High Level Starfinder APs after Signal of Screams


Starfinder Adventure Path General Discussion

Grand Lodge

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I really want the 3-Volume AP format to flourish. I love it! Unfortunately, horror is not my genre, though I love the idea of a short adventure with high level play options. I want adventure, problem solving, derring-do and humor in an AP. I don't mind scary fights and horror elements, but I really have a problem with concept of corrupting PCs. As a result, I'm debating ever GMing Signal of Screams -- even though I desperately want some high level Starfinder content.

This is my humble request begging you to keep experimenting with the three volume format -- just maybe with a non-horror option next time?

Hmm


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Every single member of our Dead Suns group agrees; if they release a 3-volume AP set for 12+, we're there with bells on. Considering SoS and DoF will also dump out a lot of parties at that level...


I think part of the problem with high level d20 campaigns in the past is that high level play breaks down when you are trying to track dozens of spells, items, and class abilities, and running into stuff that will instant kill you if you don't play utterly perfectly, and that you will steamroller if you do play perfectly.

Starfinder has largely evened out the math and effect glut, and generally provides challenges that are serious, but not instant death. Most reports of high level play in Starfinder have been fairly positive, though I admit that there haven't been a lot of them yet.


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I'm right there with you. I was very interested when they first announced the 3-part AP experiment, but my heart sank a little when I heard one of them would be their first horror AP. Due the nature of the content, I can just about guarantee that I'm never going to play or GM it. Nothing against the people who do enjoy those things - I wish terrifying fun to all those groups out there. In fact I hope lots of people play it, and then maybe the horror fans will all buy Signal of Screams and outnumber the folks like me who would like to pay for a higher-level three-parter but not this particular three-parter.

I sincerely hope the fine folks at Paizo are willing to try something like SoS again. Maybe even start a full-length AP at level 3 or 4 instead of 1, and end up just a bit higher? The requests for a high-level something-or-other picking up at 12 also make sense from a player/GM perspective.

You all know your business model best and I guess it can't always be giving me exactly what I'd like. But a person can hope. :)

Scarab Sages

Pathfinder Maps, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

I agree with the folks who want a high-level 3-part AP.

I'd also like the 3-part format used to get the release of Starfinder APs moved out of phase with Pathfinder, so a new AP is always starting every 3 months instead of 6. But with announcements coming at conventions, that's unlikely.


I would also enjoy further high-level SF content AND more 3 part AP's. I dig the smaller, more intimate adventures as well as the chance to play higher tier stuff.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

have the 3 part adventures been well received? i really liked them. what i wanted to happen would be a rotation between 6 and 2 or 3 3 part adventures. maybe some 3 parters that started at 13 would be nice so you can put them at the end of any adventure .


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yep, no high-level AP's for Starfinder is the reason why I never picked up anything else but the core book.

If the devs would put out at least one AP which goes to full level 20, I'd pick up the SF Bestiary and some other hardcover books for sure, just to get a good feel how a full campaign (meaning experiencing it at all levels) of Starfinder feels like. None of my players are interested either in a system where they are forever stuck at finishing their characters at mid-levels.

Liberty's Edge

You can eliminate much of the horror elements from SoS and run it just fine. Making the corruption more disease-based and less mystic curse is also an option, but not curable with known medicine.


Just because it's so relevant to this discussion:

https://paizo.com/products/btq022cf?Starfinder-Adventure-Path-31-Waking-the -Worldseed


Starfinder Superscriber
Lethallin wrote:

Just because it's so relevant to this discussion:

https://paizo.com/products/btq022cf?Starfinder-Adventure-Path-31-Waking-the -Worldseed

Well THAT makes me very happy!

Grand Lodge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

It is a happy thing!


Man, I like the idea of higher-level three-part adventures, but if a short three-part adventure takes us all the way from 13 to 19 or 20, it's going to be a hit jarring.

At these levels, it feels (to me) like you really shouldn't gain more than a level per part at best.


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Luckmann wrote:

Man, I like the idea of higher-level three-part adventures, but if a short three-part adventure takes us all the way from 13 to 19 or 20, it's going to be a hit jarring.

At these levels, it feels (to me) like you really shouldn't gain more than a level per part at best.

That would require rewriting the XP rules or having them be painfully short adventures.


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

As I said in the product thread, I put my money where my mouth is and already bought four hardcovers (Alien Archive, Armory, Pact Worlds and Character Operations Manual) and I'll get a suscription to the AP for at least the next nine months after the current one finishes. Thanks devs, for listening!


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

And now I got my suscription, for at least the nine next modules. :)

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