Anyone thought about a Strength Biohacker?


Biohacker

Scarab Sages

Everyone seems to be talking about running with high dex, but a basic human could start with 16 Str and Int, heavy armor proficiency and weapon focus-basic melee, And could run around with an injection glove and some grooved shuriken. Level 3 pick up versatile focus and you could do a decent amount of damage in combat.

Maybe not the most optimal build, but possible, right?

If you were willing to hold off on versitile specialization, Elbarians would get you some extra Stamina with their con boost.

Anyone have any thoughts?


VampByDay wrote:

Everyone seems to be talking about running with high dex, but a basic human could start with 16 Str and Int, heavy armor proficiency and weapon focus-basic melee, And could run around with an injection glove and some grooved shuriken. Level 3 pick up versatile focus and you could do a decent amount of damage in combat.

Maybe not the most optimal build, but possible, right?

If you were willing to hold off on versitile specialization, Elbarians would get you some extra Stamina with their con boost.

Anyone have any thoughts?

Over in the Iconics thread I speculated that Dwarves would make good Instinctive Biohackers; their Advanced Melee Weapon Proficiency and Specialization would ensure that they get full specialization damage on those injection gauntlets without having to sink any feats into it.

The dwarf could get Heavy Armor proficiency then focus on Strength and Wisdom (and be terrible at starship combat, but I digress).

Scarab Sages

Dracomicron wrote:
VampByDay wrote:

Everyone seems to be talking about running with high dex, but a basic human could start with 16 Str and Int, heavy armor proficiency and weapon focus-basic melee, And could run around with an injection glove and some grooved shuriken. Level 3 pick up versatile focus and you could do a decent amount of damage in combat.

Maybe not the most optimal build, but possible, right?

If you were willing to hold off on versitile specialization, Elbarians would get you some extra Stamina with their con boost.

Anyone have any thoughts?

Over in the Iconics thread I speculated that Dwarves would make good Instinctive Biohackers; their Advanced Melee Weapon Proficiency and Specialization would ensure that they get full specialization damage on those injection gauntlets without having to sink any feats into it.

The dwarf could get Heavy Armor proficiency then focus on Strength and Wisdom (and be terrible at starship combat, but I digress).

I could be wrong, (I don’t have the playtest with me), but I believe the biohacker already gets full level to damage with injection weapons without any feats. I think their weapon specialization applies to all injection weapons out of the box.


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Half.

COMP 4
"For weapons with
which you have gained proficiency through the injection expert class
feature (with the exception of basic melee weapons), you instead add
half your character level to damage you deal with those weapons.
"

Scarab Sages

The Ragi wrote:

Half.

COMP 4
"For weapons with
which you have gained proficiency through the injection expert class
feature (with the exception of basic melee weapons), you instead add
half your character level to damage you deal with those weapons.
"

Ah. Well, needing a feat for full level to damage makes the bulk less appealing then. Yes, Dwarves would be a work-around. And you could always pick up versitile specialization at 3 for full level to damage. Less appealing, but still do-able, I think.

Hmmmmm,
Off the top of my head:

Elebrian Biohacker 4
Str 16, Dex:10, Con:12, Int: 16(18 personal mod), wis: 8, chr:10
F/R/W: +5/+1/+4
Stamina: 28, HP: 26
EAC:17, KAC: 18
Atk-melee: Furative Ice Needle: +7 (1d6+6)
Atk-ranged: Grooved Shuriken: +7 (1d4+6)
Skills: computers, equipment, life science, physical science,(+11) others, I’m sure.
Feats: Heavy Armor Proficiency, Versitile specialization
Equipment: Kalo Encounter suit, Furative Ice Needle, Grooved Shuriken. Some other stuff I’m sure.


VampByDay wrote:

Everyone seems to be talking about running with high dex, but a basic human could start with 16 Str and Int, heavy armor proficiency and weapon focus-basic melee, And could run around with an injection glove and some grooved shuriken. Level 3 pick up versatile focus and you could do a decent amount of damage in combat.

Maybe not the most optimal build, but possible, right?

If you were willing to hold off on versitile specialization, Elbarians would get you some extra Stamina with their con boost.

Anyone have any thoughts?

I'm going to try out a STR biohacker this weekend. I'll let you know how it goes. Here is my lvl 4 build

Kasathan Biohacker 4
STR 18 (pers mod) DEX 11 CON 10 INT 8 WIS 18 CHA 10
F/R/W 4/1/5
EAC: 17 KAC: 18
Ghoulish Painclaw: +8 (d8+8)
Standard Taclash: +3 (d4) -- this is just so I threaten squares with reach
Shuriken Grooved: +8(d8+8)
Dragon Gland wyrmling: 15ft cone 3d6 cold damage DC:12

Feats:
Heavy Armor Proficiency
Coordinated Shot

Wearing Basic Formian Hide with Jump Jets and Thrower Arms

Field of Study: Toxicology to sicken enemies or give myself a +2 bonus against melee attacks
Theorem: Painful Injections (how I'm getting the +8 to damage. I'm assuming I never full attack. Can't with the painclaw anyways)
And I'm going to get Toxic Skin because it sounds hilarious. I really hope it magically comes into play

In general, I think studious is better than instinctive, but I also think you really need a race based dump stat to make this class any good. Or maybe that's just my internal min-maxer rearing its ugly head again. Either way, I don't think this is going to be the best character you can make, but it will be fun.


I think one reason there are less is that I feel like the Biohacker doesn't have much inbuilt support for melee.
Injections help. but I feel like they don't haave much mitigation or escape options


Dracomicron wrote:
VampByDay wrote:

Everyone seems to be talking about running with high dex, but a basic human could start with 16 Str and Int, heavy armor proficiency and weapon focus-basic melee, And could run around with an injection glove and some grooved shuriken. Level 3 pick up versatile focus and you could do a decent amount of damage in combat.

Maybe not the most optimal build, but possible, right?

If you were willing to hold off on versitile specialization, Elbarians would get you some extra Stamina with their con boost.

Anyone have any thoughts?

Over in the Iconics thread I speculated that Dwarves would make good Instinctive Biohackers; their Advanced Melee Weapon Proficiency and Specialization would ensure that they get full specialization damage on those injection gauntlets without having to sink any feats into it.

The dwarf could get Heavy Armor proficiency then focus on Strength and Wisdom (and be terrible at starship combat, but I digress).

One nice thing about the str route is there is a full line of advanced injection weapon ice daggers so their damage dealing is probably the best out of bio hackers. If you did you would probably need to pick heavy armor for your first feat. Dwarf would be a solid option too if you want more diversity of what weapon you are using but between pain claws and ice dagger thing they would have plenty to work with without ever bothering with advanced melee prof.


kaid wrote:


One nice thing about the str route is there is a full line of advanced injection weapon ice daggers so their damage dealing is probably the best out of bio hackers. If you did you would probably need to pick heavy armor for your first feat. Dwarf would be a solid option too if you want more diversity of what weapon you are using but between pain claws and ice dagger thing they would have plenty to work with without ever bothering with advanced melee prof.

To be quite honest as the class is written right now I would make the argument that a melee biohacker is superior to a ranged biohacker. Especially with the difficulty hitting your allies as the AC situation scales at higher character levels.


Zwordsman wrote:

I think one reason there are less is that I feel like the Biohacker doesn't have much inbuilt support for melee.

Injections help. but I feel like they don't haave much mitigation or escape options

If you go toxin you can basically give everybody trying to hit you in melee -2 by injecting yourself with your buff. That plus heavy armor plus whatever debuffs you are applying to your opponents at least on paper make it look viable.

Also they do have a bio hacker option to do full level/damage with injection weapons if people don't want to spend feats on advanced weapon prof/spec.

One other option for them if you need gap closing/escapes is the enzymology their breakthrough is
When injected, the compound allows the target to take
an extra move action during their next turn. This move action can
be taken before or after a full action, but not during. Additionally,
all of the target’s modes of movement increase by 15 feet for 1
round, up to twice the target’s normal speed using that form of
movement, which affects the target’s jumping distance as normal
for increased speed. This counts as a haste effect, and the bonus
to speed is an enhancement bonus. If you are at least 7th level, all
of the target’s modes of movement instead increase by 30 feet. If
you are at least 13th level, all of the target’s modes of movement
instead increase by 50 feet.

Given you would be using it on yourself you are not going to miss and thats a pretty big get the hell into combat or GTFO of combat option.

So they do have stuff that would assist melee but if you want to go this route you would have to design and pick stuff to favor it more specifically than a ranged person would.

Dataphiles

I think that Vamp has the right mindset of the ideal melee biohacker. Yes, instinctive is doable, but the sheer number of Int based skills, starship combat usefulness, as well as having skill ranks puts studious over instinctive every time.

I played a pistol based lvl 8 biohacker recently and was doing pretty solid damage with full level to damage, and Deadly Aim. If playing a melee (Str) biohacker you could get full level, half BAB, and your Str to damage at Str plus 3/4 BAB on to-hit. It's not bad. One would probably not use Deadly Aim when injecting an enemy, but could be used with every other attack.

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