Imperious Rex! Stuff to make best use of Imperious bloodline's boost to Competence / Morale bonuses?


Advice


Quote:
Heroic Echo (Su): At 3rd level, when you receive a morale bonus from any spell, spell-like ability, or magic item, including those you cast on yourself, that bonus increases by +1. At 9th level, this ability also applies to competence bonuses. If you receive a morale effect (or a competence effect at 9th level) that affects an area or multiple targets, as an immediate action you can share your increased bonus with all other recipients. This increase to other participants lasts a number of rounds equal to your Charisma bonus. You can use this ability once per day, plus one time per three levels after 3rd.

Items:

Pale Green Prism Stone (Cracked, Flawed): 4000 for an effective +2 to saving throws? Normal and Flawed are more expensive at 30,000/28,000 but give this to everything.
Mask of the Rabbit Prince: Effective +3 initiative (and saving throws against feat) for 12,000. Not sure if it stacks with ability check boosts though.
Circlet or Persuasion: Effective +4 on charisma checks. At a minimum that is skills and concentration checks. Can do some truly absurd things if you get this bloodline via Eldritch Heritage on an Oracle.
Hobgoblin Battle Standard of Ferocity: Entire party gets +2 bonus on attack, damage and mind-effecting saves. A good use for your ability to share your boost and make it a +3.

Spells:
Moment of Greatness/Heroism: You get these for free.
Untold Wonder: Boost morale bonuses even further and reverse Emotion based penalties into morale bonuses. Unprepared Combatant looks like a nice combo with it.

Any other recommendations?


Strength in Defeat (feat): Scaling up to +3 (at lv15) morale bonus to atk and dmg when <= 1/2 max health.

Extreme Mood Swings (feat): +1 to morale bonuses, -1 on saves vs emotion and fear. Double both of when drunk or worse.

Designating (weapon enchantment): When you hit enemy all allies get a morale bonus to atk and dmg for 1 rd. multiple hits dont stack or extend effect.

Rage Prophet (class feature): Can get +6 morale bonus to Str and Con and +3 to will saves at lv 10. Also guidance spell with a +10 bonus.

Skald inspired rage (class feature): Can get up to +6 morale bonus to Str and Con at lv 16.

Raging Vitality (feat): While raging the bonus to Con increases by 2.

Community Minded (trait): Morale bonus from abilities or spell you cast last 2 rds more.


The rage and melee ones are of questionable value for a dedicated caster, though Eldritch Heritage Paladins/Bloodrager could benifit from them. Strength in Defeat is also a really bad idea on a caster, but I guess a Paladin could use it.

Community Minded is nice support and Extreme Mood Swings is really nice (with the Cracked Pale Green Prism the penalty is negated).


I am really liking the idea here.
With the meta magic Encouraging (morale bonus on spells +1)
Untold wonder
Community minded trait
Extreme mood swings feat
And this bloodline, you could be casting heroism(spell) doing +6 morale to attacks and saves. On you and +5 on those you stack it and untold wonder on. Greater heroism would be more powerful thou shorter duration.
Banner bearer (feat). Could also spread the buffs


It's expensive but a Suzerain Scepter increases morale bonuses you create by +1. Shame you don't get Good Hope but an equally expensive Ring of Spell Knowledge IV could get you it.

With a Suzerain Scepter, Encouraging Spell, and Heroic Echo on Good Hope grants the party +5 to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls (for a 5th level spell).

Quicken (or not) Moment of Greatness for a party-wide +10 to one of those rolls. VMC Bard and you become the buff boss.


The Scepter only boosts the morale effect for your underlings, not you.


...for some reason I thought it affected everyone. Bummer. Still, +4 for the entire party's rolls is respectable imo.

Oh and if you do VMC Bard (which is practically made for this Bloodline), get the Banner of the Ancient Kings and Flagbearer. The Banner progresses Inspire Courage bonuses at your level. Unfortunately you don't get the bonuses to saving throws or ability/skill checks like Good Hope, but you do get rerolls against mind-affecting effects. It's also cheaper (at the price of a Feat) and makes more sense than a Hobgoblin Battle Standard (if you're not a party of Hobgoblins).

Heroic Echo with the Banner, Flagbearer, and Inspire Courage for a party-wide +7 to hit and damage at 11th level. And you still have a standard action... Haste?


Battle Cry

EDIT: Nevermind this won't work. Battle Cry requires a swift and Heroic Echo requires an immediate action. You can't take both actions in the same round.


You could just have Heroic Echo take up the swift in your next round.

Worst comes to worst, you could spend a standard action to ready a War Cry, then you could definitely use Heroic Echo immediately afterwards.


Or a Corset of Delicate Moves for a 1/day use I suppose.

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