Enduring Might viability


Skills, Feats, Equipment & Spells


ENDURING MIGHT POWER 2
Casting Somatic Casting; Trigger An attack or effect would deal you damage.
You gain resistance to all of that attack’s damage equal to your level plus your Strength modifier.

Hoping to get opinions on whether this is a power that can be useful for a Cleric of Gorum for a second domain. First domain is Zeal (Weapon Surge).


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I mean, that's pretty strong resistance. It's going to compete for your spell points with other effects, but the effect is quite strong.

Is it 1 spell point to cast or 2? Big difference depending.

Obviously you can't throw it out willy-nilly, but it's good for turning a blow at low HP.

Something else to consider, especially for a battle Cleric. This is GREAT to have in your back pocket for if you get hit with AoO or something while casting. Your spell is disrupted if interrupted if the damage is over your level (Or double your level if you have Steady Spellcasting), so lowering the damage of a hit by your level plus your Str mod HUGELY increases the chances of weathering an AoO without losing your spell.


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Like say you're level 6 with 18 Str. An AoO will disrupt you if it does 6 or more damage (very likely), or 12 or more if you have steady spellcasting (Can easily happen but much less likely). This power changes that to 16 or more, or 22 or more with Steady Spellcasting.


Great reply I didn't think about the repurcussions of being disrupted, it's a 2SP power, but it may just be worth it indeed. Gives a slightly lower HP Cleric more beef on the front line. It would be competing against one other ability and that is Weapon Surge. I guess I could just cast Magic Weapon until I have a magical Greatsword. My Cleric would have a total of 4 SP's to work with.

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