Sebecloki |
I just saw this awesome map The Krampus Lair on rpgdrivethru, and that gave me an idea for a silly, high-powered one-shot.
The pitch -- you're all children in a village whose first-born sons have been kidnapped by the evil Krampus.
It will be fairly silly, but also totally gruesome, sort of like a campy B-movie schlock horror picture (e.g., Killer Clowns from Outer Space, etc.).
Krampus is CR 21 in Pathfinder, so the kids will have to be inexplicably high-powered, and that will be part of the silliness of it -- think arch-mage 12 year olds who have tantrums and throw meteor swarms.
The setting would be an 1800s Bavarian village.
Anyone down for that?
EDIT: another idea -- maybe everyone is a household pet, like a cat or pony, who has to get their human back from Krampus.
Dαedαlus |
A CR 21 'Epic' battle would take up to 5 level 18s, or 6 or more level 17s.
Personally, I think it would be hilarious for a souped- up Krampus (a regular one would only be 'challenging' or 'average' for a regular or big party, respectively) facing off against a bunch of level 20 kids. Get to use those capstones that never see play.
Sebecloki |
There's a supplement I was looking at that makes him a demigod, with santa being the good 'half of the deity'. I was also considering making the CR 21 version an 'avatar' of the real deal.
So I suppose level 20 sounds fine.
Just to be clear -- this will be a one-off and I will try to kill your characters, as a high body count of insanely gruesome deaths will be a part of the hilarity.
Sebecloki |
Well, I have a supplement in mind where Krampus is a demi-god with god stats, but I'd imagine a lot of advanced greater bhargasts, 16th+ level goblin helpers, some snow elementals and other stuff will be part of the mix.
So, the idea would be a highly irreverent style, and a lot less serious than the other campaigns I run. This is also something I don't want to be playing by July, so I hope we could have a high post rate -- can be very short posts, just to keep things moving so we can finish by the end of winter (or thereabouts).
Here's my proposed rules -- let me know if you have questions
Stats -- just roll 5d6, drop lowest 2 until you have a set you like.
Classes 20th level gestalt.
Race: adolescent human or elf (something that makes sense in a slightly unhistorical 1800s Bavarian mountain village), or an animal like a puppy, cat, or pony, etc., or a snowman, gingerbread man, or something else equally silly.
Hit points: roll until you get a result you like. Double at first level.
Feats: One feat per level as well as the bonus feat progression for the Fighter class (so the progression is as if you were a Fighter getting 1 feat per level plus your class feats. If you are a fighter, you get two bonus feats every time you'd have gotten one).
Background Skills.
Normal wealth for level, as well as equipment.
Sebecloki |
I think we can spend a good week doing characters. I start my own schooling again January 14th, so I want to have it well underway by then.
What do you mean 'background' -- like traits?
3rd party is fine
the fighter feats can be general, the rules is really just supposed to express the number of feats you get per level
You should definitely go for the super cheezy insta-kill build using Vigilante.
Dαedαlus |
5d6 - 4 ⇒ (4, 3, 1, 3, 3) - 4 = 10
5d6 - 5 ⇒ (4, 4, 5, 6, 1) - 5 = 15
5d6 - 4 ⇒ (6, 4, 4, 1, 3) - 4 = 14
5d6 - 4 ⇒ (2, 3, 2, 5, 4) - 4 = 12
5d6 - 2 ⇒ (3, 4, 2, 1, 1) - 2 = 9
5d6 - 4 ⇒ (3, 4, 6, 1, 3) - 4 = 13
5d6 - 3 ⇒ (3, 2, 1, 3, 3) - 3 = 9
5d6 - 2 ⇒ (5, 1, 6, 1, 5) - 2 = 16
5d6 - 7 ⇒ (3, 6, 6, 6, 4) - 7 = 18
5d6 - 2 ⇒ (1, 1, 4, 3, 2) - 2 = 9
5d6 - 4 ⇒ (6, 2, 3, 4, 2) - 4 = 13
5d6 - 4 ⇒ (5, 5, 3, 1, 3) - 4 = 13
5d6 - 3 ⇒ (4, 2, 6, 3, 1) - 3 = 13
5d6 - 4 ⇒ (2, 4, 6, 2, 5) - 4 = 15
5d6 - 3 ⇒ (6, 1, 2, 5, 2) - 3 = 13
5d6 - 7 ⇒ (4, 3, 5, 4, 5) - 7 = 14
5d6 - 3 ⇒ (6, 2, 3, 1, 4) - 3 = 13
5d6 - 3 ⇒ (3, 2, 5, 1, 5) - 3 = 13
5d6 - 3 ⇒ (2, 5, 5, 1, 2) - 3 = 12
5d6 - 5 ⇒ (3, 6, 5, 2, 6) - 5 = 17
5d6 - 8 ⇒ (4, 6, 4, 6, 4) - 8 = 16
5d6 - 5 ⇒ (3, 5, 2, 5, 3) - 5 = 13
5d6 - 4 ⇒ (6, 6, 3, 1, 6) - 4 = 18
By background, I mean how much story you want for our uber-powerful preteens.
Oh, so many options.
Okay, that's what I thought, just checking.
You sure? The capstone means I can get a 50% chance of rolling a nat 20 for my first attack, provided we can stealth, and with a vorpal weapon.... It's pretty hilarious.
Sebecloki |
1 person marked this as a favorite. |
I don't need much background, this isn't going to be in depth roll-playing. Just a basic character concept.
The villains are going to be using text speech like "LOL wutz huumanz?@@!!!" -- that's the tone I'm going for.
I'm going to break out the Immortals Handbook, a semi-infamous 3rd party supplement from the 3.5 era with monsters going up into the five figures in hit point totals.
You can go ahead sir.
Dαedαlus |
5d6 - 5 ⇒ (5, 1, 6, 4, 4) - 5 = 15
5d6 - 4 ⇒ (6, 6, 5, 1, 3) - 4 = 17
5d6 - 4 ⇒ (2, 3, 5, 4, 2) - 4 = 12
5d6 - 4 ⇒ (2, 2, 3, 6, 2) - 4 = 11
5d6 - 2 ⇒ (1, 5, 4, 1, 1) - 2 = 10
5d6 - 6 ⇒ (3, 4, 3, 4, 6) - 6 = 14
5d6 - 4 ⇒ (1, 6, 3, 1, 6) - 4 = 13
5d6 - 4 ⇒ (1, 4, 6, 2, 3) - 4 = 12
5d6 - 3 ⇒ (6, 3, 3, 4, 2) - 3 = 15
5d6 - 8 ⇒ (2, 6, 3, 4, 3) - 8 = 10
5d6 - 4 ⇒ (6, 4, 3, 2, 6) - 4 = 17
5d6 - 5 ⇒ (3, 5, 6, 1, 1) - 5 = 11
5d6 - 4 ⇒ (2, 3, 2, 4, 1) - 4 = 8
5d6 - 2 ⇒ (1, 5, 5, 6, 3) - 2 = 18
5d6 - 5 ⇒ (4, 6, 1, 3, 3) - 5 = 12
5d6 - 5 ⇒ (3, 6, 1, 2, 4) - 5 = 11
5d6 - 4 ⇒ (3, 1, 4, 5, 5) - 4 = 14
5d6 - 6 ⇒ (4, 4, 5, 2, 6) - 6 = 15
Okay then.
Side note: why is my luck just terrible.
Sebecloki |
where are you getting that from: https://www.d20pfsrd.com/feats/general-feats/leadership/ is what I'm getting. I don't see where that allows an 18th level side kick. I'll allow it if it does, same build rules, then you can have an extra character if one of them dies from fighting 1,000 hit point goblins.
Jagael |
Oh man, my brain is going to explode.
5d6 ⇒ (5, 1, 5, 1, 5) = 17
5d6 ⇒ (6, 3, 6, 1, 6) = 22
5d6 ⇒ (2, 6, 5, 6, 3) = 22
5d6 ⇒ (5, 6, 4, 1, 4) = 20
5d6 ⇒ (3, 3, 3, 3, 2) = 14
5d6 ⇒ (1, 3, 1, 6, 1) = 12
5d6 ⇒ (2, 6, 2, 2, 4) = 16
5d6 ⇒ (5, 3, 3, 2, 2) = 15
5d6 ⇒ (6, 3, 3, 6, 2) = 20
5d6 ⇒ (2, 3, 3, 3, 4) = 15
5d6 ⇒ (6, 5, 6, 6, 6) = 29
5d6 ⇒ (6, 1, 2, 2, 6) = 17
5d6 ⇒ (3, 4, 4, 4, 1) = 16
5d6 ⇒ (1, 5, 1, 3, 3) = 13
5d6 ⇒ (6, 3, 4, 3, 1) = 17
5d6 ⇒ (1, 3, 3, 6, 1) = 14
5d6 ⇒ (5, 4, 4, 1, 2) = 16
5d6 ⇒ (4, 6, 3, 2, 3) = 18
5d6 ⇒ (1, 4, 1, 2, 2) = 10
5d6 ⇒ (6, 4, 2, 4, 1) = 17
5d6 ⇒ (2, 4, 4, 3, 1) = 14
5d6 ⇒ (5, 3, 4, 5, 2) = 19
5d6 ⇒ (2, 1, 3, 1, 3) = 10
5d6 ⇒ (6, 1, 5, 1, 5) = 18
5d6 ⇒ (2, 3, 6, 3, 2) = 16
5d6 ⇒ (2, 3, 4, 5, 2) = 16
5d6 ⇒ (3, 1, 5, 5, 6) = 20
5d6 ⇒ (2, 2, 5, 4, 5) = 18
5d6 ⇒ (3, 6, 3, 4, 5) = 21
5d6 ⇒ (3, 1, 4, 4, 1) = 13
5d6 ⇒ (6, 2, 3, 6, 5) = 22
5d6 ⇒ (1, 6, 4, 4, 3) = 18
5d6 ⇒ (5, 1, 6, 1, 5) = 18
5d6 ⇒ (2, 5, 3, 5, 1) = 16
5d6 ⇒ (3, 1, 5, 2, 6) = 17
5d6 ⇒ (5, 4, 2, 1, 5) = 17
5d6 ⇒ (4, 5, 2, 1, 3) = 15
5d6 ⇒ (4, 6, 3, 1, 4) = 18
5d6 ⇒ (1, 5, 6, 1, 5) = 18
5d6 ⇒ (3, 2, 1, 2, 4) = 12
5d6 ⇒ (2, 4, 6, 2, 4) = 18
5d6 ⇒ (1, 6, 3, 4, 2) = 16
5d6 ⇒ (5, 4, 4, 3, 1) = 17
5d6 ⇒ (5, 2, 5, 2, 1) = 15
5d6 ⇒ (3, 3, 4, 6, 2) = 18
5d6 ⇒ (5, 6, 1, 3, 2) = 17
5d6 ⇒ (4, 1, 3, 4, 5) = 17
5d6 ⇒ (1, 1, 2, 6, 5) = 15
5d6 ⇒ (1, 2, 3, 2, 2) = 10
5d6 ⇒ (3, 2, 1, 4, 3) = 13
5d6 ⇒ (3, 4, 3, 5, 1) = 16
5d6 ⇒ (1, 5, 4, 1, 4) = 15
5d6 ⇒ (3, 3, 2, 3, 2) = 13
5d6 ⇒ (3, 4, 4, 3, 4) = 18
5d6 ⇒ (4, 4, 1, 5, 2) = 16
5d6 ⇒ (1, 5, 5, 6, 2) = 19
5d6 ⇒ (4, 3, 3, 1, 5) = 16
5d6 ⇒ (1, 6, 4, 3, 2) = 16
5d6 ⇒ (3, 4, 5, 4, 4) = 20
5d6 ⇒ (2, 6, 5, 3, 2) = 18
5d6 ⇒ (3, 5, 3, 1, 4) = 16
5d6 ⇒ (1, 2, 4, 3, 6) = 16
5d6 ⇒ (5, 5, 5, 4, 3) = 22
5d6 ⇒ (2, 6, 6, 5, 2) = 21
5d6 ⇒ (6, 3, 4, 6, 6) = 25
Jagael |
Yeah, I'm going all out. It will take me awhile to get all the crunch together, but using a certain PF 3pp supplement my plan is for a Wizard20/Beastmorph Alchemist20/Master Chymist7/Fighter10. Add in a Monstrous Cohort and some Planar Binding, and this could be quite fun.
EDIT: He only gets the abilities from the Master Chymist and Fighter, not BAB, HD, Base Saves, or Extra Extracts.
Dαedαlus |
5d6 ⇒ (2, 4, 6, 4, 4) = 205d6 ⇒ (2, 3, 2, 2, 5) = 145d6 ⇒ (2, 2, 1, 4, 4) = 135d6 ⇒ (4, 2, 2, 2, 5) = 155d6 ⇒ (6, 6, 2, 4, 3) = 215d6 ⇒ (5, 3, 2, 3, 3) = 16
5d6 ⇒ (2, 2, 6, 4, 3) = 175d6 ⇒ (2, 2, 1, 3, 2) = 105d6 ⇒ (3, 5, 1, 6, 6) = 215d6 ⇒ (5, 5, 4, 1, 1) = 165d6 ⇒ (2, 3, 3, 5, 6) = 195d6 ⇒ (3, 1, 2, 2, 2) = 10
5d6 ⇒ (5, 3, 3, 3, 3) = 175d6 ⇒ (1, 1, 6, 2, 1) = 115d6 ⇒ (2, 5, 4, 6, 5) = 225d6 ⇒ (6, 4, 5, 6, 6) = 275d6 ⇒ (2, 2, 3, 1, 5) = 135d6 ⇒ (1, 2, 1, 1, 5) = 10
5d6 ⇒ (6, 1, 5, 2, 2) = 165d6 ⇒ (4, 3, 3, 3, 2) = 155d6 ⇒ (2, 4, 6, 6, 4) = 225d6 ⇒ (3, 2, 3, 1, 1) = 105d6 ⇒ (1, 3, 3, 6, 2) = 155d6 ⇒ (3, 2, 1, 3, 3) = 12
5d6 ⇒ (6, 3, 3, 3, 2) = 175d6 ⇒ (1, 1, 3, 3, 6) = 145d6 ⇒ (4, 4, 2, 2, 4) = 165d6 ⇒ (3, 2, 6, 6, 4) = 215d6 ⇒ (5, 1, 2, 1, 5) = 145d6 ⇒ (2, 5, 1, 1, 2) = 11
5d6 ⇒ (6, 1, 5, 4, 6) = 225d6 ⇒ (5, 2, 5, 6, 4) = 225d6 ⇒ (4, 2, 1, 3, 1) = 115d6 ⇒ (2, 3, 5, 3, 4) = 175d6 ⇒ (2, 6, 2, 3, 4) = 175d6 ⇒ (1, 4, 4, 5, 4) = 18
5d6 ⇒ (3, 6, 4, 6, 4) = 235d6 ⇒ (1, 2, 6, 5, 6) = 205d6 ⇒ (3, 6, 1, 4, 6) = 205d6 ⇒ (3, 5, 6, 1, 1) = 165d6 ⇒ (2, 2, 5, 6, 4) = 195d6 ⇒ (4, 1, 2, 1, 5) = 13
5d6 ⇒ (5, 1, 4, 3, 3) = 165d6 ⇒ (5, 6, 3, 1, 2) = 175d6 ⇒ (6, 2, 4, 3, 5) = 205d6 ⇒ (3, 4, 5, 1, 5) = 185d6 ⇒ (2, 1, 2, 4, 4) = 135d6 ⇒ (1, 4, 5, 1, 6) = 17
Maybe?: 5d6 - 3 ⇒ (5, 2, 1, 4, 5) - 3 = 145d6 - 4 ⇒ (3, 2, 4, 6, 2) - 4 = 135d6 - 3 ⇒ (2, 6, 5, 1, 5) - 3 = 165d6 - 7 ⇒ (6, 6, 6, 4, 3) - 7 = 185d6 - 5 ⇒ (2, 3, 6, 6, 6) - 5 = 185d6 - 4 ⇒ (4, 4, 2, 2, 2) - 4 = 10
12, 17, 15,
5d6 ⇒ (5, 4, 3, 2, 5) = 195d6 ⇒ (5, 6, 4, 4, 3) = 225d6 ⇒ (3, 5, 2, 2, 6) = 185d6 ⇒ (2, 1, 2, 5, 2) = 125d6 ⇒ (4, 1, 6, 6, 3) = 205d6 ⇒ (5, 4, 3, 1, 1) = 14
5d6 ⇒ (1, 1, 5, 6, 2) = 155d6 ⇒ (2, 6, 5, 4, 2) = 195d6 ⇒ (3, 4, 6, 6, 3) = 225d6 ⇒ (6, 5, 6, 5, 1) = 235d6 ⇒ (1, 1, 6, 6, 3) = 175d6 ⇒ (3, 6, 2, 1, 2) = 14
5d6 ⇒ (3, 4, 2, 1, 3) = 135d6 ⇒ (2, 2, 3, 6, 3) = 165d6 ⇒ (1, 3, 1, 1, 5) = 115d6 ⇒ (6, 2, 3, 6, 5) = 225d6 ⇒ (6, 2, 5, 1, 1) = 155d6 ⇒ (2, 4, 4, 3, 1) = 14
5d6 ⇒ (6, 1, 3, 6, 2) = 185d6 ⇒ (4, 2, 4, 2, 6) = 185d6 ⇒ (1, 4, 4, 6, 1) = 165d6 ⇒ (6, 5, 2, 2, 4) = 195d6 ⇒ (4, 3, 6, 2, 2) = 175d6 ⇒ (5, 1, 1, 5, 6) = 18
5d6 ⇒ (3, 6, 3, 4, 3) = 195d6 ⇒ (3, 5, 1, 2, 2) = 135d6 ⇒ (1, 4, 3, 4, 4) = 165d6 ⇒ (1, 6, 3, 3, 4) = 175d6 ⇒ (3, 4, 4, 3, 3) = 175d6 ⇒ (1, 6, 5, 4, 2) = 18
Maybe?: 5d6 - 4 ⇒ (2, 4, 2, 5, 3) - 4 = 125d6 - 5 ⇒ (2, 3, 5, 6, 6) - 5 = 175d6 - 5 ⇒ (3, 2, 4, 6, 5) - 5 = 155d6 - 3 ⇒ (6, 5, 2, 1, 2) - 3 = 135d6 - 8 ⇒ (4, 6, 6, 6, 4) - 8 = 185d6 - 2 ⇒ (1, 3, 3, 4, 1) - 2 = 10
5d6 ⇒ (2, 2, 1, 4, 2) = 115d6 ⇒ (5, 3, 2, 3, 5) = 185d6 ⇒ (3, 5, 3, 4, 6) = 215d6 ⇒ (1, 2, 4, 5, 6) = 185d6 ⇒ (1, 5, 3, 5, 2) = 165d6 ⇒ (5, 3, 1, 2, 2) = 13
5d6 ⇒ (5, 5, 5, 2, 6) = 235d6 ⇒ (6, 2, 5, 2, 5) = 205d6 ⇒ (4, 3, 4, 5, 1) = 175d6 ⇒ (4, 6, 6, 3, 1) = 205d6 ⇒ (4, 3, 3, 5, 6) = 215d6 ⇒ (4, 2, 4, 3, 5) = 18
5d6 ⇒ (5, 2, 4, 4, 5) = 205d6 ⇒ (3, 5, 6, 6, 1) = 215d6 ⇒ (3, 5, 3, 2, 1) = 145d6 ⇒ (1, 1, 2, 4, 3) = 115d6 ⇒ (6, 1, 2, 1, 4) = 145d6 ⇒ (3, 6, 1, 2, 2) = 14
5d6 ⇒ (3, 3, 5, 3, 4) = 185d6 ⇒ (6, 6, 5, 5, 3) = 255d6 ⇒ (6, 6, 5, 2, 1) = 205d6 ⇒ (5, 3, 1, 3, 6) = 185d6 ⇒ (3, 1, 6, 5, 4) = 195d6 ⇒ (4, 2, 1, 6, 5) = 18
5d6 ⇒ (5, 4, 5, 1, 3) = 185d6 ⇒ (1, 1, 3, 4, 3) = 125d6 ⇒ (2, 5, 2, 3, 1) = 135d6 ⇒ (3, 6, 1, 6, 5) = 215d6 ⇒ (2, 6, 2, 1, 4) = 155d6 ⇒ (2, 2, 4, 3, 2) = 13
Sebecloki |
Yeah, I'm going all out. It will take me awhile to get all the crunch together, but using a certain PF 3pp supplement my plan is for a Wizard20/Beastmorph Alchemist20/Master Chymist7/Fighter10. Add in a Monstrous Cohort and some Planar Binding, and this could be quite fun.
EDIT: He only gets the abilities from the Master Chymist and Fighter, not BAB, HD, Base Saves, or Extra Extracts.
I don't understand how that works -- isn't that 47 levels?
Jagael |
It's a supplement from Super Genius Games...Horrifically Overpowered Feats. Their "balance" rule is you can only take 1 feat at first level, then no more than one every increment of 3 (3, 6, 9, etc) So only 7 allowable in total. Most of them are actually terrible or incredibly weak, but some of them are really fun.
Prestigious: Gain the special abilities of a prestige class except spell casting at your (HD-5)/2. So max of level 7 abilities. I really don't need the Master Chymist abilities, but I thought it would be really fun to play a little kid that turns into a hulking monster.
Eschew Incantations: Apply Silent Spell to spells without increasing level, prereq Silent Spell feat
Eschew Gestures: Apply Still Spell to spells without increasing level, prereq Still Spell feat
I decided not to totally break everything by not doing the full-round casting line of feats which allows you to "full attack" with up to 4 spells
Jereru |
I really think that's too much for me. I I'm not used to that level of munchkinism and I would spend a week building a character that would die at the beginning of round 1. With 20 levels gestalt and everything 3pp allowed, there's going to be people around that can just bend the universe to their will (not to talk about the evil guys, lol).
Dαedαlus |
Well, I found a picture for my main character. I'm going to have the Puppy and his boy. Fear his fluffy wrath, for is doth near a god.
(Just a Young dog with 20 Gestalt levels added on. But my, oh my, those 20 levels are well spent, and only half done. I still have 35 levels that I still need to figure out.)
Do cohorts have the same build rules as their leaders?
gyrfalcon |
Hehehehehehe.
Hmmmm, a Gingerbread man, crafting new wonders out of Gingerbread? ;-) (Off, of course, to rescue the little old lady who baked him in the first place!) Might be a spheres Blacksmith (with everything he makes fluffed as gingerbread).
How would you want to make a gingerbread man? My first thought was a Wood Golem with the Young Template.
Or do we just use human mechanics and fluff it as a gingerbread person?
gyrfalcon |
LOL, a 6" tall 20th level gestalt character, with zero reach and -12 to STR? What the heck, let's work with it! ;-)
(Clearly I'll be a martial!)
Can folks help me think of (ideally) ways to enter a foe's space without provoking an AoO?
The Mouser Swashbuckler archetype is interesting. I suspect Spheres and/or Path of War might provide good options too.
Thoughts?