Dwarf Inquisitor of Trudd


Advice


I'm building a dwarf inquisitor, my first steps in to both a more religious character and magic wielding character.

My group consists of a paladin, cleric, and ranger, and looking for info on my place. With both a range and melee character that can do higher damage than I and the cleric healing, I was planning on being basically the skill monkey jack of all type, doing mainly melee, back up crossbow work, and possibly the buffer and intimidator in later levels.

3rd levelStats are
Str 16
DeX 14
Con 11
Int 13
Wis 16
Cha 11

Equip
War hammer
Scalemail
Crossbow

Feats
Toughness
Precise strike
Dodge

Spells
CLW
Divine Favor
Shield of Faith
True strike

I'm sketchy on the spells, so info and help with that would be great


Regarding spells, you'll never be the effective buffer that the cleric is nor as good of a de-buffer, so focus your spells on self-buffs so that you can compete with the paladin in damage.

Consider looking through the Teamwork feats even for your regular feat selection. With your Solo Tactics ability, you can use pretty much any Teamwork feat without worrying if another person in your party has the same feat. Precise Strike is a great choice. Toughness and Dodge are also good choices if you don't want to trawl through any more feats.


Yeah, I have done a little research on teamwork feats with my dwarf cavalier, but built him completely wrong, will definitely look into with my inquisitor.

I think we are close to leveling and at level 4 I was thinking of getting flames of the faithful and inheritor's smite. Both of those look like pretty good melee buffs.


As a spontaneous caster you get very few spells so you need to make every one count. Don’t focus too much on buffs because most of the time you will never be able to get all of them up and running. You want a couple of buffs but that is about it. As an inquisitor you have a lot of other ways to buff besides spells. Divine favor is a good one because it gives a luck bonus which is hard to come by. True strike is also useful for when you really need to make that shot from extreme range. Shield of Faith is less useful as you level up and get a ring of protection or other deflections bonus.

Also avoid spells that other in the group can cast unless they are self only. With a cleric, paladin and ranger in the group CLW is not necessary. This is particularly true of cleric spells that buff the party. An inquisitor is usually better at combat than a cleric so let the cleric buff. He has access to all the spells on his list so can memorize what is needed on any particular day.

What you should be focusing on more is spells that other do not get. Inquisitors get a lot of useful utility spells like disguise self, detect thoughts, invisibility and knock. Make sure to pick up Blister Invective as one of your first 2nd level spells. Being able to demoralize all enemies within 30 feet of you is too good to pass up. Flames of the Faithful does not scale up so is not that good of a spell. Inheritors Smite is fairly decent, but I would hold off until after you have a couple of utility spells.

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