Touch Spells, Touch Attacks, and White-Haired Witch


Rules Questions


We can make a free Touch Attack on the same turn we cast a Touch Spell.

If we hold a charge, a Touch Spell can also be delivered via Unarmed Strike/Natural Attack.

Is there anything that states the free Touch Attack must be done by hand? Can we, for example, use WHW's hair to deliver it via a Touch Attack (not a Natural Attack, e.g. no damage)?

If yes: would this count as the hair landing an attack and allow WHW to get her free grapple attempt?

I stumbled upon this Archetype that looks terrible on paper but I'd love to theorycraft something workable; without her hexes, WHW still can play a wizard-like role, and if WHW can land an attack with her hair against Touch AC (since she'd have terrible BAB and STR, maybe workable dex+finesse), she can make a grapple attempt from up to 30 feet away, and since she gets Rogue talents at lv. 10 and above, she could get Maneuver Mastery, which would let her apply her Witch level instead of her BAB to her grapple checks. Her archetype also already allows her to use INT instead of STR for grapple checks with her hair. A Crab familiar could also give her another +2.

With more feats from Combat Tricks, she'd definitely be able to get Improved Unarmed Strike=>Improved Grapple=>Greater Grapple for another +2 and the ability to make the check as a Move Action.

With Throat Slicer, she'd be able to deliver a coup de grace as a Standard Action to pinned enemies.

So as a purely theoretical rundown possibility?
Turn 1:
> Standard action-Cast Touch of Fatigue (-2 to enemy STR), deliver with hair up to 30ft away, grapple as a free action.
> Move action-grapple check, if successful, inflict pinned condition.
Turn 2:
> Standard action-Coup de grace with a Warhammer(1d8/x3), ignores -4 from no proficiency since it auto-hits.
> Move action-Profit??

So now we have a caster that still has options like Black Tentacles, Glitterdust, Mage Armor, possibly Haste, etc., but without using up a spell, can set up a grapple from a range and has the feats to back it up while still maintaining full spell progression.

This is purely theoretical, and probably much worse than a normal Witch or Wizard, but seems like it could be a lot of fun if it works.


You can make a touch attack with any natural weapon, not just those which replace a hand. A touch attack is not a normal attack though and you don't get rider effects like poison on a poisonous bite, or grab/free grapple with it. Sorry, your idea doesn't quite pan out.


avr wrote:
You can make a touch attack with any natural weapon, not just those which replace a hand. A touch attack is not a normal attack though and you don't get rider effects like poison on a poisonous bite, or grab/free grapple with it. Sorry, your idea doesn't quite pan out.

Thanks. I couldn't find a source for this.

I guess WHW can deliver touch spells with some reach then, without putting a familiar in danger. That's still cool.


I was going to mention, since I've been working with this Archtype for a while now trying to get a working build out of it.

The rogue talents they can pick from are extremely limited, so you'd need GM permission to use a 3rd party one like Maneuver Mastery.

On top of that, the Int on grapple is only on grapples made on a successful hit from their hair, a normal grapple would still default to their Str. And even then, only on the initial grapple attempt, not subsequent checks to maintain the grapple.

Honestly the White Haired Witches main issue is that the Prehensile Hair Hex technically does it better from a purely not needing 3+ good stats to be effective scenario. WHW would be less complicated and better if it simply used the same Str = Int framework.

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