Archpaladin Zousha |
In the Dead Suns campaign I'm in, we're about do launch on an expedition into the jungles of Castrovel that will see us away from civilization for approximately 10-12 days at least, and we have each been given 500 credits to spend so we can stock up on supplies preparing for the journey. I'm not quite sure what to spend these creds on, so I'm wondering what suggestions those on the boards would have. My character, Arcalinte Soter, is a 3rd level Half-Elf Solarian (Scholar) with Solar Armor, for reference.
Tactical Pike
Tactical Starknife (with Called Fusion)
Second Skin Armor (with Infrared Sensors)
Industrial Backpack
Credstick
Field Rations (1 week)
Mess Kit
Hygiene Kit
Gear Maintenance Kit
Mobile Hotelier Tent
Personal Comm Unit
Personal Upgrade (Ability Crystal, Magic, MK 1, STR)
Society Subdermal Implant (hand)
Titanium Alloy Cable Line (30 ft.)
Travel Clothing
Bedroll
Book (Holy Text, The Birth of Light and Truth)
Religious Symbol (Sarenrae)
2 Books (on shelf in Sunrise Maiden)
Canteen, Cot
Sleeping Bag
Lighter
2 Batteries (20 Charges)
4 Serums of Healing (Mk 1)
My instinct is to buy more field rations or maybe even a few R2Es and batteries, which will be mostly used to power my gear since I don't really use powered weapons. Other than that, I'm not sure what else I'd need. I don't want to overdo it on stuff I have to carry and thus weigh myself down, but I feel like most of the important survival gear was bought back on Absalom Station before we even flew to Castrovel.
Any advice on what needs purchasing before Arcalinte and his friends bungle into the jungle? Thank you! :)
The Ragi |
I'll try to be spoilers free, so just some common sense advice: definitely a better armor, and if nobody else has it yet, an advanced medkit (assuming someone in the party has Medicine), even if you have to pool for one.
Food isn't a problem if someone has a decent survival (navigator's tools helps with that), or you can get a clear spindle aeon stone and never worry about it again.
Spending 500 credits on 10 serums of healing mk 1 is never a bad idea.
The hygiene kit is a trap.
A bedroll, a sleeping bad & a mobile hotelier tent? That's a bit much. And don't forget you can fit 4 people inside the tent if you just pay double the price; it's a great deal.
Archpaladin Zousha |
The only better armor I think I can afford is the kasatha mircrocord, and I don't know how much better that is.
I've had the hygeine kit since I created the character. *shrug*
The bedroll is specifically listed as just the thing you sleep on in the text. It states that most people use one with a sleeping bag or a blanket, while if I just had the sleeping bag, I'd basically be sleeping on the hard ground, which I know isn't comfortable from personal experience. I originally had a regular tent starting out, but upgraded to mobile hotelier before leaving Absalom station...I suppose I could upgrade said tent to fit the rest of the party by forking over 100 extra credits (there's six of us in total). I wasn't aware I could do that. Thanks for the tip! :)
The Ragi |
I've had the hygeine kit since I created the character. *shrug*
A fluff item with 1 bulk is crazy - just leave it in your quarters at the starship and use the hotel freebies or take a dip in the river. Let that beard grow!
It seems the party is below the regular level and wealth for this part of the adventure, from being too big - normally you'd looking into level 4 or 5 armor by now.
Hiruma Kai |
Food isn't a problem if someone has a decent survival (navigator's tools helps with that), or you can get a clear spindle aeon stone and never worry about it again.
I'll note a Navigator's tool kit helps with orienteering which is a specific DC 15 check to avoid getting lost or avoiding natural hazards. Finding food is a living off the land check, which assuming a 6 player party is a DC 20 check every day, and limits you to half overland speed while doing so.
So while useful for not getting lost, a Navigator's tool kit won't help you stay fed. You want the Survivalist kit from the Pactworld's book for that.
As for hygeine kits, well, a GM is totally within their rights to apply circumstance penalties to social interaction checks based on circumstances (such as your appearance and smell). :)
Besides, why take away one of the few useful things about having a high strength character?
The Ragi |
I'll note a Navigator's tool kit helps with orienteering which is a specific DC 15 check to avoid getting lost or avoiding natural hazards. Finding food is a living off the land check, which assuming a 6 player party is a DC 20 check every day, and limits you to half overland speed while doing so.
Haha, you just ruined what I was trying to do.
As for hygeine kits, well, a GM is totally within their rights to apply circumstance penalties to social interaction checks based on circumstances (such as your appearance and smell). :)
Besides, why take away one of the few useful things about having a high strength character?
Can't plan ahead for crazy homebrewing.
Beware of a GM that gives a penalty to anyone who doesn't bother carrying around 10 pounds of toiletry.
Archpaladin Zousha |
I've learned that one of the other PCs already has a Backup Generator, so we're good in that department! Also, our GM has graciously gifted us a suit of lashunta tempweave and a movanic deva angelblade.
I've proposed The Ragi's suggestion of an Advanced Medkit to the rest of the group, as it would require all of us to pool our funds, and we'd have enough left over for a navigator's kit and a Xhinti Holdings survivalist's kit, which would thus provide bonuses to the checks we'd mostly run into (treating injuries and diseases, getting lost and living off the land). Again, thank you all for the suggestions! This has been very helpful!