Distracting Hack - Yay or Nay?


General Discussion


I've played Starfinder for a few months now and through all that time I've been on the fence about the Mechanic's Trick Distracting Hack. You use a standard action to use computers to make a feint check, making an enemy flat-footed, to you, until the end of your next round. You need Improved Feint to use it as a move action and Greater Feint for others to gain the benefit. A trick and 2 feats is a lot to invest, but is it worth it?

I was thinking from a support point-of-view when learning the game and didn't see this as useful until level 9, when a mechanic can get Greater Feint. Then it's like the operative's Debilitating Trick, only less likely to succeed.

Around level 8 or so I started getting the hang of combat more and saw the advantage to this earlier on. Paired with Overcharge, you use your move action to boost your chance to hit, and then the standard action to overcharge and shoot for extra damage. If you're riding a drone, you still have a free move action even. You can also use it twice, once as a move action and again as a standard action, to prevent two enemies from reacting.

I could see swapping a trick out for it, but needing 2 feats is a lot. I never actually took it after I realized the operative gets the same bonus natively and it was redundant for my group. I really want to like it, but I'm not sold. Does anyone have thoughts on it?

Dataphiles

I think that is is niche viable. If you don't have an operative or an envoy that can cause flat-footed, it seems like a solid idea to take. Otherwise, well, exactly what you experienced, redundancy.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Well, if your operative friend takes exploits to do other debilitations, then it would not be redundant.


A random sidenote. Something I don't see used very often.

Your Mechanic's custom Rig is a computer. and should be valid for this trick, so even if you're in a desert you should be able to swing this.

I always fluffed by having my arm mounted rig strobe burst a guy, or issue a high pitched noise. Random hamster dance as well.

I think it is still fairly useful, even before its a move action. Just not as useful of course. but still not horrible due to ranges and options.

(and more than a few allies may have a computer comm unit on them/their armour)

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