Most optimal races


Biohacker


Studious Biohacker: focusing on INT and DEX, dumping WIS.

From best to worst, considering racial abilities as well.

Gosclaw
Starfinder Adventure Path #8: Escape from the Prison Moon
Ability Modifiers +2 Dex, +2 Int, -2 Wis
Hit Points 4
Size and Type: Gosclaws are Medium humanoids with the gosclaw subtype.

Shimreen
Starfinder Adventure Path #6: Empire of Bones
Ability Modifiers: +2 Dex, +2 Int, -2 Wis
Hit Points: 4
Size and Type: Shimreens are Medium humanoids with the shimreen subtype.

Ikeshti
Alien Archive 1
Ability Modifiers: +2 Dex, +2 Int, -2 Wis
Hit Points: 4
Size and Type: Ikeshtis are Small humanoids with the ikeshti subtype.

Instinctive Biohacker: focusing on WIS and DEX, dumping CHA

Except, there isn’t such a race! So, moving to the next best, considering racial abilities as well:

Neskinti
Adventure Path #8: Escape from the Prison Moon
Ability Modifiers: +2 Dex, +2 Wis, -2 Str
Hit Points: 4
Size and Type: Neskintis are Medium humanoids with the neskinti subtype.

Ghibrani
Adventure Path #5: The Thirteenth Gate
Ability Modifiers: +2 Dex, +2 Wis, -2 Str (Membrane)
Hit Points: 4
Size and Type: Ghibranis are Medium humanoids with the ghibrani subtype.

Kalo
Alien Archive 1
Ability Modifiers: +2 Dex, +2 Wis, -2 Con
Hit Points: 2
Size and Type: Kalos are Medium monstrous humanoids with the aquatic subtype, meaning they require water to breathe.


Second and last part:

Best themes

Studious Biohacker

Scholar
+1 Int
Theme Knowledge: Life Science or Physical Science

Biotechnician
+1 Int
Theme Knowledge: Medicine

Intuitive Biohacker

Solar Disciple
+1 Wis
Theme Knowledge: Perception

I gotta say, after compiling all this: WIS biohackers get screwed not only on class abilities, but also on races and themes optimization.

Poor guys.


Ops, the list I used didn't have AA2 races included. That might change things!

Not a lot; the Phentomite is also a reasonable option for intuitive biohackers, but that's it.

Phentomite
Ability Adjustments: +2 Dex, +2 Wis, –2 Con 
Hit Points: 4
Size and Type: Phentomites are Medium humanoids with the phentomite subtype.


Gosclaws are extra amazing because they have three racial bonuses to class skills.


Xenocrat wrote:
Gosclaws are extra amazing because they have three racial bonuses to class skills.

That's the racial ability that placed them on the top (cat) of the list for studious biohackers.

The neskinti got top 1 on intuitive due to the racial bonus to Life Science.

Looks like Adventure Path #8: Escape from the Prison Moon was written with the biohacker in mind.


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One thing to note +str +int potentially works well for biohackers as well or plus STR plus wisdom.

There is a full line of injection cryo knives that are an advanced melee weapon so they have better damage scaling that they are proficient with. There are also the pain claw options as well.


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kaid wrote:


There is a full line of injection cryo knives that are an advanced melee weapon so they have better damage scaling that they are proficient with. There are also the pain claw options as well.

Dwarves make good Instinctive Biohackers for exactly this reason. They get Advanced Weapon Specialization for free at 3rd level. They don't get bonus Strength, but the extra Con will help them stay tough on the front lines debuffin' like a crazy person.


Less optimal races, but still workable:

Studious Biohacker (+2 INT, +2 DEX)
-2 CHA: Android, Strix or Tiefling
-2 CON: Elf
-2 STR: Ysoki

Intuitive Biohacker (+2 WIS)
+2 CON, -2 CHA: Draelik, Dwarf, Shirren
+2 INT, -2 CON: Osharu

I'll get to that crazy STR biohacker idea next.


Most optimal races: Melee biohacker

Studious (+2 INT, +2 STR)
-2 WIS: Uplifted Bear
-2 CHA: Ilthisarian
-2 DEX: Nuar

Didn't see that coming... and the bear also got a racial bonus to Life Science, to boot.

Intuitive (+2 WIS, +2 STR)
-2 INT: Kasatha or Kish

Dumping INT sounds like a pretty bad idea on paper, but that's all there's available to the intuitive melee biohacker.

~ ~

Less optimal races, but still workable:

Studious (+2 INT, +2 CON)
-2 WIS: Elebrian
-2 CHA: Embri, Scyphozoan, or Urog

Intuitive (+2 WIS)
+2 CON, -2 CHA: Draelik, Dwarf, Shirren - already mentioned before
+2 CON, -2 INT: Ghibrani (Husk)


With a biohacker I think you're overlooking how amazing having 3 or 4 or more arms is. A kasatha with 4 needle pistols ready to go never has to quickload and can always just full attack/multi attack with whatever combination they want. You don't need an up to date needle gun to shoot your friends, the one from walmart will do just fine.

With the way starfinder stats work you don't need the stat bump to be in your highest stat. It doesn't affect anything as long as its somewhere you were going to put points anyway.


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"Most optimal" races considering stats only, and when they match up, racial abilities.

I wouldn't spend money on any injection weapons above the Needler Pistol, if I didn't need to put a Conserving Fusion on it.

Right now, I just don't see full attacking with injections being such a top priority, considering the added risk to miss.

That said, I'm only playtesting a couple of level 1 biohackers (the most played level). Higher levels might be something else, but that's beyond my scope.


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The Ragi wrote:

"Most optimal" races considering stats only, and when they match up, racial abilities.

I wouldn't spend money on any injection weapons above the Needler Pistol, if I didn't need to put a Conserving Fusion on it.

Right now, I just don't see full attacking with injections being such a top priority, considering the added risk to miss.

That said, I'm only playtesting a couple of level 1 biohackers (the most played level). Higher levels might be something else, but that's beyond my scope.

Given their increased accuracy and near full BAB with injection weapons full attacking with bio weapons is fine one thing that is nice is if you have preloaded your weapon with injections expert you can choose to use different ammo for each shot or not use any special feature and just use plain darts instead on the fly.

At low levels biohackers can use dart rifle right away which is a pretty nice bonus for a small arms user having access to a very inexpensive starter long arm rifle. Good ammo capacity and given how cheap it is you can buy a bunch of extra clips for it and still be a lot cheaper than what most of your party is using.


kaid wrote:
The Ragi wrote:

"Most optimal" races considering stats only, and when they match up, racial abilities.

I wouldn't spend money on any injection weapons above the Needler Pistol, if I didn't need to put a Conserving Fusion on it.

Right now, I just don't see full attacking with injections being such a top priority, considering the added risk to miss.

That said, I'm only playtesting a couple of level 1 biohackers (the most played level). Higher levels might be something else, but that's beyond my scope.

Given their increased accuracy and near full BAB with injection weapons full attacking with bio weapons is fine one thing that is nice is if you have preloaded your weapon with injections expert you can choose to use different ammo for each shot or not use any special feature and just use plain darts instead on the fly.

At low levels biohackers can use dart rifle right away which is a pretty nice bonus for a small arms user having access to a very inexpensive starter long arm rifle. Good ammo capacity and given how cheap it is you can buy a bunch of extra clips for it and still be a lot cheaper than what most of your party is using.

Yeah, having the equivalent damage to a Tactical Nightarch Needler (a 3rd level weapon) at 1st level is pretty nice. Even if you don't take longarms proficiency and Versatile Specialization, you can simulate full longarms damage with Painful Injections, which gives you half your primary stat to damage.

I used the savings from just buying the needler rifle and just bought Mk. 1 Analgestics and Sedatives. Analgesics let you make enemies flat-footed like a level 4 operative and Sedatives are essentially +1d4 damage, which is a great thing to be doing when you're not debuffing.


Made my first bio hacker with the needle rifle and with as cheap as the gun is I was able to get some mk1 healing serums and a like 6 clips of ammo pretty reasonably. Also the needle rifle has bigger clips than most of the pistols so really nice for endurance for the first few levels of play when money for ammo is tightest.


kaid wrote:
Made my first bio hacker with the needle rifle and with as cheap as the gun is I was able to get some mk1 healing serums and a like 6 clips of ammo pretty reasonably. Also the needle rifle has bigger clips than most of the pistols so really nice for endurance for the first few levels of play when money for ammo is tightest.

What did you pick for feats?


Off the bat I took skill synergy just to gain some extra insight bonus to a couple skills. Was kinda torn on that or skill focus but +2 for insight and +2 for meds if I feel I REALLY want to succeed at a skill roll seemed solid.

I think my next one would be weapon focus if I can figure out if doing weapon focus small arms would auto grant me that same bonus to injection weapons in general. I am not sure if that would fly given how the write up is for injection expert. Still most of my carreer probably will be using injection pistols of some flavor for ranged attacks so probably worth doing anyway.

Dataphiles

kaid wrote:
I think my next one would be weapon focus if I can figure out if doing weapon focus small arms would auto grant me that same bonus to injection weapons in general. I am not sure if that would fly given how the write up is for injection expert.

Injection Expert gives a weapon focus-like bonus on all injection weapons.

Weapon focus gives a bonus to attack rolls with a specific type of weapon.

If you wanted to get the weapon focus bonus for all injection weapons, you'd have to pick up Versatile Focus.

Interestingly the only way you can qualify for versatile focus is if you take weapon focus (basic melee, small arms, or grenades) as you have to have proficiency with the type of weapon. However, the wording on versatile focus is such that you gain the weapon focus benefit for every weapon with which you have proficiency. Therefore, versatile focus will spread the weapon focus bonus to all injections weapons even though you don't specifically have proficiency with, say, all snipers or longarms.

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