Houseruled Playtest v1.7


General Discussion

Grand Lodge

Now that Paizo officially closed the Playtest last month, my current gaming group (who I'm running Curse of the Crimson Throne for with PT rules), want to continue. With their feedback, and several things I've seen here on reddit and on the Paizo forums, we are currently running with the changes described in the document below. I want to stress that anyone could have different opinions with housrules, so I'm sure these aren't all for everone. ;)

Any feedback is welcome! What do you think?

Google Docs Pathfinder Playtest 1.7


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We know resonance is out, completely. Therefore in our P2 campaign, we have dropped it. No item limits. Magic items powered by resonance handled on a case by case basis reflecting typically how things worked in P1.

Other than that, I think it's totally playable and more fun than P1. We all understand that in a few more months, it will look different, and we're fine with that. Still that's no reason not to enjoy the new dynamics now.


1.7 implies this if something official. Are you part of the Paizo team OP?


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Please, there’s been so many posts referring to “1.7” as either the proficiency set or any houseruled version by now... I even have my own. Let him.


Pathfinder Starfinder Society Roleplaying Guild Subscriber

Great, sensible changes/house rules Varun! I think the only thing that stands out as missing is a widespread look into non-damaging spells. Are you considering anything on that front?

I'm very much on board with your changes to out-of-combat healing. Have you considered changing the amount of healing to a flat 1/2 of their max HP rather than making people roll?

Grand Lodge

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The DM of wrote:
We know resonance is out, completely. Therefore in our P2 campaign, we have dropped it. No item limits. Magic items powered by resonance handled on a case by case basis reflecting typically how things worked in P1.

Yea I know. Considered doing that as well, but don't like to adhoc rule things during the game, so this is a nice (in my opinion) patchjob, that also includes a better way then the Medicin healing (which was broken as well). Of course, this is all very coloured because I think the Starfinder Resolve is a good way to handle nonmagical healing resources, spread over the day.

Cellion wrote:
Great, sensible changes/house rules Varun! I think the only thing that stands out as missing is a widespread look into non-damaging spells. Are you considering anything on that front?

My magic users (Wizard and a Rogue with Cleric-multiclass) are happy with the Resonance Boost action to use if they have a spare action in the round.

Cellion wrote:
I'm very much on board with your changes to out-of-combat healing. Have you considered changing the amount of healing to a flat 1/2 of their max HP rather than making people roll?

Two things though:

  • Half HP is kind of a lot. Out of my head this way is around 30%.
  • People love rolling their dice.

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