Just what the title asks. I am wondering if i could make my character go into a ballistic religious healing thing. where he tackles an undead and just channals heal after heal into the walking corpse until its really dead. Thats all.
Sorry could not think of the right word for what priests do to possessed people to free them from a demon control.
It takes a feat, a resolve point, a spell slot and a full round action to use that area effect ability. And its the only reason i have not picked it up. To darn costly.
Yup. In addition Healing Connection, while still a fantastic source of HP healing, is living in a game where HP damage is more rare. So the choice of connection needed to even be allowed to pay the exorbitant cost is not as much of a must-pick choice.
The Mystic Cure spell does not say that it harms undead.
In fact the targeting rule says that it can only target living creatures (though Mass Mystic Cure doesn't have that restriction). So not only does it not harm undead, you can't target undead with it.
Serum of Healing also only restores HP, never harms; and also explicitly calls out that it only heals living creatures.
Coming from D&D 3.5 I had to facepalm at a couple of these too.
It seems that it was deliberate to remove having healing spells and abilities harm undead. They did add back in that option with the Harm Undead feat for people who need it for their character. Although those characters had better be Mystics.
Starfinder isn't Pathfinder.
Undead aren't automatically evil anymore. (Though many are, probably.)
Alignment isn't a big theme of the game anymore. All-caps, fire and brimstone EVIL is pretty rare among non-outsiders, evil undead are probably more like lawyers and used car salesmen evil.
Undead are citizens too.
Healing doesn't hurt undead anymore.
How many undead don't actually need to feat on the living?
Not that I disagree that the majority of undead are evil, and that being undead acts as a serious force encouraging one to be evil. But even back in Pathfinder, it was totally possible to be a non-evil undead. Just really, really hard.
This is also 100% irrelevant to the issue of "healing and undead", because healing has nothing to do with morality. Presumably healing spells and effects don't hurt undead by default because of changes in the design of standard healing spells.
Wraiths and shadows devour live force or levels, zombies ghouls or rotting walking dead and their ilk eat the flesh of mortals dead or alive, ghosts live of emotions, skeletons must free their trapped brethren, vampires feed off the blood of the living and lichs live off the pain and misery they inflict on the living.
Some do not physically eat mortals but they are like leaches and feed one way or another off of the living.
I do not know about the cyberneticly animated undead but that's just not right. The other used to be connected to negative energy and healing used to be channeled positive energy. How it was explained to me was it was like how matter and antimatter react with each other they annihilate each other and the greater mass is what is left.
There are risks you got to get close enough to an undead and touch them to cast the spell it hurts them and your right there for them to hit you back. possably an AO with casting the spell.