Greyhawk Interest Check


Recruitment

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RECRUITMENT OPEN

Putting feelers out for a World of Greyhawk campaign. The year is 590 C.Y. You are coming from a family of villeins (serfs, basically) or a knight family (if, you know, paladins). You are initially just getting started. The campaign is a fun adventure type, focusing on Adventure Fantasy rather than High Fantasy. The Game Engine is Pathfinder 1.0.

I'm looking for FOUR or FIVE player characters for this campaign based in the Flannaess.

Race: Get out your copy of the Living Greyhawk Gazetteer if you have one and pick a race. If not, any of the core races from the ARG will do. Although I sense some of you will want to play a more exotic race. I will allow only one of the more exotic races in the campaign from the ARG. They are uncommon and rare. Remember the rarest exotics do not come from the Flannaess, but are rather outside it. Nagaji and Wayangs are from Zindia, while Tengu and Kitsune can come from Shaofeng or the island nation of Nippon.

Class: Most of all of the classes will suffice. Please note that Gunpowder is rare in the Flannaess and comes from the Celestial Kingdom of Shaofeng far to the West and outside of the Flannaess. The people of the Flannaess are trying to produce gunpowder, but so far it's rarity is enough to limit a gunslinger's potential.

I don't have Occult Adventures, so I can't support Occult Classes. I do have Ultimate Psionics and will support psionics. After all, I am a psionics DM.

Background: You are typically Freeborn, and not serf. Although I won't turn away good characters built around the villein and serf backgrounds, you have to explain how you came into adventuring.

How to Apply

I'm thinking like GM Tarondar's way of handling Applications will suffice. So give me a statement of interest and a character idea. Since you are forming a party all of the party roles are open, so to speak.

PLEASE do not submit full characters at this time.

Who I am
I have been GMing for a long time. Since 1986, when I got the Basic D&D Set. typically I've been running PbP games for three years, but I prefer real time. My favorite world is Greyhawk, and it's been a while since I ran a campaign in Greyhawk. Choose wisely your character and class and we will have a good time.


I always loves me some Greyhawk.

Since I'm first out of the gate, I'll discuss possibilities instead of a hard option. If you want me to pick, I'll have to think about it for a bit. Pick one and expand it into greater detail, I mean.

Cleric of Istus - typical Istian riches to rags to clergy story, though I'm thinking more of really fortunate farmer to lesser merchant as a starting point than any actual wealth.

Gnarly Ranger (or possibly Druid, maybe even Shifter, but prefer Ranger) wannabe. Nothing special intended, grew up in (or near) the Gnarley Forest and decided to be one of the defenders of the forest from the ongoing sea of invaders (Verbobonc, Celene, Dyvers, Wild Coast, even parties from the Pomarj).

Soldier of ?? Depends on where the story starts, really. This is a basic human fighter, impressed from serfdom (as a farmhand) into an army for some minor lord's immediate "needs" who manages to survive long enough to work into a mercenary unit where he actually learns how to fight.

About me:

I spent about 18 months as a member of the Dyvers Triad for Living Greyhawk, having written for the Triad before getting "promoted", as well as after quitting. Turns out running around 4 of the larger states (Nebraska, Iowa, Kansas, Missouri) to represent the campaign gets expensive. TOO expensive.

Dyvers was an amazingly positive hit for me, as my traditional fantasy area of the Flanaess has been the Wild Coast and Gnarley. Thus, both the Gnarley Ranger and Cleric of Istus (one of the largest temples in Dyvers).

I'm also a really old Boy Scout, still working with the program and trying to live according to the oath and law. _I_ am somewhere between NG and LG myself. It has a pretty profound impact on how I play.

Edit: Oooooh . . .. You talk about more rare races . . .. A Coldborn Skinwalker from the Gnarley (known village of werebears in the Forest) even makes some sense. Not that I think I want to go in that direction, really.


Welcome, Hustonj. Glad to have you aboard. I didn't really participate in the Living Campaign, although I have a copy of the Living Greyhawk Gazetteer. Had to remind me of Istus.


Are you running actual Greyhawk modules, doing homebrew, or taking other modules and adapting them for Greyhawk? I've played T1-T4 a few times, Egg of the Phoenix and parts of Fate of Istus back in the day, but I can't say I recall much of the latter. Thus, I'm most familiar with the Verbobonc area.

Honestly, if it's not PFS, I would like to make a push for a 3pp class, just because I'd like to use some of my purchases. I'm ok restricting this to something that's posted on d20PFSRD so that you can have access to the content. Are either of these acceptable?

War Master

White Necromancer


The campaign's focus is on Adventure Fantasy not High Fantasy. So the War Master seems to be out of touch. Not that we couldn't fit it in, the War Master seems to fit a High Fantasy campaign than an adventure fantasy one. And no, it's not PFS. I don't do PFS. This is totally home brew, because the only Greyhawk modules I have are the A1-A4 series.

And Return to the Keep on the Borderlands.

Liberty's Edge

Well colour me interested! Hi guys!!!

Always up for a fun romp in Greyhawk.

As for a character, I might look at a classic wizard...or go for an elven (Olven) wizard-fighter class. Really open to anything as long as it is Greyhawk...lol

Scarab Sages

Always always interested in Greyhawk. :)


What a fun opportunity to play a descendant of my very first character, Nintos Melinos. He was a Paladin of Pelor.

With Nintos Melinos the IV, I would love to go with something similar or closely related. Paladin of Sarenrae or a Cavalier of a closely related order. Something that is for the good of the people.

There would be two different ways I would go with him. Paladin if he held high honor for his heritage and the line of Paladins he comes from. Cavalier if he wanted to break free from the line, but he still has that natural “do good” moral about himself. If it went Cavalier he would go by a different name, something that didn’t tie him to his lineage.

Do you follow the rules strictly where Paladins have to be LG or would you allow NG for the sake of the deity and character/RP?

About me:
started playing D&D 3/3.5 13 years ago, crossed over to Pathfinder when the beta test came out and D&D was switching over to 4.0. I have been playing Patherfinder mostly, but have also played some D20 Modern.

New to the boards. I am playing a rogue in a prison break(ish) game. I work from home and I am able to post multiple times a day.


Sarenrae is not a Greyhawk diety. I would recommend Googling Greyhawk diety and perusing the list. There are a couple of candidtes with a similar (not identical) outlook. To stick with an Arabic feel, look to the Baklunish dieties.

Pelor, Heironeous, Pholtus, and Rao are dieties to start looking at, but none are Arabic in presentation.


hustonj wrote:

Sarenrae is not a Greyhawk diety. I would recommend Googling Greyhawk diety and perusing the list. There are a couple of candidtes with a similar (not identical) outlook. To stick with an Arabic feel, look to the Baklunish dieties.

Pelor, Heironeous, Pholtus, and Rao are dieties to start looking at, but none are Arabic in presentation.

Thats not an issue. If we are using the Greyhawk deities then I would go with Pelor. He is the deity that Nintos the 1st was a paladin of. That would fit better because of his lineage.


Nintos Melinos the IV wrote:


With Nintos Melinos the IV, I would love to go with something similar or closely related. Paladin of Sarenrae or a Cavalier of a closely related order. Something that is for the good of the people.

Do you follow the rules strictly where Paladins have to be LG or would you allow NG for the sake of the deity and character/RP?

** spoiler omitted **

Sarenrae is not a Greyhawk deity. So I couldn't allow a paladin of Sarenrae in a Greyhawk game. And yes. I do follow the rules strictly where Paladins have to be Lawful Good.


EltonJ wrote:

Sarenrae is not a Greyhawk deity. So I couldn't allow a paladin of Sarenrae in a Greyhawk game. And yes. I do follow the rules strictly where Paladins have to be Lawful Good.

Not a problem. I think that we were posting at the same time when I was replying to HustonJ. HustonJ also brought that to my attention. Pelor would be a better fit considering his lineage.

Being LG is not a problem for me. Do you care, if chosen, if I were to play him as described in the Pelor Paladin write up found here.

Below is the snippet I am referring to.

Pelor Paladin:

Pelorian paladins, known as Crusaders, are rare, having appeared in large numbers only since the Greyhawk Wars. They are about as common as Mayaheine's paladins, though the demigoddess' church is much smaller than Pelor's. Pelor's paladins see themselves as the burning light of the sun which scours away darkness and evil and brings strength and comfort to the innocent. Though uncommon, they can be found in nearly every nation in the Flanaess, their dress varying according to the local culture. They are most common in Nyrond, the Urnst States, and the Sheldomar Valley.

Crusaders believe that laws are helpful, but that they are at best a secondary goal and must be tempered with mercy. Their slogan is Equity for the Meek with Perseverance and Strength.


As compared to Paladins of Cuthbert of the Cudgel, who still refuse to perform evil acts, but are more good-inclined. Good is less important than right and doctrine.

They were the textbook case for the first iterations of non-LG Paladin modifications. At least, as I remember things.


EltonJ wrote:

The campaign's focus is on Adventure Fantasy not High Fantasy. So the War Master seems to be out of touch. Not that we couldn't fit it in, the War Master seems to fit a High Fantasy campaign than an adventure fantasy one. And no, it's not PFS. I don't do PFS. This is totally home brew, because the only Greyhawk modules I have are the A1-A4 series.

And Return to the Keep on the Borderlands.

What are you defining as "adventure fantasy"? This doesn't appear to be a common category/genre/trope. For books, movies, and other media, things are tagged as "adventure" and "fantasy", but not necessarily a unique genre combined that would distinguish itself from "high/low" fantasy. Although I wasn't set on playing a war master, I have difficulties distinguishing how a cavalier or paladin fit yet a war master does not, since these classes tend to mechanically represent the armored knight in shining armor...

Did you mean Heroic Fantasy instead?


Yep. I did mean heroic fantasy.


I know this is an interest check post and you posted it two days ago, but do you have a deadline for submissions and an expected start day?


Nope. Well, based on GM Tarondor's recruitment for his Kingmaker game, I'd say sometime next month. Probably the first Friday of December. Maybe, I'd have to check the calendar.
:D

Sovereign Court

I'm a huge Greyhawk nerd. I might be interested in playing a wizard who is ambitiously hoping to become a member of the Circle of Eight someday.


Hello again Eltonj! I played Morley Hastings in your Greyhawk campaign here that unfortunately died out a couple of years ago, and I'd love to jump in again.

I'd probably bring over a character from another dead campaign, Griff Stonefist. Ignore all the mechanical specifics, all I'd transfer over to this game is the general background idea and personality. Rough-and-tumble, in-your-face tavern brawler.


Lekkric18 wrote:

Hello again Eltonj! I played Morley Hastings in your Greyhawk campaign here that unfortunately died out a couple of years ago, and I'd love to jump in again.

I'd probably bring over a character from another dead campaign, Griff Stonefist. Ignore all the mechanical specifics, all I'd transfer over to this game is the general background idea and personality. Rough-and-tumble, in-your-face tavern brawler.

If you are up to heroic fantasy, then by all means. Although this isn't resurrecting the dead. Just a new campaign in Greyhawk setting. I miss playing with you, though. This should be a good game. I'm having it go to level 10, then the characters can retire.


Dotting for interest...

Looking at an Elven Soulknife hailing from a valley enclave on the Velverdyva river. Trained as a warder/guardian, he/she grew tired of the insular nature of the elves and gave in to wanderlust - so essentially in self-imposed exile.

***I'm in a few Greyhawk games at the moment (one with hustonj and now Daniel Stewart; I joined another that both Jesse Heinig and Daniel Stewart were in)...


A soulknife is good. Sounds like we are getting an interesting mix of character proposals. So you are in a few Greyhawk games at the moment, Oceanshieldwolf. Are they fun?


I’d be interested in putting forth a psychic follower of Celestian, unlocking more powers through his travels and studies of the stars and sky. Sort of eccentric, absentminded type, with star charts and astronomy tools peeking everywhere out of his gear.

The character feels like a gnome to me.

I’d need to pull out some of my 3.0 and 3.5 books to get into a bit more detail about the idea.


good idea, Gerald. Lets hope he makes it. Although Celestian is more about traveling the stars and the planes. I'm not doing a Planescape game, so we'll see if he makes the cut.


The pair of Greyhawk games I'm playing right now are heavily house-ruled. The GM has an AMAZINGLY capable descriptive writing style, though, and immersion in the immediate environment is far easier than ever expected.

The amount of House Rules keeps me from KNOWING what to expect or how to react, which is kinda cool, but also kinda unsettling. I haven't decided, yet, if I like the full suite of House Rules involved or not.


hustonj wrote:
The pair of Greyhawk games I'm playing right now are heavily house-ruled. The GM has an AMAZINGLY capable descriptive writing style, though, and immersion in the immediate environment is far easier than ever expected.

Well, I don't have as many house rules. I can barely keep a campaign running though, although that's on a different set of problems. I can be descriptive in writing. When I want to be.

I thought of adopting Tarondar's house rules for this game, but that was not a good idea. They would be someone else's house rules and not mine. So I guess there isn't much to look forward to in house rules. I'll form the house rules as we go along though.


Okay! I have also been playing since the red basic box! How would you feel about entertaining an elf ranger. For old timers sake. Not a drow or anything but an iconic Greyhawk 1e style ranger?


The Goblin wrote:
Okay! I have also been playing since the red basic box! How would you feel about entertaining an elf ranger. For old timers sake. Not a drow or anything but an iconic Greyhawk 1e style ranger?

Sounds intriguing. Not a drow at least gives it a plus.


Oh, I forgot the part about me. I started with AD&D back around the late 80’s, early 90’s. I mostly missed 3.0, but jumped back in around 3.5. I converted to PF immediately and am still a Pathfinder AP charter subscriber.

I’ve got around 38k posts on here, 95% of them PBP.


hustonj wrote:

The pair of Greyhawk games I'm playing right now are heavily house-ruled. The GM has an AMAZINGLY capable descriptive writing style, though, and immersion in the immediate environment is far easier than ever expected.

The amount of House Rules keeps me from KNOWING what to expect or how to react, which is kinda cool, but also kinda unsettling. I haven't decided, yet, if I like the full suite of House Rules involved or not.

I'm playing in one of those games - 1st level playing old module U1, The Sinister Secret of Saltmarsh - but decided not to join the other game as it is higher level (6th?) and I like to start from scratch.

I agree wholeheartedly with hustonj on both counts - the game is atmospheric and rich, and the house rules make it refreshing and dangerous with wound thresholds and impacts thereof. I'm not sure all the house rules are absolutrly necessary, but I have no qualms with any of them per se.

The main thing I enjoy is that it is Greyhawk, which feels kind of gritty, sepia-toned and not too outlandish, elven soul-knives notwithstanding. Also there is admittedly the nostalgia factor, though to be honest I played well before we knew what more than two or three deities or demigods were and didn't really engage with the deeper lore. The modules provided a lot of that, and we homebrewed the rest...

Liberty's Edge

Also playing with Oceanshieldwolf and hustonj and enjoy the game greatly, but every game is different and each DM has a different style, so I like the variety.
As for my character, I think I will go old school and make up a fighter/wizard for this game. I love the Greyhawk world and even play my home group in that world, so I have some knowledge of the history and places!!


Yep, I do like the differences in the Greyhawk games I'm in - the other game is again an old-school vibe - T1 The Village of Hommlet - I followed the Gameplay thread for a while and really liked the small pieces of dressing dropped in here and there - sigils and symbols from all the iconic lands of Greyhawk. I had the original Greyhawk gazzetteer as a kid, so places like The Shield Lands, The Pomarj, Iuz, The Horned Society, the Lendore Isles etc bring it all back.

Having said that, the GM in that game can be a stickler for rules and interpretations thereof so I need to take a few breaths every now and then and be really specific about my movement, placement and actions. Also I'm playing a cleric which isn't really my wheelhouse, but I'm having fun with it.

Both games seem to run a good course between tactical-heavy combat, super moody (if at times downright spooky) exploration and uber-rich roleplay heavy downtime. The last is really not my cup of tea but both games have really brought me out of my comfort zone (I like RP more than any other aspect of the game after all) and impressed upon me the value of a good barter over a map-case or engineering equipment, however exhaustive it can be over PbP.

Or, to keep it simple: What Daniel Stewart said: every game is different and every DM has a different style. ;)


Yes, I have a different style than the GM you're currently with. :)


Just to be clear - there are different DMs for each Greyhawk game I am in. And they are each different. :)

Having said all that about the DM side of the screen, I think it needs to be repeated that the players go along way to making the games shine - as I alluded above, I'm not au fait with all the ins and outs of Greyhawk, though I do know a bit, but other players definitely enrich the games with their sprinklings of lore, culture and history. There are other players that are completely new to Greyhawk, and they slot in just fine.


@EltonJ any thoughts when you’ll be wanting characters crunch and how you’ll be doing stats?


Nintos Melinos the IV wrote:
@EltonJ any thoughts when you’ll be wanting characters crunch and how you’ll be doing stats?

Well, it's heroic fantasy, a chance to be a real hero. Normally I do 25 point buy, but this time 15 point buy will suffice. Alternatively, we can do it Old School.

Roll 4d6 six times and drop the lowest. I know that doesn't generate characters with a 15 point buy, but can generate characters with a 25 point buy. Arranged to taste, of course.

OR we can go really old school and have you all roll 3d6 and record the results, arranged to taste.


I'll take the Old School approach. Not the Really Old School - I'm not feeling that lucky. Usually I take the Old School and still end up worse than a 15 point buy. Let's see now:

4d6 ⇒ (6, 2, 5, 2) = 15 - 2 = 13
4d6 ⇒ (2, 3, 3, 4) = 12 - 2 = 10
4d6 ⇒ (2, 4, 6, 6) = 18 - 2 = 16
4d6 ⇒ (3, 6, 3, 3) = 15 - 3 = 12
4d6 ⇒ (3, 4, 5, 4) = 16 - 3 = 13
4d6 ⇒ (5, 4, 2, 5) = 16 - 2 = 14

Ok, I can work with that.


Ok, after playing around with some generators for inspiration, I got the following and felt obligated to go with it:

"emotional Gnome Bard from a high-class brothel who in hindsight shouldn't have had the treasure map tattooed on themselves"

Tweaking this a bit, we'll go with a Gnome Bard originally from the Kron Hills who's the entertainer for a high-class brothel in Greyhawk/Veluna who in hindsight shouldn't have had the treasure map tattooed to his arm from a patron that couldn't pay his tab.


"Them fancy nobles and knights ain't so tough, I've seen 'em fall. Put a blade in me hand and I figger I'd kill a man just as well. And what'd you know, the gods gave me have one, all magic like. Appearin' out of thin air w'enever I want it. Must be a right sign I should use it, it must."

I was thinking a Blackhearted Baklunish Rogue (In the sense of a dishonest and unprincipled man, he's actually a Soulknife Cutthroat), from Ket. Of low societal rank, he was a woodcutter of bad reputation. Bandits attacked from the more wild parts of the Brablewood Forest and he was taken captive. But, in the night, his latent psionic talent manifested, and he was able to create a blade to free himself from his bonds and kill one of his captors in their sleep and take their kit. Figuring no one would miss him, and believing his psionic gift was a sign (being uneducated, he has no great concept of the differences between different types of supernatural events) he set out to adventure. A godfearing, but not religious man, he's not liable to turn to banditry himself, but he's definitely not the most principled of heroes.

Scarab Sages

I was thinking some form of half elf, probably a fighter. maybe multiclassing later into something useful. Are we all going the old school approach?


TheNine wrote:
I was thinking some form of half elf, probably a fighter. maybe multiclassing later into something useful. Are we all going the old school approach?

It looks like everyone is fond of old school.


djpika wrote:

Ok, after playing around with some generators for inspiration, I got the following and felt obligated to go with it:

"emotional Gnome Bard from a high-class brothel who in hindsight shouldn't have had the treasure map tattooed on themselves"

Tweaking this a bit, we'll go with a Gnome Bard originally from the Kron Hills who's the entertainer for a high-class brothel in Greyhawk/Veluna who in hindsight shouldn't have had the treasure map tattooed to his arm from a patron that couldn't pay his tab.

That is funny. There will be a "session zero" where we all generate characters and discuss how they relate to one another (you all know each other vein). I've got some interesting character submissions from all of you so far.

Liberty's Edge

Ok, let's see what happens!!

4d6 ⇒ (4, 5, 6, 2) = 17 =15
4d6 ⇒ (1, 3, 4, 1) = 9 =08
4d6 ⇒ (1, 3, 5, 6) = 15 =14
4d6 ⇒ (4, 5, 4, 5) = 18 =14
4d6 ⇒ (6, 1, 5, 4) = 16 =15
4d6 ⇒ (3, 6, 6, 5) = 20 =17

Not too bad!! Again I am looking at an olven fighter/magic-user. I will start with a magic-user then move to a fighter.


Daniel Stewart wrote:

Ok, let's see what happens!!

4d6 =15
4d6 =08
4d6 =14
4d6 =14
4d6 =15
4d6 =17

Not too bad!! Again I am looking at an olven fighter/magic-user. I will start with a magic-user then move to a fighter.

Alright sounds good. That 17 could go into intelligence or charisma.


4d6 method it is:

Stats: 4d6 ⇒ (5, 4, 4, 3) = 16
Stats: 4d6 ⇒ (2, 4, 1, 5) = 12
Stats: 4d6 ⇒ (5, 5, 5, 1) = 16
Stats: 4d6 ⇒ (2, 6, 5, 5) = 18
Stats: 4d6 ⇒ (1, 5, 4, 4) = 14
Stats: 4d6 ⇒ (4, 1, 5, 6) = 16

13, 11, 15, 16, 13, 15. Definitely seems workable...

Liberty's Edge

Ok...here is my first kick at the can!!

Therion:

Therion
Male high elf evoker 1
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 12 (1d6+6)
Fort +2, Ref +3, Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
. . longsword +2 (1d8+2/19-20)
Ranged longbow +3 (1d8/×3)
Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—force missile (1d4+1)
Evoker Spells Prepared (CL 1st; concentration +4)
. . 1st—mage armor, magic missile, sleep (DC 14)
. . 0 (at will)—acid splash, detect magic, prestidigitation
. . Opposition Schools Illusion, Necromancy
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 15, Int 17, Wis 8, Cha 14
Base Atk +0; CMB +2; CMD 15
Feats Point-Blank Shot, Scribe Scroll
Traits magical knack, warrior of old
Skills Appraise +7, Knowledge (arcana) +7, Linguistics +7, Perception +2, Spellcraft +7 (+9 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Gnome, Oeridian, Orc, Sylvan
SQ arcane bond (Arcane Familiar, toad), elven magic
Other Gear dagger, longbow, longsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), trail rations (4), waterskin, wizard starting spellbook, 9 gp, 9 sp
--------------------
Special Abilities
--------------------
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Force Missile (1d4+1, 6/day) (Sp) As a standard action, magic missile strikes a foe.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

--------------------

Arcane Familiar CR –
Toad (Pathfinder RPG Bestiary 133)
N Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +9
--------------------
Defense
--------------------
AC 16, touch 15, flat-footed 15 (+1 Dex, +1 natural, +4 size)
hp 6 (1d8-2)
Fort +0, Ref +3, Will +4
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 5 ft.
Space 1 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4
Base Atk +0; CMB -3; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (-11 to jump), Appraise -1, Linguistics -1, Perception +9, Spellcraft -1, Stealth +21; Racial Modifiers +4 Stealth
SQ empathic link
--------------------
Special Abilities
--------------------
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.


phew... I’m cool with 4d6 or 3d6 since we can rearrange them.

Stat: 4d6 ⇒ (6, 5, 2, 4) = 17 -2=15
Stat: 4d6 ⇒ (5, 4, 1, 1) = 11 -1=10
Stat: 4d6 ⇒ (5, 1, 6, 6) = 18 -1=17
Stat: 4d6 ⇒ (2, 1, 1, 1) = 5 -1=4 <- What?!?!?!
Stat: 4d6 ⇒ (5, 4, 4, 6) = 19 -4=15
Stat: 4d6 ⇒ (3, 4, 3, 1) = 11 -1=10

17, 15, 15, 10, 10, 4


You can play your fighter with a sociopathic bent, or is that something else. Without empathy for others? Isn't that a sociopath?


EltonJ wrote:

You can play your fighter with a sociopathic bent, or is that something else. Without empathy for others? Isn't that a sociopath?

I would go Cavalier or a Fighter.


Nintos Melinos the IV wrote:
EltonJ wrote:

You can play your fighter with a sociopathic bent, or is that something else. Without empathy for others? Isn't that a sociopath?

I would go Cavalier or a Fighter.

Perhaps with a Great Kingdom lineage?

Ahem, guys and gals. A friend of mine wants me to take this all the way and have you face Baphomet at 20th level. This means that things get intense at tenth level and beyond. He also feels left out because he wanted to join, but he has no internet access as far as I understand it.

Guys, this will probably mean that the group's healer will be banishing demons and other fiends. This means probably you will get to face Iuz at some point.

What do you think?

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