Thwart Ability lacks a saving throw type


Witchwarper


"Thwart Ability (Su)
As a reaction when you or an ally within 100 feet is affected by a
spell or ability that allows a saving throw and would deal Stamina
Point, Hit Point, or ability damage, you can spend 1 Resolve Point
to grant the target a new saving throw, with a +2 bonus to avoid or
mitigate the effect’s damage and effects.
If the spell or ability does not normally allow a saving throw, this
paradigm shift allows the target to attempt one anyway. In this case,
the DC of the saving throw is equal to 10 + the level or CR of the
source of the effect. Success halves the damage the effect deals but
does not mitigate any additional effects."

In the second part of the description, the type of saving throw is not defined.


It wouldn’t make sense for it to be the same save for all effects, though. The GM is going to have to use judgement to classify it in the right category.

Of course from Pathfinder I’d know that Magic Missile should be a Fortitude save, like other force effects, but in Starfinder I’d understand if someone went with Reflex because of fewer force effects that grant Fort saves.


Well, in fact, reading Thwart Ability again, it's written: "As a reaction when you or an ally within 100 feet is affected by a
spell or ability that allows a saving throw".
So, there's something misleading in there. It definitely needs clarification.

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