Sebecloki |
I had an idea for a game I really liked but it didn't work out too well because a sand-box, open world design didn't seem to work for the player dynamic.
So, here I am, giving it another try, with hopefully some of the original players signing back up. This time, I'm going to pitch it again as a AP conversion to the Weird West, with a more defined rail-roady plot, but the same build rules.
Here's the idea -- this is the Werewolf the Apocalypse: Wild West setting with the Carrion Crown AP converted to this setting. Exalted is the pre-history of the world, so the big bad is an aspect of Malfeas/the Wyrm, and is something like the Red King of the Dark Tower, instead of Tar Baphon.
The setting is the Weird West of the Werewolf the Apocalypse: Wild West, with some additional stuff from the Dark Tower Series, Deadlands, Bone Tomahawk, and Cowboys and Aliens thrown in for additional Weird West flavor.
The starting place would be early 1860s in St. George Utah -- that's the replacement for the town in Carrion Crown. The Ustalav replacement will mostly be different places in 1860s Utah.
The initial hook is that the characters are burying a recently deceased professor friend, and have to deal with a haunting at the local jail.
Below are the build rules, and here is a LINK to the original recruitment if you'd like to check out rules adjudication questions .
Stats: 50 pt. buy; no max on score.
Races: humans with any werewolf(ish) template (or a class that achieves the same effect). Most players need to be this. I might allow one exception if you make a good case. This is a werewolf game!
Class: gestalt gunslinger(ish)/something else, start at 4th level.
The only exception to this is if you play a Native American character where gunslinger doesn't make sense. I'd like a large proportion of the players to be gunslinger gestalts.
Multiclass archetypes and VMC and prestige classes OK. No multiclassing on either side of the gestalt.
Mythic: gestalt 2 mythic progressions, 2 tiers.
Feats: 5 1st level. 1 per level after that.
Mythic feats also 1 per tier.
Feat tax rules.
Equipment: just pick stuff that makes sense.
HP -- Wounds/Vigor. Just take maximum for rolls.
AC -- Armor as Damage Reduction, piecemeal armor.
3rd party: basically anything as long as it makes sense for the setting.
Combat -- Unchained action economy.
Hero points
Combat/stamina everyone gets requisite feat free
Skill unlocks everyone gets requisite feat free
Unchained action economy but: a bonus swift action that doesn't count against the three regular actions; You get to keep your iteratives, and can make a full attack by taking 3 actions, similar to natural attacks.
ABP, starting as if level 5.
Animal companions have 2 mythic tiers, and advance with their owners
Li Huli Jing |
For the kitsune, absolutely from Japan. So a fish out of water. (This is probably a more appropriate alt than Risbeth for that). Which would fit better, a were-fox (lycanthrope fox) or a kitsune with the fox form trait?
I'm thinking a summoner gunslinger (since the guns will be simple weapons). How do you plan on doing things like summons? Will they be in the spirit world and able to cross over when needed, or able to disguise themselves as normal animals when not using their powers? As I don't think an multi-tailed black fox with flames in it's mouth and dancing on it's fur is going to be accepted in most towns. :P
At Vincent : It's been decades since I played WW, but if I remember correctly, Some wolves were in a bitter feud with Some weres. Eastern weres were not in a feud with each other (wolves, sharks, even spiders). And even some western wolves (the dog bred ones and the asian ones) were on good terms with non-wolves? Also think there were coyote ones that were on decent terms with everyone besides the wolves. Basically, if I remember, there were also ravens who were on good terms with everyone. So, it's not exactly a bitter feud, it's more like, there used to be a bitter feud, and now there's just a lot of old resentments and bigotry?