the game there, as I was really confused. My own plan had backfired and it was late :D

So, I would really love to get some advice from more skilled GMs, where to go from here.


Quick question because I don’t know - why are there Hell Knights in Magnimar? What order are they - as some have very different areas of focus?

They are incredibly strictly Lawful - if they don’t have specific jurisdiction then I don’t think they will do anything ?

Also it sounds like they have just dragged a high ranking judge to the knights, told some outrageous stories and blamed it all on him. And to the best I can tell offered no proof beyond their word

Just because they can discern lies it doesn’t mean they have to believe what the group say. People can resist that ability if strong willed or work their way around it if clever or tricky. I visit to the mill by the knights would reveal that the PCs aren’t being completely honest

If anything the hell knights would also attempt to apprehend the PCs because their only evidence seems to point to an assault on a judge. You could even say ironbriar is smart enough to have rumours out the sczarni are after him to make it look like an attempted gang land hit and the PCs are hired goons

Powerful corrupt individuals in high ranking positions are not taken down by the word of a few strangers (play up that aspect as well) with no proof - in fantasy worlds or real worlds


@Wibs I have few questions myself.

Did the PCs (1) actualy commited a murder, or just (2) created a fake murder scene? Or did they (3) lure Ironbriar in a trap and stopped him before he commited any murder?

The Hellknights will definitely try to take Ironbriar in their custody. They would also try to take the PCs as well for questioning. If the PCs resist, the Hellknights may use force.

(1) By questioning Ironbriar the Hellknights may be able to tell that he's innocent of the crime he's being framed for. If the party haven't presented any evidence of Ironbriar's other crimes, the Hellknights may let him go - he's an important part of the Magnimar's legal system, and holding him in custody doesn't seem to help upholding the law. The PCs are now accused for murder. They need to escape and prove Ironbriar's crimes. If they do that, they may be spared the wost punishment for the murder, which will allow to continue the campaign.

(2) As in (1), but the PCs just need to answer for trying to frame a city official. The city may get them fined (though Hellknights would probably prefer some corporal punishment), but if they eventually prove that Ironbriar is really a criminal, they get a return (no apology from Hellknights).

(3) With no additional evidence against him, and no crime actually comitted, Ironbriar may be able to weasel out of this, and let go. But if the evidence (like the cultist masks and weapons) is enough for the Hellknights to keep Ironbriar imprisoned, the Hellknights would continue the investigation, and find additional evidence in the sawmill. They may decide to attack the clock tower. The PCs may be asked (or forced) to assist.


@Lamathar The Hellknights in Magnimar are a small detachment from the Order of the Nail. They have an oputpost in Naos called Bastion of the Nail. Their presence in Magnimar is to show they won't ally with Korvosa aganist Magnimar.

They are Lawful, but the follow their own Law, which they believe superior to any local laws. They would arrest an official of a goverment, if they consider him criminal. However, if they won't be able to gather evidence against him quickly, they may end up being pressured into releasing him. Because of that, if all the evicdence is testimony, they may hold off and perform additional investigation before arresting an important person.


Thanks for quick replies.

Yes, it is the Order of the Nail Hell Knights.

Well, the party acutally fought 3 culstist and Ironbrian in the mill and during that the cultists were dead and Irobriar unconsious (CLW got him back on his feet). Ironbriar was at the sawmill in the evening, talking to the 3 cultists, when the party entered and he initiated combat.

The only proof of Ironbriar being the mastermind is that he confessed to them that he is the leader of the local Norgorber cult and that he is in the Brotherhood of the Seven (and everyone in town knows that that is a kind of secret sosciety of the wealthy owners and founders of the sawmill). He did admit that they killed a few rich people because of the cult and that those "had it comming". And the proof of the items that they found in the sawmill. But they have no idea who the items belong to. When the party asked Ironbriar about why he killed Kathrin Vinder, he said that it is not them - she was too poor. Hope this gives them some insight later. But that's about it.
Oh, they hid the barrels with items from the murder victims underwater and wanted to report to Acacia (since right now she is the only authority they have spoken to). But after Ironbriar said that she is Xanesha, they are not sure it is a good idea.

The party has 2 masks and weapons from cultists and 11 cultist robes (the same robes all sawmill workers wear). But nothing on Ironbriar. They did not even search his pockets while he was unconsious, nor check his office in the sawmill.

I am also worried, that the party currently has no other leads to follow... Really like the point, that they only have his word that Ironbriar was the leader and killed some people as sacrifice. The deed to townhouse and the letter to Aldern gives them some insight to the Seven, but no more.

I think I will make the Hell Knights go check the sawmill. When the morning shift starts, there will be people anyway.


Few questions: How much do the PCs know of Xanesha, and how much of it did they tell Hellknights? What Acacia knows about the PCs and their investigation? Also it seems that they do not know that it was Foxglove killing in Sandpoint, how is that so?

If Ironbriar just denies everything, the PCs really don't have anything that would make the officials to arrest Ironbriar. The PCs may claim that he was present in the sawmill and was leading the cultists, but they don't really have a proof. Moreover, Ironbriar ahs agood reputation in upholding the law as a Justice, so Hellknights would be prone to side with him. Unless the Hellknights manage to detect that Ironbriar is lying, they will insist on letting him go. If they do detect the lies, they could detain him, but they would require more evidence to justify this before the City Council. Either way, they'd arrest the PCs (just in case) but also assure them they are going to check their story and investigate the sawmill. They may find the ledger, but since it is encrypted, they won't be able to present sufficient evidence immediately, and Ironbriar will be released.

Consider however, that the Hellknights may also be able to detect that Ironbriar is under an enchantment spell (DC 25 Sense Motive or detect magic and DC 19 Knowledge (arcana) check recognizes enchantment). If Ironbriar is released from the charm monster that Xanesha put on him, he'd turn against her. He wouldn't tell anything to Hellknights, because then he'd need to admit to his crimes, but he may contact the PCs afterwards and offer an alliance: if they drop all the accusations against him, he'll tell them about Xanesha.

The Hellknights would still eventually decode the ledger (which may become a source of information if the PCs refuse Ironbriar's offer), so Ironbriar would have to either somehow use his influence to recover the ledger or run from the city before that happens - choose whatever fits your story better.


The party only knows that Xanesha exists and that she wrote a letter to Aldern and, according to Ironbriar, Acacia is Xanesha. The party knows it was Aldern killing people in Sandpoint, but apparently, he did not act alone. I highly doubt they see the pattern of Wrath and now Greed.

What the PC told the Hell Knights was "everything from the killings at Sandpoint", so I will just assume this was mentioned:
a) Aldern was killing people - most likly for the cult
b) he was an undead and now dead and they can prove this. His wife is dead too
c) Xanesha is unknown figure
d) Foxglove manor will return to the Brotherhood
e) Aldern tried to kill the party bard (the messeges)
f) Something tried to kill the bard and the party at the Foxglove townhouse
g) They went to the sawmill of the Seven (they are sure there is no coincidence in names) to investigate. Oh! Here's an idea - I will let Hell Knights ask what they were doing in the sawmill :D

I think I will let Hell Knights take Ironbriar and the PC to custody and after a few discern lies checks will know that Ironbriar did not kill those dead cultists, which right now are now on the ground in the sawmill. This way he will get released as soon as possible. I guess the PC will get charged with murder after that, where it will be their word against Ironbriars.

Is there any way to "see the past" that could 100% reconstruct what happened? A spell of some kind?

The question will be once the items of the victims will be recovered - all those rings with "From loving A. to Z" and "Happy birthday" wishes that were written on them. Oh, it hit me now - it is in a barrel under the sawmill. No way to proove it was actually ever in the Sawmill.

I will roll the sence motive checks as soon as the PC hand Ironbriar over and hope for the best. Currently Ironbriar has no intention of exposing Xanesha.

Also, there kind of are 6 more Brothers of the Seven and the party is really intrested in learning their identities. Also, there are 9 more cultists, who were not present during the fight at the sawmill. I wonder, if they should search for a new leader, avenge the killed or just go hiding untill the dust settles.

I really wonder if the PC will actually go to Acacia now. They are a bit paranoid about the possible double agents and corruption in town.


Wibs wrote:
Is there any way to "see the past" that could 100% reconstruct what happened? A spell of some kind?

There is no such spell that woul be reliable, as such a spell would be a bane of every mystery adventure ever. The closest one is commune that may be used to ask a deity several yes/no questions, but even deities are not omniscient. The local head priest of Abadar is high enough level to cast this spell, and law is one of Abadar's areas of concern, so he could declare the PCs innocent and confirm their story... or reveal that they are not telling the whole truth. Since one of the Justices is accused, he may deem the case to be important enough to get involved and ask for a divine judgment.

I believe that once the Hellknights start investigating the sawmill, they'd interrogate all of the workers, possibly discovering hidden cultists; one of them may break and corroobrate the PCs' story.

Once the items belonging to the murder victims will be found, one thing will become clear: the PCs know who the murderes are. Since the murders were happening for some time before the PCs arrived in town, it's impossible for them to be murderers themselves, which gives some credibility to their accusations. They still may be suspected to work with the murderers, so that's not enough to convict Ironbriar, but it may be sufficient for him to be under suspicion. And once the ledger will be decoded, it will be proof enough.

Regarding the charm spell on Ironbriar, remember that it may also expire on its own. If ironbriar finds himself in a position that he won't be able to visit Xanesha for several days, the spell may expire and he can figure out on his own that he was charmed.

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