Crafting items with downtime system


Rules Questions


I’m wondering if I misunderstood some of the downtime rules:
Until the next chapter starts, we got 7 days of downtime in Magnimar. I am able to craft some wondrous items and would like to do so, but only got 350gp. If I invest 300gp, and work for 3 days with craft alchemy or linguistics or spellcraft and using take 10 to get over 20 when making the check, I could generate 3*2 magic, right? After that I could use these 6 magic to buy the material for items/scrolls worth 600gp? So all in all by investing 300gp+5 days I get items worth 1200gp? On the other hand if I want to earn gp and get a 40 in the skill check, in 5 days you get 4*5=20gp. Did I miss something? Also: there seems to a spending limit for goods, influence and labor but not for magic?


I don't think you missed anything. Except I never noticed there wasn't a magic spending limit before. I assume this is an oversight, but it could also be the intention. It'd make some sense, if you consider how much easier it is to move/ready the gathered reagents of 1 magic compared to the building materials and manpower of the other types of Capital.


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Seek out the great sage, Chemlak. He is the ultimate master of the capital downtime rules knowledge.

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