Misunderstanding on calculating saving throw DC


General Discussion


Since the beginning of the playtest, I thought that saving throw DC is basically enemy roll vs your roll (or vice versa) - like Athletics vs Reflex roll. Someone said that it's wrong and Reflex/For/Will DC is calculated like AC - 10+modifiers (page 291 in rulebook).

Is this true? Are saving throws now a fixed value when talking about their DC? It feels kinda... weird, as you won't be able to counter many threats if your DC is always 10+something (which means you're forgoing an extra 1 to 10 value from rolling d20).


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Yep. DC is 10+thing.

It's mathmatically only 0.5 worse than rolling, and is more consistent. It makes play faster than roll-offs all the time and I really appreciate the system


michael199310 wrote:

Since the beginning of the playtest, I thought that saving throw DC is basically enemy roll vs your roll (or vice versa) - like Athletics vs Reflex roll. Someone said that it's wrong and Reflex/For/Will DC is calculated like AC - 10+modifiers (page 291 in rulebook).

Is this true? Are saving throws now a fixed value when talking about their DC? It feels kinda... weird, as you won't be able to counter many threats if your DC is always 10+something (which means you're forgoing an extra 1 to 10 value from rolling d20).

It varies case by case. Each rules instance tells you what is rolled against what.

For example, the Demoralize action of the Intimidate skill is against the target's Will DC. In that case, you are rolling your Intimidate bonus against 10 + the target's Will save bonus.

Other times, you're rolling your Will save against, say, an enemy's spell. Your Will save is 1d20 + your Will save bonus against the enemy's DC.

In general, you never roll against someone's roll. This helps bring down the variance from 400 different outcomes (both can roll anything between 1 and 20) to 20 different outcomes.

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