Greater Command needs to be FAQed


Rules Questions


3 people marked this as FAQ candidate.

Hi everyone,

Greater Command is quite unclear:
"This spell functions like command, except you can affect up to one creature per level and the targets continue the specified activity beyond 1 round. At the start of each commanded creature’s action after the first, it can attempt another Will saving throw to break free from the spell. Each creature must receive the same command."

And then among the list of Command effects:
"Fall: The target falls to the ground and remains prone for 1 round. It can otherwise act normally.

Halt: The target is dazed for 1 round."

If I ask the creatures to Halt, they are dazed which forbids them to take actions, so they are not allowed Will saves to get rid of the effect?
If I ask them to Fall, they drop to the ground and then can act normally. So they can drop to the ground, move, act, and as such gets multiple actions per turn. Do they get multiple saves per turn?

I really think Greater Command should ask for a save at the beginning of each turn after the first.

Sovereign Court

Yeah that looks like a mistake. It should probably read "at the start of each commanded creature's turn after the first".


As I see it, that Will save does not require any action on their part. And it's at the start of their turn, so, if they pass the save they are not Dazed.

As for falling prone, yes, they can act normally. But acting normally while prone gives huge penalties to melee attacks, and AC versus melee attacks, plus limiting them to a crawl. So could really mess up a melee focused group of foes.

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