Advice on Oradin for RotRL


Advice


Our group just finished up Skulls and Shackles and the GM was getting a little frustrated by our party's ability to walk through encounters, even after he beefed them up. I think our final battle with the EBG lasted 3 rounds....

That being said, we decided to take on Rise of the Runelords and tone down the characters so that it can be run as written. Our party consists of: Kitsune Sorc, Dwarf Warpriest reach/trip, Sylph knife master Rogue, an Aasimar Bloodrager/Skald with dips into Paladin for Divine Grace and I think a level of Brawler for prereqs focusing on spellsunder and ranged combat, and me. I am playing an Oradin of Sarenrae

All Paizo material is available. 25 pt builds

Here is what I have so far. I am open to any suggestions for change.
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Half-Elf(+2 CHA, Skill Focus: Survival)

STR 16 DEX 12 CON 16(4th, 8th) INT 10 WIS 8 CHR 20(+2 racial,12th, 16th)

Wielding Lucerne Hammer for reach and B or P damage, Greatsword backup for S (Will switch to Fauchard for crits later)

Traits: Opportunistic Gambler(for Touch of Rage), Dangerously Curious, Envoy of Healing, DRAWBACK: Overprotective

1 Paladin 1 - Fey Foundling
2 Oracle 1- Life Mystery - Channeling Revelation, Legalistic Curse
3 Oracle 2 - Power Attack
4 Oracle 3- Life Link Revelation (can now link 3 and use Shield other on Sorc)
5 Paladin 2 - Eldritch Heritage (Orc): Touch of Rage, LoH 1d6+2
6 Paladin 3
7 Paladin 4 - Weapon Trick(2 Hand), LoH 2d6+4
8 Paladin 5 - Divine Bond (weapon) by thistime I should have Ioun stone for EWP: Fauchard
9 Paladin 6 - Improved Critial, LoH 3d6+6
10 Paladin 7
11 Paladin 8 - Improved Eldritch Heritage: Strength of the Beast, LoH 4d6+8
12 Paladin 9 -
13 Paladin 10 - Pushing Assault, LoH 5d6+10
14 Paladin 11 -
15 Paladin 12 - Greater Mercy, LoH 6d6+12
16 Paladin 13 -
17 Paladin 14 - Greater Eldritch Heritage: Power of Giants, LoH 7d6+14
18 Paladin 15
19 Paladin 16 - Ultimate Mercy, LoH 8d6+16


Just noticed that I am missing prereqs for all of the Weapon Tricks for polearm.... need a new feat for 7th .


Furious focus for 7th Level. I am surprised you didn't have it.


Shouldn't need it. It only applies to the first Power attack in a round and with Full BAB-1, and high STR+buffs, Smite, etc I shouldn't have any problem hitting with the first attack.


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5 players with 25 point buy does not really sound like you are toning things down. AFAIK the APs are designed for 4 players with 15 point buy.

Silver Crusade

As an orthogonal piece of advice, I was going to play an Oradin in RotR too, but rather than focusing on fights, I preferred to keep my casting potential up. I went then full Pei Zin Practitioner Oracle. Give it a look if you didn't know it already.


WagnerSika wrote:
5 players with 25 point buy does not really sound like you are toning things down. AFAIK the APs are designed for 4 players with 15 point buy.

Hmmmm, I did not know that. I wonder if the GM does?

But, as informative as that is, it doesn't really address the issue.


Gray Warden wrote:
As an orthogonal piece of advice, I was going to play an Oradin in RotR too, but rather than focusing on fights, I preferred to keep my casting potential up. I went then full Pei Zin Practitioner Oracle. Give it a look if you didn't know it already.

I did look at Pei Zin Practioner, but decided to keep the more martial aspect. You see, I played a pretty optimized wizard in the last campaign and want to get as far away from that as possible this game.

Silver Crusade

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You need 4 levels of Oracle to be able to cast Shield Other, you reported only 3.

As per you feats, I suggest you pick Power Attack and then the Mercy feats as soon as you can, as they are what make the Oradin unique. High BAB, high Strength and Smite are more than enough to make you martially relevant, andthere is no point on healing an extra +1d6 at level 15. Similarly, Ultimate Mercy is a wasted feat at level 19 when Raise Dead has been around since lvl 10.

Optimistic Gambler is 3.5 legacy AND a campaign trait. I suggest you pick Community-minded instead, which also acts as a minor Lingering Performance for the Skald's Raging Song.

Rather than Dangerously Curious or Envoy of Healing, I would pick Magical Knack to pump up your Paladin's caster level. This will be useful for all your career, but even more so at level 15, when your caster level will be 10, and you can qualify for Divine Interference. If not, you can wait and, if you want, you can pick Additional Traits at lvl 13 to get Magical Knack in addition to the other two. In this case, be sure to pick a different trait to get UMD as class skill, as it is also a Magic trait and it would preclude you the possibility to get Magical Knack later on, for example Arcane Archivist.

Improved Critical is not necessary as you can simply make your weapon Keen.

I suggest you go with this:

1 Fey Foundling
3 Power Attack
5 Eldritch Heritage
7 Greater Mercy
9 Ultimate Mercy
11 Improved Eldritch Heritage
13 Additional Trait [Magical Lineage]
15 Divine Interference
17 Greater Eldritch Heritage

I hope it helped!


Sir Gavvin wrote:
Shouldn't need it. It only applies to the first Power attack in a round and with Full BAB-1, and high STR+buffs, Smite, etc I shouldn't have any problem hitting with the first attack.

That is all very true and I applaud you for knowing that. I was going to bring up the same concernas Wagnersika, the party size and point buy, but I assumed that the DM/GM was going to account for those differences.

Otherwise, I’d suggest taking Grey Warden’s advice as it is really good. Unless you start experiencing issues within the game that go counter to what you expect.


Gray Warden wrote:
You need 4 levels of Oracle to be able to cast Shield Other, you reported only 3.

Was planning on picking up a wand of Shield Other. May go ahead and take a fourth Oracle level....

Gray Warden wrote:
As per you feats, I suggest you pick Power Attack and then the Mercy feats as soon as you can, as they are what make the Oradin unique. High BAB, high Strength and Smite are more than enough to make you martially relevant, andthere is no point on healing an extra +1d6 at level 15. Similarly, Ultimate Mercy is a wasted feat at level 19 when Raise Dead has been around since lvl 10.

You make very valid points.

Gray Warden wrote:
Optimistic Gambler is 3.5 legacy AND a campaign trait. I suggest you pick Community-minded instead, which also acts as a minor Lingering Performance for the Skald's Raging Song.

Yes, I know, but our GM has made ALL Paizo material available. Community Minded is an outgoing bonus, not incoming. It would work with my Eldritch Heritage, but not for the Skald Raging Song.

Gray Warden wrote:
Rather than Dangerously Curious or Envoy of Healing, I would pick Magical Knack to pump up your Paladin's caster level. This will be useful for all your career, but even more so at level 15, when your caster level will be 10, and you can qualify for Divine Interference. If not, you can wait and, if you want, you can pick Additional Traits at lvl 13 to get Magical Knack in addition to the other two. In this case, be sure to pick a different trait to get UMD as class skill, as it is also a Magic trait and it would preclude you the possibility to get Magical Knack later on, for example Arcane Archivist.

Do you really think that buffing a Paladin casting level is worth it? I must admit that I have never played a Pathfinder paladin, so I truly don't know. I was just going to stick with self-buffing for the most part and use UMD to pick up wands and scrolls of spells I want.

Divine Interference is good, but is it good enough to wait 15 levels while not maxing out UMD?

Gray Warden wrote:
Improved Critical is not necessary as you can simply make your weapon Keen..

Normally I would agree with you, but Bless Weapon's auto-confirm does not work with Keen, where it does with Improved Crit


Does boosting you Paladin caster level improve your channeling for a hospitable? It says as a cleric 3 levels lower....

Silver Crusade

Sir Gavvin wrote:
Does boosting you Paladin caster level improve your channeling for a hospitable? It says as a cleric 3 levels lower....

It does not. Channeling scales with class level, not caster level.

To answer your other question, I believe Divine Interference is very useful, independently on the level you pick it up. At 15th level, crits become the real source of damage, and being able to negate one crit per enemy will spare you a lot of healing.

However, UMD as class skill is nice too, that's why I suggested to pick Arcane Archivist at level 1, and pick Magical Knack at level 13 (together with another trait of your choosing), just before qualifying for Divine Interference.


Just an idea to get more options, instead of regular paladin. Taking the Sacred Shield archetype will allow you to half the dmg allies within 10 ft take. Which stacks with Shield Other so they take 1/4 dmg while smite is active.

It does take away your damage abilities and channel energy however. So its only something to consider.


Temperans wrote:

Just an idea to get more options, instead of regular paladin. Taking the Sacred Shield archetype will allow you to half the dmg allies within 10 ft take. Which stacks with Shield Other so they take 1/4 dmg while smite is active.

It does take away your damage abilities and channel energy however. So its only something to consider.

Went with Hospitaler instead It adds a dedicated channel pool and doesn't mes with my weapon bond

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