SA - Book 3 tips needed (somewhat spoilerish)


Strange Aeons


Good evening all!

My guys are coming upto the end of the 2nd book and I could use help with a few things.

1) Is there a map out there which I can show the full journey from start to finish on the boat? I've been able to find the Ustalav map and the next map and piece them together but would appreciate a single map which I could enlarge, print out and accurately plot the party's course.

2) Has any DM's done anything cool for the journey? I was thinking of getting some A2 paper and making a giant grid, turning it into a huge calendar starting on day 1 and writing down the events of the day (encounters, research, crafting done etc). Anyone else have any awesome ideas for this?

3) I assume crafting is going to be okay on days where the researchers are researching and others can do their bit, unless anyone can think of reasons otherwise?

4) Our wizard has been suffering. Nobody so far uses spellbooks and he is looking to pad out his spells. I quite foolishly shut-down any ability to get arcane spells bought as I stated that Thrushmoor doesn't have any such casters to learn from. I'm thinking of river merchants who sell spells, but does anyone else have a great idea?

5) I need to make sure my party take the boat. As it stands, they might be inclined to go to the main city and look into teleportation etc. Any cool hooks to address this? I know there is NPC scholars who journey with them so maybe a protection contract?

A lot of stuff to ask but any advice would be appreciated!

All the best,

Vandalier.

Dark Archive

Pathfinder Adventure Path Subscriber

1. p64 of the book actually has a full-page map, showing the entire length of the Sellen River, as well as most of Lake Encarthan. It just doesn't highlight where Thrushmoor and Illmarsh are, or the exact path of the trip. If you can figure out where Thrushmoor is, though (Ustalav is on the western edge of the map), the journey pretty much just follows the coast from there around to the Glass River, and then follows the Glass/Sellen River from there to Cassomir.

2. I'm sure someone has.

3. Should be fine, although raw materials might be a problem. There are basically no large settlements along the river (although plenty of smaller towns and villages). And for at least the two thirds of the journey, the river is flanked by xenphobic nations (Razmir, Kyonin, Galt), making shopping trips away from the boat impractical. So, similar to the first two books, the characters will be hard-pressed to find any resources, spellcasting or otherwise, unless you are nice to them.

4. See previous answer - pretty much the same issue.

5. I had the same worry (and fully expected the group to want to teleport directly to Neruzavin...) but they happily towed the line and took the boat, following in Count Lowlss footsteps. Even now, we're well into book 4, and they have yet to teleport anywhere. Might depend on your group makep - we have a Psychic and a Sorceror as the two main arcane spellcasters.

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