[Spheres of Power] Converting the Kobold King Adventure Path


Advice and Rules Questions


Basically I'm converting the Kobold King path to Spheres of Power and Spheres of might. I'm trying to figure out what fits best and whether it fits right.. but here is what I have so far.

(MINOR EDIT... I ONLY JUST REALIZED THAT THIS IS A 3.5 MODULE. WHAT DO I NEED TO DO TO EDIT IT FOR PATHFINDER)

Hollow's last hope enemies seem to need very little change surprisingly aside from maybe putting some traditions on things.

Crown
Jeva: Give up Weapon Focus (bite) to get Open Hand, sacrifice the trip ability of open hand and grab Bestial Training instead, and put the Assassin tradition on them in hybrid form. (gaining Athletics with run, Mobile Striker for essentially a miniature Pounce, and the Duelist Sphere to put bleed on every attack)

Kobold Warriors: Probably fine for just a normal thing, but I would note that I'm so tempted to scrap the bog standard kobold warriors and give four kobolds some complimentary powers.. but again that might be kinda broken for a bog standard regular enemy fight.

Gelatinous cube: Sadly you can't add martial talents to a cube, which it's a shame because I was excited to see us fighting the ghost of a dwarven warrior only to find it instead to be just a cube.

Galesong: Fairly standard bard. give him Life for cure light wounds, Light for light, and illusion for ghost sounds. give him verbal and somatic casting or even the actual bardic magic tradition if you want to.

Bloodscale: change him from kobold fighter 2 to kobold conscript 2, give him the Assassin tradition. grab, "... And Stay Down!", and finesse fighting twice (I seem to have a weird thing for making people bleed in this game) allowing him to run around the room applying bleeds and disarms and trips (which cause more bleeding and extra attacks) with the talon, and when he needs to get in close he can mobile striker with the spear to get out of there.

Kerrdremak: give him standard arcane casting stuff, Destruction with a fire drawback, Mind and give up suggestion in place of gaining fear.

Dark Talon: Basically the same as bloodscale, except grabbing Fencing with your assassin background, grabbing Fast Feint, and Feint Strike. Basically another "I know what I do well and that's harassing with upscaling damage)

Lekmek: Finally a monster that uses a tradition OTHER than assassin! This one uses Butcher, grabbing Heavy Swing with his free berserker talent, and he basically just uses brutal strikes with his pick.

Grugakrug: Now we get to see just how destructive the combination of both the bloodscales AND dark talons are together! I wouldn't say it's tuckeresque but "... And Stay Down" with duelist bleeds sounds kinda brutal.

Kapmek: Not really going to try to change anything for him, rather than giving him a whole tradition and class change, I'll just give him the Sniper Sphere in place of Rapid Shot (using a crossbow with a move action reload he's better off with it)

The Kobold King Himself: a PROPER use of the Butcher tradition, but somewhat similar to Lekmek otherwise, maybe using Leg Smasher instead of Heavy Swing. Also... I guess go Sphere Sorcerer and have him use Enhancement with Physical enhancement and Protection for mage armor?

so... how does all of this seem for enemy conversions to spheres? there's still the question of replacing spells for some of them though

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