He Who Would be King - what is he?


Advice


{{ This is NOT for a Kingmaker Campaign. So please don't move it to that forum. }}

Ok, I have a character personality and life plan that I'd like some input building into a character. This is not normal for me. Usually I have the build at least started long before the personality. This will be for a GM created campaign (though mostly standard rules as far as I know). Our PC's could theoretically start up a nation later in the campaign if we so choose.

This guy (or gal) is convinced he (or she) can set up the 'nearly perfect' kingdom / nation / state. It will last for the ages. It will be fair. It will be prosperous. It will be secure. It will grow. Etc... He has all the arrogance of the favored scion of the most ancient dynasty. However, his arrogance is not predicated on something as silly as to whom he was randomly born. It is based on the clear fact that he obviously knows best.

So while adventuring during the campaign:
- He will be looking for ideal locations that are up for grabs.
- What laws do or do not work.
- Making deals for eventual acknowledgment of his nation.
- Identifying and/or recruiting individuals, families, and organizations that would be useful to have in his nation.
- Identifying individuals, families, and organizations that he will want to try and limit or keep out of his nation.
- Future favored trading or passage rights.
- He will consider if equipment, spells, skill ranks, languages, and feats will be useful for his nation.

Note: For this character concept to work it isn't actually necessary that the kingdom ever actually happens in the campaign. If none of the other players are interested, that will just be something the character finally pursues on his own after the campaign ends. He will still be looking and bargaining for those things that will help his future nation as we go along. However, he does need to be functional and contributing member of the party all through his career.

- I'm not sure yet if he intends to be the actual ruler or the power behind the throne (giving advice and corrections as needed).
- Undecided if will be starting a new nation or taking over an existing one.
- Warlord of some sort would probably be easiest to grab and hold on to a nation. But doesn't seem like the personality to think he can set up the most fair, prosperous, etc...
- Druid, ranger, or hunter would be useful to have along to help set up a nation in 'harmony with' rather than destroying the natural world. But they don't seem like the type dedicate himself to setting up a nation.
- Monk, rogue, slayer, gunslinger - yeah right.
- Bard has ... possibilities. I suppose a few of the archtypes have the face type personality and skills to help set up something like this. Still seems more of primary diplomat assistance than the actual nation builder though.
- Seems like the book casters (wizard, arcanist, and alchemist), while intelligent, are to involved with their arcane studies, experiments, and pouring over dusty old tomes. The don't seem the type that would be interested in the hassle of setting up and running a nation. But not certain of that. The divination spells could definitely help.
- A theocracy is a possibility. Though those tend not to last or be all that utopian in RL or the game world. But I can see the follower of some of the deities being convinced that 'this time' it will be done right.
- At least one (if not more) of the 3 mental stats would have to be at least fairly high for the 'knows best' arrogant attitude for which I'm looking.
- The Destined sorcerer bloodline actually sounds almost perfect from a flavor perspective. Maybe destined/sage or destined/empyreal if I want to make use of intelligence or wisdom as the casting stat.
- The Empiricist investigator definitely has and makes use of a high intelligence. Piles-o-skill points. Has some spells without necessarily being dedicated to arcane research and experimentation.
- Seems like I would want to be a long lived race to keep 'watch' over my fledgling nation until it grows stable.

Thoughts, comments, concerns, suggestions?


I think the main question that needs to be answered is.

How will the character secure and protect the lands of the kingdom?

I made/played a character who established his own kingdom and had it flourish. Was the kingdom fair and just? well... it was VERY Lawful. Which admittedly isn't the same thing.

He was a Cleric(8)/Pathfinder Savant(7)/Veiled Illusionist(3)

He was a LE character that used a combination of Undead, Constructs and Awakened Trees for his armies and protection of his lands.

Any character can have a high Cha and the leadership feat and be a king. Their class lets you know what kinds of resources will be at the king's disposal. A wizard could absolutely be a king, especially if they have underling wizards doing the magical research for them.

If you are focusing on being fair and just, what would a fair and just king do when an enemy army marches on the kingdom?

Send an army of knights/paladins?
summoned creatures?
constructs?
have the surrounding land it's self rise up to defend it?
hide the kingdom behind powerful illusions/enchantments?
Defend it with impenetrable magical barriers?
Turn the invading army against it's self?

I think once you have an answer to that question then you'll easily be able to narrow it down to a few classes and it will be easier to proceed.


LordKailas wrote:

...

How will the character secure and protect the lands of the kingdom?
...

This one time, I am actually coming at the question from the other end. Almost any type of character can do a decent job of defending a nation. Beating enemies to a bloody pulp himself, assassinating the leaders of opposing nations, or even just amassing enough wealth to hire / train / equip a formidable army.

Though I don't think it should be too dependent upon his personal powers since he plans to make a nation that will last throughout the ages. Rather than just his life time.

This time I'm trying to find which type of build fits my personality and plans the best. Then I will figure out how he will accomplish those goals.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I think any class could have the motivations if you wanted to make them that way, so I wouldn't limit it on that front.

If you are concerned about the Ult. Campaign kingdom building mechanics, CHR is key for the leader, so obviously any class that utilized it heavily will be an advantage.

I think the thing you are missing in you background, which might give a class is the why. You state they think they can, which is all well and good, but for someone to go beyond just theorizing to actually building it, I think they would need more. They would need a reason to desire this kingdom, a motivating factor. Personal power, glorification of a diety, protecting something special are all possibilities, but figuring that out might help finding a class that you like.

One possibility that would intrigue me is a bloodrager (destined is a find choice) that wants a more civilized/protected life for his people. Tons of other possibilities exist.

One caution though. Having your unique background and motivations is all well and good. Much more important though is having a background and motivations that relate to your character wanting to be with the other PCs and participating in the campaign. If you primary motivation is not something that is a group thing, it is either useless or actually damaging to the campaign as a whole. So make sure that if the other players and GM aren't into the whole build a kingdom theme that you spend time on motivations that give a reason for your character to be with them and doing what the campaign is actually about.

You don't want to make a character whose overriding goal is not to be part of the campaign you are playing.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
ElterAgo wrote:
Seems like I would want to be a long lived race to keep 'watch' over my fledgling nation until it grows stable.

I actually disagree with this. The more your kingdom is dependent on you, the less stable it will be if you leave, and the longer you are in charge, the worse it will be eventually.

If your character is really that smart, the society he builds won't need him to function. George Washington only serving two terms a president of the U.S. is a brilliant example, easily contrasted with 'President for Life' examples that didn't achieve long term stability.


Dave Justus wrote:
ElterAgo wrote:
Seems like I would want to be a long lived race to keep 'watch' over my fledgling nation until it grows stable.

I actually disagree with this. The more your kingdom is dependent on you, the less stable it will be if you leave, and the longer you are in charge, the worse it will be eventually.

If your character is really that smart, the society he builds won't need him to function. George Washington only serving two terms a president of the U.S. is a brilliant example, easily contrasted with 'President for Life' examples that didn't achieve long term stability.

Hmm... Good point, I will consider.

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