(Speculation / Query About) Character Variation in the (New) PACG


Pathfinder Adventure Card Game General Discussion


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What kind of character variation can we expect to see in the new PACG series?

Some of you are (definitely) in the know, but I am one of the unwashed masses who relies upon rumors, hearsay, and blog posts. ;)

The Core Set will include twelve characters, presumably the eleven iconic characters/classes that we saw in the Rise of the Runelords AP plus a goblin alchemist (putting a goblin into the ranks of the iconics in line with the new edition of the PFRPG). My understanding of that set is that it will be limited in terms of the adventure level, starting at B (0) and maybe (?) getting up to level 1. I'm skeptical of the last part, but that's what I get for being ignorant. Since these characters are (or should be) playable in the core set, they include core character cards and tokens. If the core set doesn't exceed level 3, though, there's no need for role cards. That doesn't mean that there aren't role cards, but it would seem wasteful to include a component that serves no purpose. That said, it might be feasible to include a role card for each of these characters, providing two alternate generic roles (i.e., roles that aren't optimized to any AP).

The Curse of the Crimson Throne AP, meanwhile, will include four different characters, filling out the iconic classes/characters that we haven't yet seen in the PACG (Kess the brawler, Hakon the skald, Quinn the investigator, and adding a new version of Varian Jeggare, the character from novels that first appeared as a cohort in WotR, then became a character in the Pathfinder Tales Character Deck). It's safe to say that each of these characters will have a role card. If the original four APs are any basis for judgment, it's also possible that we'll see role cards for the twelve core set characters. These could go one of two ways. If the core set doesn't include role cards, then we'll likely see one "generic" role (decent in any AP) and one optimized role (optimized for the AP, in this case, CofTC). Alternately, if the core set does include role cards, then any role cards in an AP might be optimized for the AP, presenting alternate versions of a character with progression themed for that AP (think of Seoni's role options in WotR). Another alternative is that role cards in the core set mean we don't need them in an AP, but I would be sorely disappointed if that outcome came to be, so I'm going to ignore it.

This touches on a concept I brought up here, where character variation might be added simply be creating additional role cards. There's only so much you can do with regard to using a single template (core character) for variation (role cards), but nuances in each AP give a little more room to maneuver. Imagine if RotRL Valeros was identical in S&S, except that he had a role card more suited to the pirate's life. Now multiply that by twelve. Also, if both the core set and APs have role cards, the characters in the core set might have more freedom in selecting their roles, with four roles to choose from (two from the core set and two from the AP). The AP characters won't have that freedom, but my guess is that they'll usually be designed with one generic role and one AP optimized role, pretty much like what we have now.

A downside to this is that we're less likely to see a lot of additional characters in each AP. We might assume that each AP will have four characters, but that's not necessarily guaranteed. We might see more characters on occasion (hopefully), but we might also see fewer on occasion (hopefully not). Regardless, we can bet/hope that these characters will be more exotic and suitable to the theme of the AP. So if we ever see a Jade Regent AP, we'll see four (or more!) Tian characters or characters like tengu, etc.

Another interesting development is that the completion of the iconic characters means that we can see more variant characters (e.g., Ahmotep in MM as the magus vice the iconic Seltyiel). This gives the developers a bit of freedom where a character doesn't have to be limited by preconceived notions, or where literary characters can be converted into PACG versions (e.g., the cleric Drelm in MM).

Someone somewhere is probably preparing a blog post about this that will appear in a few weeks, but I couldn't let it go until I posted it. What kinds of things do you think we'll see? Or what would you like to see? Or what do you think I'm wrong about?

Silver Crusade RPG Superstar 2014 Top 16

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Hmm I want to be a little bit vague here for multiple reasons, but let me just say this: You will have the ability to make use of your Role cards (which will exist) in the Core set without adding the Curse cards or any class decks or anything.


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Those NDAs are pesky!


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There is also opportunity for some mini-expansions of simply characters. I'm not talking class decks, but just purely character. Character card, roles, and pawn. A pack of say 5 characters. For OP, say they can be played in the class deck of their class. (i.e. If there is a Wizard in the character pack, you can play them in the Wizard Class Deck.)

Silver Crusade

Hawkmoon269 wrote:
There is also opportunity for some mini-expansions of simply characters. I'm not talking class decks, but just purely character. Character card, roles, and pawn. A pack of say 5 characters. For OP, say they can be played in the class deck of their class. (i.e. If there is a Wizard in the character pack, you can play them in the Wizard Class Deck.)

Why would you want to handicap new characters with the Wizard class deck? There's a reason for Ultimate Magic.. :-)

Silver Crusade RPG Superstar 2014 Top 16

sowhereaminow wrote:
Hawkmoon269 wrote:
There is also opportunity for some mini-expansions of simply characters. I'm not talking class decks, but just purely character. Character card, roles, and pawn. A pack of say 5 characters. For OP, say they can be played in the class deck of their class. (i.e. If there is a Wizard in the character pack, you can play them in the Wizard Class Deck.)
Why would you want to handicap new characters with the Wizard class deck? There's a reason for Ultimate Magic.. :-)

And Pathfinder Tales!


Pathfinder Card Game Subscriber
cartmanbeck wrote:
sowhereaminow wrote:
Hawkmoon269 wrote:
There is also opportunity for some mini-expansions of simply characters. I'm not talking class decks, but just purely character. Character card, roles, and pawn. A pack of say 5 characters. For OP, say they can be played in the class deck of their class. (i.e. If there is a Wizard in the character pack, you can play them in the Wizard Class Deck.)
Why would you want to handicap new characters with the Wizard class deck? There's a reason for Ultimate Magic.. :-)
And Pathfinder Tales!

And aside from Pathfinder Tales; what about Hell's Vengeance 2 and the Hungering Staff Weapon 1 card? That's usable for the rest of the AP; giving you a powerful Arcane-based form of combat just by revealing it!

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