Stone Subdomain


Homebrew and House Rules


Wondering if this was at all balanced, I wanted to make a domain like the fire domain that was more offensive while still keeping the defensive spells of the earth domain, I plan on pairing this with the protection domain for my cleric

Stone

Associated Domain: Earth.

Replacement Power: The following granted power replaces the acid dart power of the Earth domain.
Stone Blast (Sp): As a standard action, you can fire a stone targeting any foe within 30 feet as a ranged attack with a bonus equal to your Wisdom modifier on the attack roll. This stone deals 1d8 points of bludgeoning and piercing damage + 1 point for every 2 cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—Stone Discus, 6th—Move Earth, 9th—Clashing Rocks.

Earth Domain

Acid Dart (Sp): As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Acid Resistance (Ex): At 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid.

Domain Spells: 1st—magic stone, 2nd—soften earth and stone, 3rd—stone shape, 4th—spike stones, 5th—wall of stone, 6th—stoneskin, 7th—elemental body IV (earth only), 8th—earthquake, 9th—elemental swarm (earth spell only).


why do you get to use your wis to hit? standard for domains is a normal ranged touch attack. I'd remove that, and its probably fine.


Weables wrote:
why do you get to use your wis to hit? standard for domains is a normal ranged touch attack. I'd remove that, and its probably fine.

he has it as a ranged attack, not a touch attack. It’s not the standard form for a domain power, but he’s trying to replace the power, so I don’t think there’s much point in replacing it without changing anything.

As to the power, it’s not clear to me whether the wisdom adds on to the reflex bonus or replaces it. Either way, this looks like kind of a lateral move in power from the standard domain attack powers, which are terrible.

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