A few rules questions


Advice


OKAY here goes
I am making a character that has telekinesis as a form of at will ability, he gets it either from mythic rules or epic rules I forget where but that matters little.

Are there given rules for telekinetic combat?
If so, if I got the mechanics right tokair will have a telekinetic lift weight of just over 2000 pounds

Can I launch more than one item at leathal speeds
Can I use multiple wands, or similar items?

Also to any DMs how would you translate this race into Pathfinder rules

DRAGONKIN PLAYER CHARACTERS
Dragonkin characters possess the following racial traits.
— +8 Strength, +2 Dexterity, +2 Constitution, +4 Wisdom,
+2 Charisma. Dragonkin are powerful creatures that derive
great abilities from their ancestral tie with the dragons.
—Large size: –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, lifting and carrying
limits twice those of Medium characters.
—A dragonkin’s base land speed is 20 feet. It has a fly
speed of 40 feet (good).
—Natural Attacks: A dragonkin is proficient with its claw attacks, which deal 1d6
points of damage each. If it uses a claw as
a secondary weapon (along with a
weapon held in the other hand), it
takes the normal penalties for
two-weapon fighting.
When making a full attack
while airborne, a dragonkin
character may also make
two additional attacks
with its rear claws at its
full base attack bonus
(with a –5 penalty if
also attacking with a
weapon).
—Dragonkin can
use detect magic at
will as a supernatural ability, as a sorcerer whose level is
equal to the dragonkin’s HD.
—Racial Hit Dice: A dragonkin begins with seven levels of monstrous humanoid, which provide 7d8
Hit Dice, a base attack bonus of +7,
and base saving throw bonuses of Fort
+2, Ref +5, and Will +5.
—Racial Skills: A dragonkin’s monstrous humanoid levels give it skill points equal to 10 × (2 +
Int modifier). Its class skills are Spot and Listen.
—Racial Feats: A dragonkin’s monstrous humanoid levels
give it three feats.
— +7 natural armor bonus.
—Automatic Languages: Draconic. Bonus Languages:
Common, Dwarf, Gnoll, Goblin, Orc.
—Favored Class: Barbarian.
—Level adjustment +2.


keyton777 wrote:

OKAY here goes

I am making a character that has telekinesis as a form of at will ability, he gets it either from mythic rules or epic rules I forget where but that matters little.

Are there given rules for telekinetic combat?
If so, if I got the mechanics right tokair will have a telekinetic lift weight of just over 2000 pounds

Can I launch more than one item at leathal speeds
Can I use multiple wands, or similar items?

For throwing things I’d refer you to the telekinisis spell. link. You can’t activate wands being held telekeneticly since using telekinisis and activating a wand are both standard actions.

Quote:
Also to any DMs how would you translate this race into Pathfinder rules...

That is one powerful race! A Dragonkind character would overpower most scenarios and certainly overshadow any other character built from the standard race templates. You’re going to have to talk with your own GM to make sure that it works with their campaign.


Not technically a character in another DMs game, more of a shenanigans character, and a project I'm building

I don't wish to make him too absurd, but this race is getting "plotted" into his history as he is fairly high level, the idea is that he was, for lack of a better term, he is fused with one of these dragonkin by accident, my idea was that he was traveling the planes and he passed through one in someway that he took part of the original dragonkin's form and vice versa


If you want to keep the 7 BAB it is a 7 level adjustment. So a 1st level whatever Dragonkin would be an 8th level character.

If you drop the 7 BAB and the 7 racial HD it would still come out to be at least a +2 level adjustment. Massive stat gains, large size, flies, has natural attacks...you don't get all of that for free. If the GM is uber generous its only a +1 and everybody else in the party should be able to play a non-watered down Drow Noble and not feel like a dirty cheater.


A kineticist with the Aether element gives you just about everything telekinetic that Pathfinder has rules for, from telekinetic shields, to punting giant objects, to flight, to healing, and even invisibility.

"Also to any DMs how would you translate this race into Pathfinder rules"
In Pathfinder's rules, probably the closest you'd get to a Dragonkin as described would be the Half-Dragon template.


this is probably better in the Advice forum or Homebrew forum.


Edited due to ninjas faster than me...

In addition, you could likely find resources on Pathfinder Dragonkin using those words in a google search.

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