Campaign Mode PC Death


Starfinder Society

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Starfinder Charter Superscriber

If you're playing an AP in Campaign Mode, your PC is treated as a pre-gen, with credit assigned to a "real" SFS character. If that PC dies, I assume the same rules for clearing the condition applies. The SFS Guild Guide gives amounts of how much a Level 1, Level 4, and Level 8 pre-gen's gear can be sold for to defray the cost of clearing conditions, but I'm not sure how to handle a Campaign Mode "pre-gen" who is between those levels.

So more specifically, my Level 6 Dead Suns PC has (probably) died at the end of last session, and I'm not sure how to calculate how much his gear is worth for the purpose of clearing the condition from the SFS character that credit has been assigned to.

Sczarni 5/5 5/55/5 ***

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You didn't play an SFS character, though. You're just applying the credit for playing in the game to an SFS character.

There's no death condition to clear.

If you play a Pregen in an SFS adventure, and it dies, there's a condition to clear. That's what the rules in the Guide are for.

In Campaign Mode your character could die six times and it wouldn't matter.

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Starfinder Charter Superscriber

I'm not saying you're wrong--but the Guide at least, doesn't give me that impression. It doesn't (as far as I can tell) distinguish between the rules for playing pre-gens and death between Event mode and Campaign mode; it just talks about "adventures" generally. Is this one of those assumptions the devs carried over from PFS?

Sczarni 5/5 5/55/5 ***

I wouldn't say it's an assumption that was "carried over".

It's a general assumption of understanding.

Your SFS character is in no way tied to the character(s) you end up playing through an AP. You could play 1, 6, 10, and all, some, or none of them could die. You could play a deaf character, a blind character, or become deaf or blind, or level drained, or a limb severed, and it in no way transfers over to your actual character. When the AP is finished, your GM simply hands out Chronicles.

Unless this is something your GM is enforcing?

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Starfinder Charter Superscriber

No, it's not the GM's fault. We're just trying to figure out how the situation works. My assumption is that because the Guide describes it as akin to playing a pre-gen, you'd follow all the rules described for playing a pre-gen: assign credit ahead of time to a "real" SFS character, all conditions need to be cleared, and the Chronicle (handed out at the end of the chapter) is actually applied when the SFS character reaches the appropriate level for the adventure.

I don't think any of us playing the AP will complain if the rule is that playing them is a completely 100% risk-free way to get a lot of XP. (though it makes SFS rules for normal scenarios seem almost punitive by comparison).

Sczarni 5/5 5/55/5 ***

Ask your GM for Triune to resurrect your character at the end of the AP?

It is risk free. Do you think it shouldn't be?

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Starfinder Charter Superscriber

I don’t have a horse in the race. We’re just trying to figure out what the rule is. The Guide isn’t clear, so that why I’ve come here for guidance.

Sczarni 5/5 5/55/5 ***

Any time written text can be interpreted more than one way, just run a few scenarios in your head to try and make sense of the likelihood of each being the case.

Case 1: Whatever happens to your Campaign Mode character happens to your Society character

• Money spent in-game must then be subtracted from Chronicle earnings
• Any afflictions or conditions also affect your Society character (including death)
• Can only play one character. Then... Presumably... You're out of the Campaign?
• Couldn't play your Society character in Society games until the Campaign ended.
• If Campaign ends prematurely or GM never issues Chronicle... Your Society character is dead?
• Your GM runs the Campaign using D&D5E rules. Your Society character is paid in worthless gold.
• You're polymorphed into a newt. Does your Society character get better?
• Who enforces this?

Case 2: Your Society character just gets credit for you playing the AP

• None of that other silly stuff needs to be worried about.

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Starfinder Charter Superscriber

Most of those problems wouldn’t apply to a pre-gen in normal play. You’re being very dismissive of the question—I don’t think it’s an idiotic one. Anyway, you’ve given your answer. Thank you.

Sczarni 5/5 5/55/5 ***

Not being dismissive. That was me trying to come up with something. Most of those things actually do happen to Pregens.

I'm asking you to ask yourself. Which one makes more sense?

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

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Jhaeman --

What Nefreet is saying actually makes sense. Campaign mode happens in an alternate universe. Given that I could run my Dead Suns group with Ponyfinder rules (note... I do not) and change around whole sections of the adventure, me deciding to have a god give a player another chance at life is not that much more of a stretch.

Your real character has no condition to clear.

You're fine.

Hmm

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Pathfinder Adventure Path, Lost Omens Subscriber

In 'Campaign Mode,' the GM makes all the rules. There's no way that would be fair if what happened to your campaign character had to be cleared on your SFS character.

Example: GM 1 runs a hard mode campaign mode where everyone has 5 stat points and starts with no equipment. A character dies. GM 2 runs the same AP in campaign mode where everyone is 20th level from the start and starts with 500,000 credits. Nobody dies. GM 3 runs the same AP but in his campaign mode, he doubles the CRs but resurrection is free.

You apply the chronicle as though you played a pre-gen, but there's no fair way to apply a campaign mode adventure to the SFS character.

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Starfinder Charter Superscriber

Sounds good, thanks everyone.

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