Most optimal races


Biohacker


Studious Biohacker: focusing on INT and DEX, dumping WIS.

From best to worst, considering racial abilities as well.

Gosclaw
Starfinder Adventure Path #8: Escape from the Prison Moon
Ability Modifiers +2 Dex, +2 Int, -2 Wis
Hit Points 4
Size and Type: Gosclaws are Medium humanoids with the gosclaw subtype.

Shimreen
Starfinder Adventure Path #6: Empire of Bones
Ability Modifiers: +2 Dex, +2 Int, -2 Wis
Hit Points: 4
Size and Type: Shimreens are Medium humanoids with the shimreen subtype.

Ikeshti
Alien Archive 1
Ability Modifiers: +2 Dex, +2 Int, -2 Wis
Hit Points: 4
Size and Type: Ikeshtis are Small humanoids with the ikeshti subtype.

Instinctive Biohacker: focusing on WIS and DEX, dumping CHA

Except, there isn’t such a race! So, moving to the next best, considering racial abilities as well:

Neskinti
Adventure Path #8: Escape from the Prison Moon
Ability Modifiers: +2 Dex, +2 Wis, -2 Str
Hit Points: 4
Size and Type: Neskintis are Medium humanoids with the neskinti subtype.

Ghibrani
Adventure Path #5: The Thirteenth Gate
Ability Modifiers: +2 Dex, +2 Wis, -2 Str (Membrane)
Hit Points: 4
Size and Type: Ghibranis are Medium humanoids with the ghibrani subtype.

Kalo
Alien Archive 1
Ability Modifiers: +2 Dex, +2 Wis, -2 Con
Hit Points: 2
Size and Type: Kalos are Medium monstrous humanoids with the aquatic subtype, meaning they require water to breathe.


Second and last part:

Best themes

Studious Biohacker

Scholar
+1 Int
Theme Knowledge: Life Science or Physical Science

Biotechnician
+1 Int
Theme Knowledge: Medicine

Intuitive Biohacker

Solar Disciple
+1 Wis
Theme Knowledge: Perception

I gotta say, after compiling all this: WIS biohackers get screwed not only on class abilities, but also on races and themes optimization.

Poor guys.


Ops, the list I used didn't have AA2 races included. That might change things!

Not a lot; the Phentomite is also a reasonable option for intuitive biohackers, but that's it.

Phentomite
Ability Adjustments: +2 Dex, +2 Wis, –2 Con 
Hit Points: 4
Size and Type: Phentomites are Medium humanoids with the phentomite subtype.


Gosclaws are extra amazing because they have three racial bonuses to class skills.


Xenocrat wrote:
Gosclaws are extra amazing because they have three racial bonuses to class skills.

That's the racial ability that placed them on the top (cat) of the list for studious biohackers.

The neskinti got top 1 on intuitive due to the racial bonus to Life Science.

Looks like Adventure Path #8: Escape from the Prison Moon was written with the biohacker in mind.


1 person marked this as a favorite.

One thing to note +str +int potentially works well for biohackers as well or plus STR plus wisdom.

There is a full line of injection cryo knives that are an advanced melee weapon so they have better damage scaling that they are proficient with. There are also the pain claw options as well.


1 person marked this as a favorite.
kaid wrote:


There is a full line of injection cryo knives that are an advanced melee weapon so they have better damage scaling that they are proficient with. There are also the pain claw options as well.

Dwarves make good Instinctive Biohackers for exactly this reason. They get Advanced Weapon Specialization for free at 3rd level. They don't get bonus Strength, but the extra Con will help them stay tough on the front lines debuffin' like a crazy person.


Less optimal races, but still workable:

Studious Biohacker (+2 INT, +2 DEX)
-2 CHA: Android, Strix or Tiefling
-2 CON: Elf
-2 STR: Ysoki

Intuitive Biohacker (+2 WIS)
+2 CON, -2 CHA: Draelik, Dwarf, Shirren
+2 INT, -2 CON: Osharu

I'll get to that crazy STR biohacker idea next.


Most optimal races: Melee biohacker

Studious (+2 INT, +2 STR)
-2 WIS: Uplifted Bear
-2 CHA: Ilthisarian
-2 DEX: Nuar

Didn't see that coming... and the bear also got a racial bonus to Life Science, to boot.

Intuitive (+2 WIS, +2 STR)
-2 INT: Kasatha or Kish

Dumping INT sounds like a pretty bad idea on paper, but that's all there's available to the intuitive melee biohacker.

~ ~

Less optimal races, but still workable:

Studious (+2 INT, +2 CON)
-2 WIS: Elebrian
-2 CHA: Embri, Scyphozoan, or Urog

Intuitive (+2 WIS)
+2 CON, -2 CHA: Draelik, Dwarf, Shirren - already mentioned before
+2 CON, -2 INT: Ghibrani (Husk)

Shadow Lodge

With a biohacker I think you're overlooking how amazing having 3 or 4 or more arms is. A kasatha with 4 needle pistols ready to go never has to quickload and can always just full attack/multi attack with whatever combination they want. You don't need an up to date needle gun to shoot your friends, the one from walmart will do just fine.

With the way starfinder stats work you don't need the stat bump to be in your highest stat. It doesn't affect anything as long as its somewhere you were going to put points anyway.


"Most optimal" races considering stats only, and when they match up, racial abilities.

I wouldn't spend money on any injection weapons above the Needler Pistol, if I didn't need to put a Conserving Fusion on it.

Right now, I just don't see full attacking with injections being such a top priority, considering the added risk to miss.

That said, I'm only playtesting a couple of level 1 biohackers (the most played level). Higher levels might be something else, but that's beyond my scope.

Community / Forums / Starfinder / Character Operations Manual Playtest / Biohacker / Most optimal races All Messageboards

Want to post a reply? Sign in.