MidsouthGuy |
2 people marked this as a favorite. |
Some people love it. And good for them. This is a game and hobby with many different aspects involved in it. And the great part of it is that none of them are mutually exclusive. You can put a minmaxer, narrative player, and a Lawful Stupid player at the same table, and have a load of fun as long as they're cooperative with each other. I won't be rude or hateful to someone who enjoys minmaxing their character into an optimized machine that does what it does on the level of an Olympic athlete anymore than I'll be rude to someone who is more about creating a good story than actually playing the game. If a minmaxer is outshining the other players, I'll just tweak the story to include more of what other characters are good at so that the minmaxer isn't ruling the table but still gets to keep their painstakingly crafted character.
We all have different tastes, and none of them are wrong. Respect goes a long way.
Wonderstell |
Don't make disruptive characters. That's pretty much it.
It's either the Chaotic Neutral Rogue that steals from the party because "that's what my character would do!", or the Wizard throwing dazing fireballs with a DC in the 30's at level 7.
It has nothing to do with min-maxing, unless your definition of a min-maxer is someone who has a disruptive playstyle.
Lucy_Valentine |
I feel like a party with widely varying levels of optimisation is likely to have some tension from that, which could be a problem. So it's probably better if all the players and the GM are on the same page with regards to how much optimisation should happen in any specific game. But I've no in-principle objection to it.
Erpa |
I only play with the same group of friends, and we've been playing together for 28 years. No min maxers here, but we play it pretty stingy magic item creation and treasure, but all campaigns are home brewed.
In the end, it's just about having fun. I really don't care how other tables are run. We have fun, and that's the only rule I care about.
Cavall |
I dont mind people looking to get the most out of their characters.
My issue is that it creates cookie cutter characters which really sucks when the world setting is so rich.
It also tends towards the next step: loopholes and rules lawyers. Look, you want power attack great. But if you think you count as your own ally for teamwork feats because "technically"... My auto correct has something to say to those duckers
Meirril |
Honestly as long as the minmaxing doesn't make all of a players characters look and act the same, I don't care.
I do get highly annoyed when a player gets stuck on a character (class, race, religion, whatever) and won't try something different. I don't care if it is the best, I don't need leftovers from the last campaign in the new one.
So really, if I saw a whole series of Pharasma worshiping dagger masters in every campaign...I'd complain. A lot.
Or Archers. Or Improvised Weapon exploiters. Or Titan Fighters. Or Blast Sorcerer. Or cheesy Arcanist. There are lots of broken builds in Pathfinder, try a different one!
Val'bryn2 |
Just keep in mind that even the same class can have very different play style. In PFS, I played three different kineticists. One was a dwarven geokineticist, ranged strike, the next was a telekineticist I modeled on Gambit of the X-Men, and the third is a halfling hydrokineticist who, so far, has had a go-to strategy of kinetic blade for a dwarven boulder helmet, and headbutting the enemy.
MrCharisma |
I've been a min-maxer who made the rest of the table look weak, and I've been the weak character who spends half the game time unconcious and dying (and cudos to the 2 paladins I'm adventuring with, 11 KOs and I'm still kicking).
I think it really depends on the game you're playing. If you're playing a dungeon crawl you should expect some min-maxing. If your GM doesn't pull punches and characters start dying you should expect their replacements to be more min-maxed. If you spend more time describing your actions than totalling numbers you probably don't need to min-max, so you can try all those fun-looking feats that you could never fit into a build.
I for one am excited to see how the pirate-party who all have 8 Charisma handle a certain encounter in chapter 2 of Plunder and Peril. I'm expecting that table-wide min-max effort to become a role-playing moment we remember for years to come (or a TPK, we'll see).
Darigaaz the Igniter |
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Depends on what definition you're attributing to the term "Min-Maxing"
-If you mean optimizing your character to be good at what they're supposed to be doing, then frankly I expect you to do that.
-If you mean overspecializing in your chosen area to be better than an optimized character even if it means having several penalties and/or glaring weaknesses elsewhere, then I will be skeptical and try to offer pointers to where you can round out your build.
-If you mean munchkining and trying to use dubious interpretations of rules and/or blatant cheating to try to go beyond even the level of the overspecializers, then either expect some vetos or to be no longer invited to that game.
Dave Justus |
2 people marked this as a favorite. |
Personally I really enjoy the challenge of making a particular concept as effective as possible. That is part of the fun for me.
At the same time, it is important to understand that generally it is most fun for everyone if the group is at a relatively similar level of optimization, if you are an outlier from the rest of your group, finding ways to line up with the others is important.
Bjørn Røyrvik |
2 people marked this as a favorite. |
Anything that is less optimized than my preferred power level is weak and shows a pitiful lack of system mastery.
Anything more powerful than my preference is filthy munchkining.
And that's it: it's all about preference and working well with everyone else at the table. Optimizing/min-maxing isn't a binary thing, it's a continuum everyone is on.
Daw |
1 person marked this as a favorite. |
Other than a horrible misuse of the game theory term min-max (which is the strategy of going for the maximum gain possible while taking the minimum risks: apposed to main chance which would be going for the win whatever the risk/cost) I rather dislike the sole focus whatever the cost, you know nearly all fighters should be unpleasant drooling idiots.
Claxon |
I like to optimize my character to do the things I want them to do, but when it comes to combat related stuff I will hold back (usually it involves a lot of buffing to reach full potential) and let the rest of the party have their fair share and try not to overshadow. Until things get too dangerous and then I bust out the full potential and "save the day". This was most common with the Inquisitors and Warpriest I've built. A lot of buff potential that you don't have to use all the time, so it's great. I can dish out respectable damage in most fights and not use any buffs or limited use abilities, and then sometimes stack everything together to do crazy things.
the nerve-eater of Zur-en-Aarh |
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Stormwind fallacy.
That is all
Not necessarily. It is entirely possible to believe minmaxing is compatible with roleplaying, and still prefer not to have minmaxing at your table because you find it incompatible with your group's preferences. (Such as rolling your stats with a d6 like Gary intended, as specifically opposed to point-buys that give a boringly even set of stats to each PC.)